icemantis99 Posted October 31, 2010 Report Share Posted October 31, 2010 I believe that the Poison Counters reset at the end of the round, unless Conduit ends/is reapplied. So it'd go: Round 1: No Damage, 2 PC at End of Round Round 2: 2 Damage, 1 PC (If Conduit ends) at ernd of Round, 2 PC (If Conduit remains) at end of round and so on. So in essence, no, the Poison Counters don't stack. I think it's like Armor and whatnot- different sources stack, but not the same source. i could be wrong, of course. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted October 31, 2010 Report Share Posted October 31, 2010 (edited) But the poison counters(PCs) continue to add correct? Ex: Turn 1: Conduit goes off. End closing phase 2 PCs added. Total PCs = 2 Turn 2: Model Activates Takes 2 wounds. start closing phase remove 1 PC. End closing phase add 2 PCs. Total PCs = 3 Turn 3: Model Activates Takes 3 wounds. Start Closing Phase remove 1 PC. End closing phase add 2 PCs. Total PCs = 4 Etc. Etc. Is this correct or does this go against the stacking rule? AS PER ABOVE - If the model is subject to conduit in the end closing phase again, it get's "topped up" to 2 poison counters as poison doesn't stack. http://wyrd-games.net/forum/showthread.php?t=15197&highlight=poison+stack Edited October 31, 2010 by magicpockets Quote Link to comment Share on other sites More sharing options...
Sandwich Posted October 31, 2010 Report Share Posted October 31, 2010 I honestly did not page through the comments but yes. Once poison is applied it is applied for good. Until it is either removed by an action such as (1)Shrug Off or it simply runs its duration. So yes, you could poison an entire Gremlin crew this way. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted November 1, 2010 Report Share Posted November 1, 2010 I honestly did not page through the comments but yes. Once poison is applied it is applied for good. Until it is either removed by an action such as (1)Shrug Off or it simply runs its duration. So yes, you could poison an entire Gremlin crew this way. Well, two models at a time... Quote Link to comment Share on other sites More sharing options...
Rathnard Posted November 1, 2010 Report Share Posted November 1, 2010 Poison does not stack - you just apply the effect with the most poison counters. So if a model suffering from poison 1 (ie has 1 poison counter) gets hit by something with poison 2, that effect will replace poison 1 and the model will now have 2 poison counters. Magicpockets' post is spot on, as far as I can tell. Quote Link to comment Share on other sites More sharing options...
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