Dink_Meeker Posted May 14, 2011 Report Share Posted May 14, 2011 Nicodem Mortimer 7ss Punk Zombie 5ss Convict Gunslinger 6ss 3xDogs 6ss 1 ss total: 25ss Quote Link to comment Share on other sites More sharing options...
Korrova Posted May 14, 2011 Report Share Posted May 14, 2011 It looks ok but I'd not start with a Punk Zombie. They're rather fragile for Readers, and they are much more effective if summoned into the fray. Consider a Rotten Belle or Crooked Man in its place. The Belle gives you a very resilient model with Lure, allowing you to bring an opposing model into your swarm to kill, leaving a corpse within 6" of Nicodem. The Crooked Man brings some board control in the form of Shaft markers, as well as good ranged threat by way of his ranged spell. Also, don't underestimate the Crooked Man's melee trigger, as Paralyzed is one of the best debuffs you can toss out. Quote Link to comment Share on other sites More sharing options...
Chanst Posted May 14, 2011 Report Share Posted May 14, 2011 Just wanted to second the 'don't start with punk zombies' opinion. You are much better starting with some range. You won't have any problem getting some on the table since you are bringing Mort along. Save the one SS and bring a Crooked Man or Rotten Belle. I would go so far to say remove the Convict Gunslinger as well. He is a good model, but the Crooked Men are more resilient with Nico (Df 8 against ranged, better blast damage survivability) and can help take out swarms with their blast markers. The icing on the cake is that you save 2 more SS. That is another Canine, or maybe a Necropunk if you need the speed. Quote Link to comment Share on other sites More sharing options...
Zephir Posted May 20, 2011 Report Share Posted May 20, 2011 I would also drop 1 dog for a Vulture. They are really helpful for the old man. Dishing out spells and fetching him corpse counters. I almost always run 2 when I play at 30+ stones. Quote Link to comment Share on other sites More sharing options...
emissary Posted May 20, 2011 Report Share Posted May 20, 2011 One thing I've found that helps the punk zombies is running one with a grave spirit attached. Makes it much more survivable. Granted if you do that you can't bring any vultures. Quote Link to comment Share on other sites More sharing options...
Dink_Meeker Posted May 24, 2011 Author Report Share Posted May 24, 2011 So... Nicodem Mortimer 7 ss 2 Crooked or 1Crooked and 1 Belle 8ss 3xDogs 6ss 1xNecropunk 3ss 1ss And I can change Necro and 1ss for a Crooked or Belle. Quote Link to comment Share on other sites More sharing options...
Korrova Posted May 25, 2011 Report Share Posted May 25, 2011 I'd go with: Nicodem Grave Spirit 1ss Mortimer 7ss Crooked Man 4ss Rotten Belle 4ss Dogs x3 6ss Soulstone Cache - 6ss I like to dig up corpses on turn one and two, then make a Flesh Construct on turn two and link the Grave Spirit. This gives a very good brick to stop your opponent, and with the SS's the Grave Spirit can do some decent casts on Rigor Mortis. I caught LCB on the table the other day and was able to use the totem to Paralyze him so Nico + SS could paralyze the Dreamer. It stopped the Nightmare craziness in it's tracks. Quote Link to comment Share on other sites More sharing options...
hippieshopper Posted May 25, 2011 Report Share Posted May 25, 2011 Ugh haha Ressers are not ranged! Nico Morty 7 Punk Zombie 5 Rotten Belle 4 2 Dogs 4 2 Vultures 4 4 Soulstones Your job as a Resser is to out activate people...that is just what we do, and we do it well. You have a lot of easy to kill models, yes...but if you keep them within 10" of Nico, they should have an average of 7 defense, which means your enemy will have to burn more cards to hit them. You have The Fog to buffer out ranged attacks, Crooked Men are wonderful for this if your opponent is using it. I've always voted Rigor Mortis above Decay. Nico is a support caster and so he should be using Decay for healing more than hurting. If you manage to catch something in a blast, cool...but don't try to waste all your AP killing something with it when your Belle/PZ Combo can do more damage. If you know you can finish off something with Decay, then by all means, do it! That's another Mindless Zombie for you, and they are pretty nice. Slinging out Paralyze is a lot more effective, or at least it has been for me. You can stop a model for a whole turn with it and it also stops Slow to Die and things like that. All in all, this crew is pretty average for whatever you want to do. The Vultures excel if the opponent's crew is more into melee than ranged. Quote Link to comment Share on other sites More sharing options...
Q'iq'el Posted May 25, 2011 Report Share Posted May 25, 2011 Actually the proper way of using Decay is to cast it on the opponent so that your own models get caught in the blast and healed. Healing is binary - no matter how hard you hit, you always heal the same. Damage can be spiked up though, so it's worth having opponent in the center. Obviously it's situational, but since we're speaking about catching things in the blast, that's the way to do it. The only possible reason for targeting own model would be a very weak hand (so that you can cheat the Resist down and hope to get the blast off even from a poor flip). Coincidentally that is why you definitely want to bring two Vultures - for working the angles. One is good enough, sometimes, but two give more flexibility (one can be grabbing corpse counters or both can be working angles for Nico). Of course I agree Rigor Mortis is Nico's most important spell. It's just that the cards are not always there and sometimes you have to heal the minions - when you do, do it so that the opponent suffers the most from the Decay. Quote Link to comment Share on other sites More sharing options...
hippieshopper Posted May 25, 2011 Report Share Posted May 25, 2011 That's why I use Decay for healing...yeah, it's always 2 points for your minions but there are usually a lot of low cards in my hand. I use two or none for just that reason. One vulture helps me see past obstacles, I try to have a large cache though. The other nabs counters. Also...if you're starting Nico, remember you get to draw cards for the number of counters you used when you cast Reanimator!! Quote Link to comment Share on other sites More sharing options...
Haystacks Posted May 26, 2011 Report Share Posted May 26, 2011 I had my first game with nic, I took: Nic 2x Vultures 4ss Mort 7ss belle 4ss 2x Crooked 8ss +2ss =25ss I was playing the Kin gremlins. The vultures were great, first activation was to move one in and use eyes and ears, then had nic duble cast decay killing off young uns and a slop hauler and making 3 mindless before he activated, then tried to riggormortis ophilia but missed. but from there he was on tender hooks as he's lost 3 valuable models and had to deal with 3 zombies in his line. I would suggest trying a suicide vulture if your hand lets it. especially if he lets you get 2 models under a blast. Quote Link to comment Share on other sites More sharing options...
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