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25ss Von Schill List


keeno79

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The box set works amazingly well at 25ss.. The only thing I would watch out for is obey on the Specialist. Obeying it to blow it's tank can decimate your force if you keep him too close to them. So either keep it out of sight of models with obey or keep it out of range of the rest of the force. Swapping him out for a gunslinger is not a bad bet. they both have AOE attacks and the gunslinger has a bit better range.

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I would honestly be tempted to try and find a way to get Taelor in instead of the CGS,simply because while I love my gunslinger,Taelor consistently outperforms him.

Also dont forget that you can spend some of the 4 soulstones he starts with as a henchman for more troops. I would allways keep at least two on hand however,and use his slow to die action to do a healing flip.

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The problem is Taelor doesn't slip into a 25ss list well at 8ss. If you drop the Specialist you end up with 0ss in your pool and the Trapper leaves you with 1ss. You definitely don't want to drop the Librarian. Which really means the only way you can get her in is to get rid of both Freikorpsman which leaves you very low on numbers. You can swap out the Specialist for a CGS and still have 3ss, or a Freikorpsman and end up with 2ss. Both which are workable. I think Taelor at 30ss is a great addition.

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The specialist's damage when he blows up is a pulse effect, which the Freikorps are immune to. It would suck to lose the model, but he can't damage his friends that way.

The box does very well at 25 SS. If anything I agree with Necro about the gunslinger. Or you could add a ronin for movement/melee ability, assuming you have one.

Simply keep in mind that the 'korps works well at engaging and destroying one model at a time and generally by sticking together. When you spread them out, they become much less threatening and easier to kill as well.

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The specialist's damage when he blows up is a pulse effect, which the Freikorps are immune to. It would suck to lose the model, but he can't damage his friends that way.

Unfortunately it's not. The Friekorp armour protects against damage caused by pulses not effects. As it's a pulse whose effect is to generate a strike the armour does not protect against it as the damage is not generated directly by the pulse. There are quite a few threads about this.

The box does very well at 25 SS. If anything I agree with Necro about the gunslinger. Or you could add a ronin for movement/melee ability, assuming you have one.

Simply keep in mind that the 'korps works well at engaging and destroying one model at a time and generally by sticking together. When you spread them out, they become much less threatening and easier to kill as well.

Edited by Ratty
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Unfortunately it's not. The Friekorp armour protects against damage caused by pulses not effects. As it's a pulse whose effect is to generate a strike the armour does not protect against it as the damage is not generated directly by the pulse. There are quite a few threads about this.

OK that is just a confusing mess.

Freikorp Armour protects against damage caused by pulses. Blow the Tanks' pulse does not generate damage, it generates a strike. Therefore the Armour does not protect against it.

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I would honestly be tempted to try and find a way to get Taelor in instead of the CGS,simply because while I love my gunslinger,Taelor consistently outperforms him.

Also dont forget that you can spend some of the 4 soulstones he starts with as a henchman for more troops. I would allways keep at least two on hand however,and use his slow to die action to do a healing flip.

Of course an 8 ss model is going to out perform a 5 ss model. Taelor brings melee dmg output that the freikorps kind of lack. Shooting doesn't have put out a lot of damage the true advantage to shooting is that it keeps models out of melee and gives the freedom to move around.

I would say if you are going to go for larger games Killjoy with the slow to die ability with the freekorps can really be devestating.

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If you can't afford Taelor, then you can always go for Johan.

He never seems that popular around here, but for 6 SS I think he is a solid choice - he hits just as hard as Taelor (although not as often), has a magic weapon, can shoot and is fairly hard to shift.

He is solid rather than spectacular, but I think he fits nicely into a low point game. In fact, I am really looking forward to running both Johan and Taelor with the Friekorp in a 35 s/s game for lots of hammery goodness.

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@Ratty: thanks for the clarification, because I was definitely doing it as just straight damage.

@Buck Dog: Johan isn't bad, but I still prefer a Ronin for one point less. It's more maneuverable, has hard to kill, hits harder (+ damage flips that ignore armor), is harmless, mobile and still has a gun. Plus it has (1) Defensive, which is great for holding onto a piece of terrain/objective. Johan isn't bad, but without any other M&SU members, I just don't think he's worth it to be honest.

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@Buck Dog: Johan isn't bad, but I still prefer a Ronin for one point less. It's more maneuverable, has hard to kill, hits harder (+ damage flips that ignore armor), is harmless, mobile and still has a gun. Plus it has (1) Defensive, which is great for holding onto a piece of terrain/objective. Johan isn't bad, but without any other M&SU members, I just don't think he's worth it to be honest.

In combat Johan also ignores armour, but most importantly he has a magic weapon... I am finding that I am playing against more and more spirits. The Friekorp don't really have answer for them and Ronin are no help in that aspect.

He is great at holding objectives as he also has hard to kill (and slow to die); and with knockback he is also able to clear opponents off an objective as well.... which is always hilarious :)

I agree on the mobility front, but I find when I run my Freikorp they are all bundled up together anyway, the only people I want zipping off on their own are the Trapper and Von Schill.

If Ronin work for you, thats cool, but I don't think they have a place in the Freikorp. I would rather take an additional Freikorp Trooper than a Ronin.

Edited by Buck Dog
Fixed my wonky quote
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Well, just got back in and ended up winning 2 games with a pure Freikorps list.

I was against Sonnia, who I think can't really do too much against them as their armour seems to stop pretty much everything she has offensively. I could be wrong on this one, but it felt a little too overpowered for me.

Von Schill however is awesome and can easily give most masters a run for their money. A personal highlight was Sonnia casting Firewall, followed by Von Schill flying over it and killing her in 2 shots :)

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Granted putting Taelor in does mean that you end up with a low model count in a 25 point game. But she also brings a hell of a lot of survivability that I find to be very very important.

But yes..It is hard to put her into a 25ss list. The only problems I have ever had with Friekorps were these: Low minimum damage,and dealing with spirits. I have found that Taelor is the perfect answer for both.

Johan would probably do a good job of dealing with them as well. I could certainly see replacing the trapper with him or Misaki for a 25 point game.

And on a side note,yes...fighting Sonnia or Rasputina is without a doubt one of the easiest matchups for Von Schill.

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