col_blitzwell Posted January 23, 2012 Report Share Posted January 23, 2012 so i pick up the von shill box but most games at my LGS are 35 so i want to expand but keep it in the freikorps. so here what my list in mind will be. Von Schill Student of Conflict 3ss Freikorpmann4s Freikorpmann4ss Freikorps Librarian7ss Freikorps Librarian7ss Freikorps Specialist5ss Freikorps Trapper6ss with 3 ss left Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 23, 2012 Report Share Posted January 23, 2012 Freikorps is one of my crews. They have some efficient Models but they lack the Speed and kill tricks that the other crews have. Going with a second Libram, you have tied yourself into moving VonSchill with them or you will lose them to the game of attrition. The Specialist is often a handbrake with his slower movement, so unless you can bring his flame to bear there is no reason to use him. I'm a fan of Trappers for multiple reasons. 1. Guide. This effect speeds up your block of infantry held slow by the libram for moving through swamp and building clusters. 2. 16" Range + Out of Shadows. Get in there and direct them to where you want them or kill menials like totems. 3. Jerky Time. Another reason to hang with Von Schill. 4. Scout, Hunter, Ruthless, Stubborn. Yeah it might as well say ninja lol. Von Schill loves to go solo. Its really the only reason to take the student. Dish out Fast, get your 20" movement, next turn win intiative and kill the critical target, Nimble back into safety. Somehow you come off second best use the Slow to die with Soulstones. This leaves the Student with your Sniper/Trapper for an extra shot or to catch up and take an objective. So Who do you add? My Choices, dropping the Specialist for most games.. - Lazarus. Walking Cover with effective firepower, healing and great for soaking up enemy charge. Con, need to custom build a model. - Hans. Dude loves hanging with the Student for triple shot. With a trapper for a first turn guide to move into place. Combos as cover fire for VS solo. - Jack Daw. Immortality++, kill scheme, terror. Spirit. Works with Student for Objective hugging. Makes up for some of the things the korps can't do like walk through walls and scaring the crap out of formations. - Trapper. Best line ever. - Libram. If you are going to play block, do it properly. - None. Save the SS for VS survivability. Quote Link to comment Share on other sites More sharing options...
Scurry Posted January 23, 2012 Report Share Posted January 23, 2012 personally i would drop the second librarian since both will require you to discard a card when they activate but you only get one extra card from arcane resevoir. with that in mind any of kael's suggestions are good for replacing her, i would however add Misaki (tricky to keep alive but is brutal if you do) and taelor since both add melee, magical damage which is what the crew lacks. i would also suggest looking at the convict gunslinger or a ronin instead of the specialist who is very situational but can be devastating if your opponent doesnt know what he does (blew up all of collodis marrionettes for me leaving a vik dree to walk in and kill him). you want to keep von schill on as many soulstones as possible for slow to die healing flips. Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 23, 2012 Report Share Posted January 23, 2012 personally i would drop the second librarian since both will require you to discard a card when they activate but you only get one extra card from arcane resevoir. Got a ruling on that? From what I have been told and how it reads, the increased hand size is per model while that model is in play. 3 Libram means +3 Cards. Quote Link to comment Share on other sites More sharing options...
Scurry Posted January 23, 2012 Report Share Posted January 23, 2012 effects of the same name dont stack Quote Link to comment Share on other sites More sharing options...
Agnelcow Posted January 23, 2012 Report Share Posted January 23, 2012 I think Arcane Reservoir has been changed from "increase your hand size by 1" to "increase your hand size by +1". Additive bonuses- like Armor +2- stack Quote Link to comment Share on other sites More sharing options...
micahwc Posted January 23, 2012 Report Share Posted January 23, 2012 I am fairly certain you can only gain +1 card from Arcane Resevoir, no matter how many of your models take it. This has frequently been used as a reason to not take certain combinations of models, as the benefits do not stack. Whatever the ruling is, 2 Librarians is probably still too many for most games. Quote Link to comment Share on other sites More sharing options...
Guy in Suit Posted January 23, 2012 Report Share Posted January 23, 2012 I;ve been dropping the librarian entirely lately - just seems to be a liability - to easy to kill, and the high SS cost means in a straight friekorps crew he is your Protege. Try a game spamming basic friekorpsmen - having a swarm of tough to kill, move 5 minions can be a PITA for your opponent. Quote Link to comment Share on other sites More sharing options...
Todd Posted January 24, 2012 Report Share Posted January 24, 2012 Does not stack. You only get 1 extra card. http://wyrd-games.net/forum/showthread.php?t=22913&highlight=arcane+reservoir+stack Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 24, 2012 Report Share Posted January 24, 2012 Does not stack. You only get 1 extra card. http://wyrd-games.net/forum/showthread.php?t=22913&highlight=arcane+reservoir+stack I'd dispute this. If you do play by it, throw out your librarians, because Jack makes them obsolete. Quote Link to comment Share on other sites More sharing options...
Stonedog-7 Posted January 24, 2012 Report Share Posted January 24, 2012 I'd dispute this. Even though it's been ruled on? Can't see that working out too well Librarians definitely have their place, you just have to work around placing them where Von Schill is likely to end his turn... but being the most expensive model in the crew definitely is a pain for being the Kill Protege target if nothing else Also despite Slow to Die healing to keep it in the game you have to be very careful of kill/sacrifice effects removing it without slow to die kicking in However, being able to heal up just about everything really easily is an awesome ability, it just comes with some serious drawbacks For your strictly Freikorps list i'd definitely say drop the 2nd Librarian and the Student in favour of a Freikorpsman & a 2nd Trapper Also, for strategies where the 2nd wave punch of the speciailist isn't going to shine i'd suggest dropping the Student, 2nd Librarian and the specialist in favour of 2x Freikorpsmen & the 2nd Trapper That said i'd also heartily recommend Taelor, Ronin and even a Desperate merc as excellent pieces for a Von Schill led crew Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 25, 2012 Report Share Posted January 25, 2012 Even though it's been ruled on? Can't see that working out too well It was ruled on without the citing of source that details why. The ability was clearly intended so the player has a card to discard to the librarians arcane receptical. To retard the ability makes the librarian a drawback at that cost. I play casual and will let my freikorps opponents with 2+ librarians use it. Quote Link to comment Share on other sites More sharing options...
Todd Posted January 25, 2012 Report Share Posted January 25, 2012 It was ruled on without the citing of source that details why. The ability was clearly intended so the player has a card to discard to the librarians arcane receptical. To retard the ability makes the librarian a drawback at that cost. I play casual and will let my freikorps opponents with 2+ librarians use it. Situations when effects do or do not stack (rules manual page 20): "Stacking Effects Ongoing game effects: -Do not stack (apply their effects cumulatively) on a model if received from talents or spells with the same name unless indicated otherwise in their description. Ignore additional applications of the same named effect to that model. -Do stack when listed as [name] +/-, such as Armor +1, even if they have the same name. -Do stack when received from Talents or Spells with different names." "Arcane Reservoir: Increase this model's Crew's Maximum Hand Size while this model is in play." Arcane reservoir has the same name as Arcane Reservoir, so the effect is obviously not received from talents with different names. Is Arcane Reservoir listed as a [name] +/-? Nope, it would have to be called Arcane Reservoir +1. The state of the model that is being changed (definition of effect) is belonging to a crew whose maximum hand size is increased by +1. If the crew's maximum hand size was increased by an additional +1 (second librarian), the effect on the model (it's crew's maximum hand size increasing by +1) would be cumulative. This is not allowed per the first bullet point. @Kael Hate The Marshal's ruling was pretty straightforward. Do you really need them to cite the rules right there in the manual for it to be official? Just because the rule/ruling makes a model perform poorer than you think it should, is no reason to spread rule misinformation. If you really think it was erroneous, ask again in the rules forum. Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 25, 2012 Report Share Posted January 25, 2012 @Todd, thx for quoting the rule manual I have right here in front of me. None of those points relate to this case. Each librarian has only 1 copy of Arcane reservior and that copy does not apply to any other models in its text or ability. To say that everyone in the crew is effected by Arcane Reservior is to say that everyone in the crew is affected by Hamelins the void as it prevents the crew from drawing control cards. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted January 25, 2012 Report Share Posted January 25, 2012 Oh wow. Kael, you're my new internet hero. Quote Link to comment Share on other sites More sharing options...
Kael Hate Posted January 25, 2012 Report Share Posted January 25, 2012 Oh wow. Kael, you're my new internet hero. *Blushes* Quote Link to comment Share on other sites More sharing options...
Todd Posted January 25, 2012 Report Share Posted January 25, 2012 http://wyrd-games.net/forum/showthread.php?t=22913&page=2 New ruling confirming Arcane Reservoir does not stack. Keltheos, Ratty, and Weird Sketch all present. Just take one Librarian. Quote Link to comment Share on other sites More sharing options...
micahwc Posted January 25, 2012 Report Share Posted January 25, 2012 Or Jack Daw if you prefer. Quote Link to comment Share on other sites More sharing options...
skyhawk Posted February 1, 2012 Report Share Posted February 1, 2012 Im thinking about picking up von schill, i play somer so i have mctavish. My question would a von schill crew benifit from bringing mctavish...im also thinking about getting killjoy and Quote Link to comment Share on other sites More sharing options...
col_blitzwell Posted February 1, 2012 Author Report Share Posted February 1, 2012 Outcasts Crew - 35ss - Scrap Von Schill Student of Conflict 3ss Convict Gunslinger5ss Rare 1 Freikorpmann 4ss Freikorpmann 4ss Freikorps Librarian 7ss Freikorps Specialist5ss Rare 1 Freikorps Trapper 6ss with 4ss Von Schill Freikorpmann 4ss Freikorpmann 4ss Freikorps Specialist 5ss Rare 1 Freikorps Trapper 6ss Lazarus 8ss Unique Taelor 8ssUnique 4ss left so here is my new von schill lists . Quote Link to comment Share on other sites More sharing options...
Serigala Posted February 1, 2012 Report Share Posted February 1, 2012 Best addition to this list would in my mind be the Viks. They work really well backed up by VonSchill and especially the Librarian. Would be a tad pricey, ss wise, as you would lose Von Schills henchman bonus and then pay for Von Schill at 9ss, but the two girls could be worth it. Quote Link to comment Share on other sites More sharing options...
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