nublet Posted July 22, 2012 Report Share Posted July 22, 2012 Hey, I'm thinking about using Zoraida for an upcoming tourney at 30pts. My original list loks like: Zoraida + voodoo doll Ophelia Rami Candy Baby Kade I want to try something completely opposite and surprising hopfully and I'm wondering about: Zoraida + voodoo doll+Avatar Hamelin Steampunk Arachnid Swarm Nurse Desperate Merc I really just want to try steroiding (is that a word?) a steampunk arachnid swarm. the way I figure it, you get 5 total obeys, an activation with the +4 cb, a reactivation (nurse), and then three separate steampunk arachnid activations (that all get the +move and combat after breaking up). It should be a ton of melee damage. If Zoraida hexes off the 10" requirement from Hamelin then they should be able to kill off well worth their pts in models. I just wanted to be sure that the buffs pass on to the individual spiders after it breaks up. By using neverborn, arcanist, ressurectionist, and outcasts I think I can use my cards to the max too. However, I'm concerned that this puts way too many chips in one basket..after the swarm goes down I seem to have all support pieces. Anyone tried this before or have thoughts? Thanks Quote Link to comment Share on other sites More sharing options...
Korrosion Posted July 22, 2012 Report Share Posted July 22, 2012 Only 4 obey's pre avatar. Seems like a lot of buffs on one model. What if it gets paralyzed? Quote Link to comment Share on other sites More sharing options...
nublet Posted July 22, 2012 Author Report Share Posted July 22, 2012 I can't get three from Zoraida and 2 from Hamelin? It would suck horribly to get paralyzed but maybe I could hex that off Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted July 22, 2012 Report Share Posted July 22, 2012 (edited) Nope at most you could get 1 from a Voodoo Doll, then 1 from Zoraida, then 1 from a newly created Voodoo Doll (that Zoraida creates to get rid of the one that has already gone), and finally 1 from Hamelin. Thats still quite a bit, especially since you can also target your opponents models. Edited July 22, 2012 by Omenbringer Quote Link to comment Share on other sites More sharing options...
Korrosion Posted July 23, 2012 Report Share Posted July 23, 2012 You do need a 10 or better of masks to cast with the voodoo doll. Or a moderate mask and a SS. AZoraida can double take the obey to cast it twice i think. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted July 23, 2012 Report Share Posted July 23, 2012 AZoraida can double take the obey to cast it twice i think. Avatar Zoraida can cast it twice only if she hits the Ca trigger Master of Manipulation which requires a . Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted July 23, 2012 Report Share Posted July 23, 2012 You do need a 10 or better of masks to cast with the voodoo doll. Or a moderate mask and a SS. AZoraida can double take the obey to cast it twice i think. Actually the Voodoo Doll has a built in Mask so it merely needs the 10+ card or a decent card and a SS. It is not the easiest to get off but with already having the Mask it makes it a lot more likely. I end up casting it quite often with the Voodoo Doll to have one of my own models get an extra attack. Quote Link to comment Share on other sites More sharing options...
Hollaback Posted July 23, 2012 Report Share Posted July 23, 2012 Hamelin can do 2 obeys as well, if he hits his growing command trigger, so you are looking at potentially 4obeys turn 1, 5 turn 2, and 6 after aZoraida come into play Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted July 23, 2012 Report Share Posted July 23, 2012 Hamelin can do 2 obeys as well, if he hits his growing command trigger Nice catch hadn't realized they changed that on the V.2 card though he does have to succesfully cast one of the other spells first and hit that second as well to do it (fairly difficult to do consistantly without Use Soul Stones). Quote Link to comment Share on other sites More sharing options...
nublet Posted July 24, 2012 Author Report Share Posted July 24, 2012 But just to make sure I have it straight, let me go through the best case scenario. On the first turn Zoraida removes th emovement limitation with a hex. On a later turn, the nurse juices up the swarm with a reactivate and the +4 cb and + to damage flips. Then Hamelin/Zoraida can obey it to where it needs to go and hopefully get it into melee with a bunch of stuff (which the large base should help with) Then there are a couple options: The Swarm uses the reactivate: Swarm: 7 total attacks at 9cb and + or ++ to the damage (3/3/5) with possible paralyze and with the last AP for a scatter 3 x individual arachnids: 6 total attacks at 8 cb with + to the damage flip (2/2/3) or maybe three attacks and three 2" radius non-preventable 2 damage The individual arachnids get the reactivate: Swarm: 3 total attacks at 9cb and + or ++ to the damage (3/3/5) with possible paralyze with the last AP for a scatter 3 x individual arachnids: 12 total attacks at 8 cb with + to the damage flip (2/2/3) or maybe nine attacks and three 2" radius non-preventable 2 damage The nurse and swarm are 16 stones together, but this seems like enough damage to take out an entire crew if they don't spread out. The drawback would be that after sacrificing the swarm I'd have Hamelin, Zoraida, a nurse, and 4 pts of something left...none of which seems good at dealing direct damage. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted July 24, 2012 Report Share Posted July 24, 2012 You forgot about the Voodoo Dolls casting Obey as well (one before Zoraida's turn and one after when she creates a new one). Quote Link to comment Share on other sites More sharing options...
muribundi Posted July 24, 2012 Report Share Posted July 24, 2012 Once the arachnid has scattered it cannot swarm together this turn. Quote Link to comment Share on other sites More sharing options...
nublet Posted July 24, 2012 Author Report Share Posted July 24, 2012 The nurse buffs would kill it off anyhow. I just want to make sure that if the swarm scatters, the buffs pass to the individual arachnids as well. Quote Link to comment Share on other sites More sharing options...
bashamer Posted July 24, 2012 Report Share Posted July 24, 2012 if you want more casts why not bring a sorrow ? Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted July 25, 2012 Report Share Posted July 25, 2012 The nurse buffs would kill it off anyhow. I just want to make sure that if the swarm scatters, the buffs pass to the individual arachnids as well. The wording for the Scatter Ability on the Steampunk Arachnid Swarm state that any effects on the Swarm will be applied to the individual Steampunk Arachnids that are summoned. One additional note to consider though, the three Steampunk Arachnids (that scatter from the swarm) are summoned not replacing so will suffer the effects of Slow (Rules Manual page 55). Quote Link to comment Share on other sites More sharing options...
TranquilitiesEnd Posted July 26, 2012 Report Share Posted July 26, 2012 Can zoraida take the arachnid swarm? Her talent to hire models with less than 4 wp only applies to living models doesn't it? Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted July 26, 2012 Report Share Posted July 26, 2012 Can zoraida take the arachnid swarm? Her talent to hire models with less than 4 wp only applies to living models doesn't it? It is Hamelin's ability that allows you to take the arachnid swarm, as his growing Influence ability allows you to hire a Ht1 model. That is why they talk about hexing the ability off Hamelin on the first turn so that it does not kill the swarm if it goes to far away. Quote Link to comment Share on other sites More sharing options...
merlinman Posted July 26, 2012 Report Share Posted July 26, 2012 (edited) can bring a dopleganger and mimic an obey for more unless you run into SS problems and going over your set amount. plus i think if a swarm uses all of its ap and saves the last one to unswarm then the little ones have the left over ap from the big one which ends up being none? plus i would drop baby cade, i find him to not be useful at all >.< and i am also not fond of Candy either. I would maybe drop then for a dopelganger and a stitched so ranged people have harder time hitting units as they move up field or to protect the spider Edited July 26, 2012 by merlinman Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted July 26, 2012 Report Share Posted July 26, 2012 plus i think if a swarm uses all of its ap and saves the last one to unswarm then the little ones have the left over ap from the big one which ends up being none? Not true, the new Arachnids are summoned via Scatter not replacing, so they will get their full compliment of AP and suffer the Slow effect the first turn (if they were replacing then they would have top divide the remaining AP). Quote Link to comment Share on other sites More sharing options...
merlinman Posted July 27, 2012 Report Share Posted July 27, 2012 Ahhh very interesting.... Quote Link to comment Share on other sites More sharing options...
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