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C. Hoffman Run


Gruesome

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So what am I missing then. If you are leaving The Hoff out of LoS behind of the Peacekeeper; what's the point of doing the protection chain?

Just starting a C. Hoffman crew: with these being the minis I have so far.

Guild Crew - 50 - Scrap

C. Hoffman
--
6 Pool

Mobile Toolkit [4ss]

  • Guardian
    [7ss]

  • Hunter
    [6ss]

  • Hunter
    [6ss]

  • Peacekeeper
    [9ss]

  • Warden
    [5ss]

  • Warden
    [5ss]

  • Watcher
    [3ss]

  • Watcher
    [3ss]

  • Santana/Santiago
    [3ss]

Should I be considering anything else besides Clockwork Traps?

Edited by Rameses
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So would I filter the damage to Hoffman then just heal when needed? I know: not very complicated, but just making sure I get it right.

Exactly. The Peacekeeper is a big target that attracts a lot of ire. Since it's also your way of getting around, you have to protect it. Hoffman and a Toolkit can do a lot to keep it around, but only on their turns, so when someone decides to pound on it with a couple of mature Nephilim, it's good to have that extra layer of wounds.

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So what am I missing then. If you are leaving The Hoff out of LoS behind of the Peacekeeper; what's the point of doing the protection chain?

Just starting a C. Hoffman crew: with these being the minis I have so far.

Guild Crew - 50 - Scrap

C. Hoffman
--
6 Pool

Mobile Toolkit [4ss]

  • Guardian
    [7ss]

  • Hunter
    [6ss]

  • Hunter
    [6ss]

  • Peacekeeper
    [9ss]

  • Warden
    [5ss]

  • Warden
    [5ss]

  • Watcher
    [3ss]

  • Watcher
    [3ss]

  • Santana/Santiago
    [3ss]

Should I be considering anything else besides Clockwork Traps?

Wow. 50 SS Hoffman crew. That's a lot more SS than I usually play with.

In fact, I can't even make your crew's math add up to a 50 ss list. Espeically considering that Santana/Santiago is a 7 ss model, not a 3 ss...

Anyway, I'd definitely at least consider Hoff's two other BIG construct ride options: The Pale Rider and the Mechanical Rider. The Pale Rider definitely at least. It's so good.

Also, you can take two guardians. You should, especially with more "big targets" to protect. I'd drop a Hunter and lose a ss to take a second Guardian instead.

A 50 ss list for me might look like:

C. Hoffman -- 5 Pool

Mobile Toolkit [4ss]

  • Guardian [7ss]
  • Guardian [7 ss]
  • Pale Rider [9ss]
  • Peacekeeper [9ss]
  • Warden [5ss]
  • Warden [5ss]
  • Watcher [3ss]

I haven't played with the clockwork traps at all, either. And I'm not a fan of two wardens and a peacekeeper all in my list (not enough cards and too many chances to want to relentless discard). I might consider the following for more activations:

C. Hoffman -- 4 Pool

Mobile Toolkit [4ss]

  • Guardian [7ss]
  • Guardian [7 ss]
  • Pale Rider [9ss]
  • Peacekeeper [9ss]
  • Warden [5ss]
  • Watcher [3ss]
  • Clockwork Trap [2 ss]
  • Clockwork Trap [2 ss]
  • Clockwork Trap [2 ss]

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@Sholto sorry I wasn't clear about that post. That's just the mini's I have to draw from for Hoff so far. And not really sure what happened with Santiago's SS cost. I copied striaght from here It's possible when I added the Santana part I fudge (read screwed up) the number though I can't see why.

:Confused_Puppet:

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