(Keenan) Posted December 28, 2011 Report Share Posted December 28, 2011 What does everyone think of Dead Rider vs Rogue Necromancy as far as which to include in a pool if models for a Seamus crew? Anyone with experience with one or both could you share your experiences? Thanks everyone Quote Link to comment Share on other sites More sharing options...
micahwc Posted December 28, 2011 Report Share Posted December 28, 2011 I'm not a ressurectionist player but it seems like the dead rider gets a lot more love than the rogue necromancy in these threads. Personally I like them both, but the dead rider looks way cooler. On a side note, when someone summons a rogue necromancy near my models I go into "oh sh###" mode and frantically try to kill it as soon as possible. Quote Link to comment Share on other sites More sharing options...
(Keenan) Posted December 28, 2011 Author Report Share Posted December 28, 2011 I feel like most people go into that mode when a 50mm base model gets in range. I have not yet played with the Rogue Necroamncy but the Dead Rider has definitely gotten that treatment in the couple games I've played with it. The biggest reason I'm asking is so I don't spend time painting something that I'm not going to use for a while. Thanks for the reply. Quote Link to comment Share on other sites More sharing options...
seamoose Posted December 28, 2011 Report Share Posted December 28, 2011 The rogue necromancy isn't that fast and is prone to being killed while in the process of engaging. In a Seamus crew you could ideally keep the RN safe and pull models to it and have it earn its points from there. The rider I haven't really tried yet, I got one assembled and like its theory faux. I think you can keep the rider safe more easily with its speed and regenerative abilities and hard to wound stuff. I play Nicodem and love summoning a necromancy in and then drawing four cards. I would lean towards the rider for Seamus though. Opinion stated, let me know how it goes. Quote Link to comment Share on other sites More sharing options...
Tarragon Posted December 28, 2011 Report Share Posted December 28, 2011 On a side note, when someone summons a rogue necromancy near my models I go into "oh sh###" mode Well, Dreamer should be fun when I drop LCB and 3 fresh Teddies in his face I've been on the receiving end of both, and while the Rogue Necromancy probably caused more damage to me overall and also was more awkward to kill (being made a spirit by Kirai), I was more worried by the Dead Rider because it had the mobility to keep up with my Neverborn and harass me. Personally, I'd say their different models for different purposes. Rogue Necromancy will hold a door until kingdom come, and Dead Rider will happily gallop around all day. Quote Link to comment Share on other sites More sharing options...
rancor709 Posted December 28, 2011 Report Share Posted December 28, 2011 For seamus rider offers more utility than the rogue necromancy. For necromancies are best used via summoning them something seamus can't do. The rider offers a strong survivabilituy and mobility that is hard to match in a seamus crew or any resser crew. For my money its rider he's been an amazing addition to my model pool. The necromancy is a glorified sabertooth cerbrus. Very nice if summoned but typically shot to pieces if just brought with the force. Quote Link to comment Share on other sites More sharing options...
Mergoth Posted December 28, 2011 Report Share Posted December 28, 2011 I frequently run Dead Rider with Seamus, and I <3 that combo very much. Seamus is also tough enough that the rider can swoop past and pull Seamus out of a bad melee. Quote Link to comment Share on other sites More sharing options...
Buhallin Posted December 28, 2011 Report Share Posted December 28, 2011 I frequently run Dead Rider with Seamus, and I <3 that combo very much. Seamus is also tough enough that the rider can swoop past and pull Seamus out of a bad melee. I know it can certainly come to pass, but wouldn't you be able/better off just using Lure for this 90% of the time? Quote Link to comment Share on other sites More sharing options...
Mergoth Posted December 28, 2011 Report Share Posted December 28, 2011 (edited) I know it can certainly come to pass, but wouldn't you be able/better off just using Lure for this 90% of the time? Mostly, yes. But with pass through and mounted combat you can pluck him out of places lure can't reach. For instance someone who knows what they're doing and blocks los with a semi-circle of melee troops. Also the push into btb means you can shield Seamus from reprisal with the rider's big ass. I'm not saying to use it all the time, but it has it's place and seems viable. Worked for me a few times. Better to take a guaranteed 3 damage and prevent with a ss than die. On a similar note, DR is tall enough to hook models off of buildings and force a damage roll on top of the regular damage flip with mounted combat. On an initiative steal breaking a companion chain is good for a laugh too. Edited December 28, 2011 by Mergoth Quote Link to comment Share on other sites More sharing options...
seamoose Posted December 29, 2011 Report Share Posted December 29, 2011 I really like the idea of clipping models on buildings and blocking chains with the drag along! I am now going to give him a go this Monday for sure. Quote Link to comment Share on other sites More sharing options...
micahwc Posted December 29, 2011 Report Share Posted December 29, 2011 I think to be fair I need to add that I have never seen a rogue necromancy live more than 2 full turns after it is summoned. Usually so much effort is put into killing it that there is no chance for it to survive. What it does offer my opponent is 1 or 2 turns knowing what I will be focused on doing. This is probably worth the summoning cost. Get both. Start with the rider in play, and summon the rogue necromancy during the game. Quote Link to comment Share on other sites More sharing options...
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