Cambeul Posted October 29, 2010 Report Share Posted October 29, 2010 I had noticed that the Peacekeeper had a 1 AP ability/spell that if successful he could move 4" towards the target. My Question, why would you bother, you could just spend that 1 AP on Walking 5" with no risk of failing (cast flip, and resistance check)? If you wanted to flip cards and risk failing wouldn't you just use the Harpoon instead? I know there are ability's that would prevent moving, but then since the ability allows you Walk (which is a move) would it not prevent this as well? The only thing I could think of is if it Pushed you instead. Quote Link to comment Share on other sites More sharing options...
CubertFarnsworth Posted October 29, 2010 Report Share Posted October 29, 2010 I had noticed that the Peacekeeper had a 1 AP ability/spell that if successful he could move 4" towards the target. My Question, why would you bother, you could just spend that 1 AP on Walking 5" with no risk of failing (cast flip, and resistance check)? If you wanted to flip cards and risk failing wouldn't you just use the Harpoon instead? I know there are ability's that would prevent moving, but then since the ability allows you Walk (which is a move) would it not prevent this as well? The only thing I could think of is if it Pushed you instead. I am confused, I do not think that you read it correctly. It prevents your opponent, the target, from moving during it's normal activation. That includes charges, pushes, fall backs, jumps......that is huge! Now the question is: when you cast that spell do you take movement penalties when moving through difficult terrain? Quote Link to comment Share on other sites More sharing options...
Cambeul Posted October 30, 2010 Author Report Share Posted October 30, 2010 Ah yes I missed the second part of that, ok then it does seem a little more useful that I thought before. And I think you would take the penalty if you had to move through cover or something since it is still just a Walk move. Quote Link to comment Share on other sites More sharing options...
nilus Posted October 30, 2010 Report Share Posted October 30, 2010 Now the question is: when you cast that spell do you take movement penalties when moving through difficult terrain? The Peacekeeper has Arachnid so it ignores severe terrain. Quote Link to comment Share on other sites More sharing options...
Gremlin Swarm Posted October 30, 2010 Report Share Posted October 30, 2010 Yeah, remember the Arachnid thing. (I've forgotten that many times, much to my chagrin.) Quote Link to comment Share on other sites More sharing options...
CubertFarnsworth Posted October 30, 2010 Report Share Posted October 30, 2010 i forgot about arachnid also does it not say that you use your CGH stats when in difficult terrain? so you move quicker in difficult terrain than in the open, correct? Quote Link to comment Share on other sites More sharing options...
hippieshopper Posted October 31, 2010 Report Share Posted October 31, 2010 Yes, Arachnid does not ignore it. I believe Arachnid uses your Cg to move through it as well as up hills. Scout is the one that lets you ignore movement penalties. Shambling does too but I think that's just one model. Quote Link to comment Share on other sites More sharing options...
CubertFarnsworth Posted October 31, 2010 Report Share Posted October 31, 2010 Yes, Arachnid does not ignore it. I believe Arachnid uses your Cg to move through it as well as up hills. Scout is the one that lets you ignore movement penalties. Shambling does too but I think that's just one model. Now I just read over the Arachnid rule again and noticed that it says that you ignore severe terrain movement penalties and climbs using its Cg instead of its Wk. So does that mean that you use your Cg stats ONLY when you are climbing or am I reading too much into it? Quote Link to comment Share on other sites More sharing options...
hippieshopper Posted October 31, 2010 Report Share Posted October 31, 2010 Both =P Just when you are climbing stuff. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 31, 2010 Report Share Posted October 31, 2010 Are you sure that this hasn't changed, it makes sense when climb is a separate action, but not now that it's part of your normal move. How do you deal with a move that is part climb/part walk? Quote Link to comment Share on other sites More sharing options...
Wodschow Posted October 31, 2010 Report Share Posted October 31, 2010 "Arachnid This model ignores severe terrain movement penalties and climbs 1 Ht for each 1” of movement it spends." (from the pdf on the left (and thus assumingly book2 aswell)) Quote Link to comment Share on other sites More sharing options...
nilus Posted November 1, 2010 Report Share Posted November 1, 2010 Yeah the climbing your charge range is an artifact of the pre-errata climb rules. Now you just climb 1" vertically for each 2" of movement. Arachnid models climb on a 1" for 1" basis. Quote Link to comment Share on other sites More sharing options...
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