Braindead Posted October 30, 2010 Report Share Posted October 30, 2010 I apologise in advance if this is obvious, but couldn't find anything via search. If Zoraida summons a Voodoo Doll they receive poison 2 at the end of closing phase. If the voodoo doll then uses Reconnect, does the original target still keep the poison counters and does the new one also receive them. In my head it works like this. I'm specifically thinking of stacking poison on Gremlin armies. Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted October 30, 2010 Report Share Posted October 30, 2010 As far as I know, the original target does keep the counters until they are removed normally. Don't quote me though, I'm nowhere near sure. Quote Link to comment Share on other sites More sharing options...
Braindead Posted October 30, 2010 Author Report Share Posted October 30, 2010 Fast answer is always good. So I could drop poison 2 on 3 things per turn (once for summon and once for each reconnect?). I am back home and will check how the book reads, but that seems nasty attrition. Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted October 30, 2010 Report Share Posted October 30, 2010 It's basically Zoraida's only method of actually damamging anything though, other than hard-to-cast Obey's (Which can be ignored by high WP or Immune to Influence models in any case). I mean, she's a Master, she's gonna be nasty. Quote Link to comment Share on other sites More sharing options...
Braindead Posted October 30, 2010 Author Report Share Posted October 30, 2010 I see that. I didn't see it before though (a revelation of sorts - I have only played Zoraida 3 times). I have to pick a new master for a tournament soon as I found out I am restricted with another master due to set rules. Thankyou for that. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 30, 2010 Report Share Posted October 30, 2010 Having the Voodoo doll next to you allows you to strike the model it's connected to as if it was next to Zorianda. So it works exactly like a normal Poison 2 weapon. You strike them, they take the poison counter, the voodoo doll never gets poisoned. I believe. Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted October 30, 2010 Report Share Posted October 30, 2010 No problem! Lord knows I have questions, ha ha ha. Don't get me wrong- Zoraida is a powerful lady. She's ridiculously hard to pin down and kill- Proper Manners and her ability to transform and fly across the board is amazing. Using her with Stitched Togethers is a great crew for 30-40 SS. Quote Link to comment Share on other sites More sharing options...
Braindead Posted October 30, 2010 Author Report Share Posted October 30, 2010 ? It has changed with the errata. Poison occurs of the voodoo summon now (end closing phase --> next activation). I was trying to clarify whether it stayed on the original summon after casting Reconnect. Quote Link to comment Share on other sites More sharing options...
Braindead Posted October 30, 2010 Author Report Share Posted October 30, 2010 No problem! Lord knows I have questions, ha ha ha. Don't get me wrong- Zoraida is a powerful lady. She's ridiculously hard to pin down and kill- Proper Manners and her ability to transform and fly across the board is amazing. Using her with Stitched Togethers is a great crew for 30-40 SS. I only hope the stitched are out in time for me to use them. Otherwise I'm stuck with a fairly standard crew for all eventualities. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 30, 2010 Report Share Posted October 30, 2010 ? It has changed with the errata. Poison occurs of the voodoo summon now (end closing phase --> next activation). I was trying to clarify whether it stayed on the original summon after casting Reconnect. Ah I wondered if it might have changed, I've never played against her and was just looking at the book. Your original question didn't make much sense. Quote Link to comment Share on other sites More sharing options...
Braindead Posted October 30, 2010 Author Report Share Posted October 30, 2010 Ah I wondered if it might have changed, I've never played against her and was just looking at the book. Your original question didn't make much sense. No problems. I was thinking of asking you how to build a Kirai crew with no lost love at 30ss actually. I'm pretty set on Z now, but thoughts would be appreciated. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 30, 2010 Report Share Posted October 30, 2010 (edited) As long as this model is within 1” of Zoraida, she ignores LoS and range when targeting the nominated model with a spell, her casting and spell Damage Flips receive when targeting the nominated model. The nominated model suffers Poison 2 at the beginning of each End Closing Phase.” Just read the Errata. It says that you gain Poison 2 in the End Closing Phase. You can only be connected to one model in that phase (as the Voodoo Doll can't reconnect in the the End Closing Phase). So I think you can only Poison one model a turn. Edited October 30, 2010 by Ratty Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 30, 2010 Report Share Posted October 30, 2010 Hmm ... I've been tempted to field this at 30ss. But there is no stolen model either. Kirai Jack Daw 9ss Hanged 8ss Stolen 3ss 5 Seishin 10ss Quote Link to comment Share on other sites More sharing options...
Braindead Posted October 30, 2010 Author Report Share Posted October 30, 2010 Just read the Errata. It says that you gain Poison 2 in the End Closing Phase. You can only be connected to one model in that phase (as the Voodoo Doll can't reconnect in the the End Closing Phase). So I think you can only Poison one model a turn. Aye, it's amazing what you can learn by re-reading things hey. That covers my question up I reckon - no stacking. Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted October 30, 2010 Report Share Posted October 30, 2010 Having the Voodoo doll next to you allows you to strike the model it's connected to as if it was next to Zorianda. So it works exactly like a normal Poison 2 weapon. You strike them, they take the poison counter, the voodoo doll never gets poisoned. I believe. Not... Quite what he's asking, i think. the way Conduitworks is that when you cast Conduit, the targeted model receives Poison (2). If you Conduit another model, the Conduit to the first target ends. He was asking if the Poison counters go away when Conduit ends. And the Vodoo Doll doesn't allow (1) Strikes, it allows LOS to the Conduited model no matter what. Doesn't mean Zoraida can strike the model at all. Quote Link to comment Share on other sites More sharing options...
Braindead Posted October 30, 2010 Author Report Share Posted October 30, 2010 Not... Quite what he's asking, i think. the way Conduitworks is that when you cast Conduit, the targeted model receives Poison (2). If you Conduit another model, the Conduit to the first target ends. He was asking if the Poison counters go away when Conduit ends. And the Vodoo Doll doesn't allow (1) Strikes, it allows LOS to the Conduited model no matter what. Doesn't mean Zoraida can strike the model at all. Gotta love people posting quite rapidly. All the replies get so jumbled. I'm sure we can refer someone to this thread to clarify things. Just read posts in this order: 7, 1, 11, 14a, ... Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted October 30, 2010 Report Share Posted October 30, 2010 No no no no, the order is 1, 7, pi, -3, e, First Clause Subsection 4b, 2. Quote Link to comment Share on other sites More sharing options...
Braindead Posted October 30, 2010 Author Report Share Posted October 30, 2010 *smiling politely* Quote Link to comment Share on other sites More sharing options...
icemantis99 Posted October 30, 2010 Report Share Posted October 30, 2010 It wouldn't be a proper thread without some pointless semantic debate. :-P Quote Link to comment Share on other sites More sharing options...
Xango Posted October 30, 2010 Report Share Posted October 30, 2010 Conduit is a very powerfull spell, the 2 poison counters are a bonus! Quote Link to comment Share on other sites More sharing options...
karn987 Posted October 30, 2010 Report Share Posted October 30, 2010 *tries to figure out whats going on, scratches head, shrugs and falls over* I think the question is answer.... >.> but I can't tell lol! Conduit applies Poison at the Closing Phase now and FYI you can not make melee strike through Conduit at the target via the new wording and clarifications (Don't know if someone was mis-stating this... I think someone did >.>). Also, here is a curious thing for you to ponder. She gets a Positive flip on spell damage flips on the Conduited target, but has no spells that deal damage. Soooo.... does damage flips caused by Obey count as spell damage flips? *waggles eyebrows* I don't think so, but it would be an interesting surprise, especially since the model casting Obey is not the one considered doing the damage to! Oh Zoraida, how you taunt us. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted October 30, 2010 Report Share Posted October 30, 2010 (edited) Here's the skinny on conduit from many long hours debating it and researching the posts - Conduit is free when you summon a voodoo doll and Zoriada gets +ive flips for casting against that model irrespective of range and line of sight as long as the doll is within 1" of Zoriada. You cannot attack in melee through conduit (i.e. "stab the doll with a pin") and none of Zoriada's spells have damage flips so it's currently an unused part of her ability (you do not get +ive damage for obey as the obeyed model is flipping for damage, not Zoriada) The voodoo doll can reconect onto any enemy model as per it's ability and the above bonuses apply to the new model and no longer to the old model. In the end closing phase the model subject to conduit receives two poison counters (but takes no damage). As such, only one model per turn can get poison counters in this way, and only if the voodoo doll is still alive in the end closing phase. A model with poison counters takes wounds equal to the number of counters when it activates and discards one poison counter. Acting subject to obey is not an activation and doesn't trigger damage, nor does it remove a poison counter. If the model is subject to conduit in the end closing phase again, it get's "topped up" to 2 poison counters as poison doesn't stack. If it is no longer subject to conduit it keeps the one remaining poison counter and the new model with conduit (if there is one) get's two counters. If there is an instance where conduit has cast onto a new model, the model with a single poison counter takes one wound on it's next activation and then removes the poison counter. Also, it's worth knowing that the conduit effect is on the voodoo doll and not the target, so cannot be removed via "shrug off" or such like. Hope that makes sense and helps. MP Edited October 30, 2010 by magicpockets more info Quote Link to comment Share on other sites More sharing options...
Braindead Posted October 30, 2010 Author Report Share Posted October 30, 2010 Absolute sense. Only thing you missed I think was the doll needing to be within 1" of Z. Sorry for the rambling thread. It came after a games club drinks night and I should have just checked the errata. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted October 30, 2010 Report Share Posted October 30, 2010 Updated - good catch Quote Link to comment Share on other sites More sharing options...
CubertFarnsworth Posted October 30, 2010 Report Share Posted October 30, 2010 Here's the skinny on conduit from many long hours debating it and researching the posts - In the end closing phase the model subject to conduit receives two poison counters (but takes no damage). As such, only one model per turn can get poison counters in this way, and only if the voodoo doll is still alive in the end closing phase. A model with poison counters takes wounds equal to the number of counters when it activates and discards one poison counter. Acting subject to obey is not an activation and doesn't trigger damage, nor does it remove a poison counter. If the model is subject to conduit in the end closing phase again, it get's "topped up" to 2 poison counters as poison doesn't stack. If it is no longer subject to conduit it keeps the one remaining poison counter and the new model with conduit (if there is one) get's two counters. If there is an instance where conduit has cast onto a new model, the model with a single poison counter takes one wound on it's next activation and then removes the poison counter. Also, it's worth knowing that the conduit effect is on the voodoo doll and not the target, so cannot be removed via "shrug off" or such like. Hope that makes sense and helps. MP But the poison counters(PCs) continue to add correct? Ex: Turn 1: Conduit goes off. End closing phase 2 PCs added. Total PCs = 2 Turn 2: Model Activates Takes 2 wounds. start closing phase remove 1 PC. End closing phase add 2 PCs. Total PCs = 3 Turn 3: Model Activates Takes 3 wounds. Start Closing Phase remove 1 PC. End closing phase add 2 PCs. Total PCs = 4 Etc. Etc. Is this correct or does this go against the stacking rule? Quote Link to comment Share on other sites More sharing options...
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