I am of the opinion that RAI you still hit them but RAW for firing into melee is a bit different. RAW, you declare the target (no range check is made here, which means that you could do this to models on the other side of the board, but to declare the target you must have LoS, so there is a LoS check), flip cards to see who becomes the new target, then you resolve the rest of the attack as normal (this is where you would check for range, but I do not believe you would check for LoS, because that already happened on the initial declare, though even that is a bit iffy).
Question
Keegantir
When firing into melee, if the model that is selected for the attack is 1) out of LoS or 2) out of range, does the attack hit or miss?
I searched for this for over an hour and while some hit on it, like http://wyrd-games.net/forum/showthread.php?t=26503&highlight=firing+melee and http://wyrd-games.net/forum/showthread.php?t=13644&highlight=firing+melee&page=4 , none of them expressly answer the question by a marshal. If this has been resolved than searches for (firing melee), (shooting melee), and (Ranged Strike Melee) did not turn up an answer.
I am of the opinion that RAI you still hit them but RAW for firing into melee is a bit different. RAW, you declare the target (no range check is made here, which means that you could do this to models on the other side of the board, but to declare the target you must have LoS, so there is a LoS check), flip cards to see who becomes the new target, then you resolve the rest of the attack as normal (this is where you would check for range, but I do not believe you would check for LoS, because that already happened on the initial declare, though even that is a bit iffy).
Thank you for taking the time to answer.
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