Ratty Posted October 10, 2010 Report Share Posted October 10, 2010 Fixed the Thwart error.. ta.. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 10, 2010 Report Share Posted October 10, 2010 Fixed the error with Soulstones... though Bag of Soulstone works still sounds correct in my mind.. like a bag of coal or a bag of stone. So Terrain and Counters have both been updated. Also put together a quick and dirty website for all my cards and counters at http://nezumi.me.uk/Malifaux/ , I will eventially put up photos of my armies on there as well but just downloads at the moment.. Also I had to have a picture of Seamus instead of Kirai as I don't have a large Kirai image. Quote Link to comment Share on other sites More sharing options...
Svenn Posted October 10, 2010 Report Share Posted October 10, 2010 All of the latest versions are available on Tabletop Geeks as well. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 12, 2010 Report Share Posted October 12, 2010 Some nice person pointed out the Snare Counter should have been 50mm.. I've uploaded a new version of the Counter file. Quote Link to comment Share on other sites More sharing options...
Svenn Posted October 12, 2010 Report Share Posted October 12, 2010 Some nice person pointed out the Snare Counter should have been 50mm.. I've uploaded a new version of the Counter file. Tabletop Geeks updated as well. Thanks Ratty. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 13, 2010 Report Share Posted October 13, 2010 (edited) Me and Cenotaph are currently working on the updated reference sheet. I'm currently trying to work out a quick reference for the Rule of Equivalency. This is my current wording. Does it look right. When a model is killed or sacrificed the maximum number of reactions that produce Counters (per counter type) or Card Draw is limited by the base size of the figure being removed (30mm = 1; 40mm = 2; 50mm = 3). Only one Summon reaction may result irrespective of base size. Figures take reactions starting with the nearest figure until the cap is reached. If two models are the same distance, models friendly to the removed model react first. Effects generated by Actions are not affected by the Rule of Equivalency. Edited October 13, 2010 by Ratty Quote Link to comment Share on other sites More sharing options...
LoboStele Posted October 13, 2010 Report Share Posted October 13, 2010 I'm certainly not an expert on the Rule of Equivalency, as I don't currently own any masters that are dependent on it for the most part. But, that does sound pretty much correct from what I remember of reading through the Rules thread. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 13, 2010 Report Share Posted October 13, 2010 (edited) Me and Cenotaph have just finished updating his Reference Sheet, I'm sure it will need an update when the new Errata/FAQ comes out but it does have some of the new stuff in it like the Rule of Equivilence and Link updates. http://nezumi.me.uk/Malifaux_Reference_1-1.pdf Edited October 13, 2010 by Ratty Quote Link to comment Share on other sites More sharing options...
Svenn Posted October 13, 2010 Report Share Posted October 13, 2010 Me and Cenotaph have just finished updating his Reference Sheet, I'm sure it will need an update when the new Errata/FAQ comes out but it does have some of the new stuff in it like the Rule of Equivilence and Link updates. http://nezumi.me.uk//Malifaux_Reference_1-1.pdf This is up on Tabletop Geeks as well. This is awesome guys! Thanks so much! Quote Link to comment Share on other sites More sharing options...
Cenotaph Posted October 13, 2010 Author Report Share Posted October 13, 2010 Pleasure to be of service Quote Link to comment Share on other sites More sharing options...
tajnisvet Posted October 14, 2010 Report Share Posted October 14, 2010 Ratty, defensive stance as general combat action must be made as first action model is using. It is erata change I think, so it could be implemented in your ref sheet. Just put up in a few words, must be taken as first action, or something similar, as I'm not that good in English. Also, add to Undead trait "Generate Corpse Counters when killed." Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 15, 2010 Report Share Posted October 15, 2010 Fixed the two issues you spotted. Also when I printed it out tonight the titles for the sections on the 1st page were hard to read so I made them bigger... For some strange reason (possibly I've broken the space/time continuum) this has given me huge amounts of space rather than taking up room, so I've added in Pulse, Blast and Aura, though I've had to simplify the wording a bit to make them fit. I think they still read correct to the rules but have a look. Quote Link to comment Share on other sites More sharing options...
Svenn Posted October 15, 2010 Report Share Posted October 15, 2010 Ratty, I'm still seeing the old version up... As soon as you get it up I'm ready to put it on Tabletop Geeks. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 15, 2010 Report Share Posted October 15, 2010 Yeah it didn't save as the file was locked. I had it open elsewhere. It's working now. Quote Link to comment Share on other sites More sharing options...
Svenn Posted October 15, 2010 Report Share Posted October 15, 2010 Thanks! Uploaded to Tabletop Geeks now as well. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 15, 2010 Report Share Posted October 15, 2010 (edited) After discussion with Cenotaph I altered the Range Effect wording and made it more concise. # Aura : an ongoing circular effect extending # inches from the the target's base edge. It lasts for the stated duration. Doesn't affect target model or caster. Aura moves with target. Models are affected by Aura whilst in this area. # Pulse : an instantaneous circular effect extending # inches from the target's base edge. It simultaneously affects all models, except the model it's centred on, within this area. Blast : an instantaneous effect. For each place a 50mm blast within the listed range following any placement criteria. All markers must touch but not overlap. If the effect targets a model, one of the markers must cover part of the models base. All bases touched by a are affected. Initial target suffers Dg listed others suffer the Dg one step down.A new version has been uploaded. Edited October 15, 2010 by Ratty Quote Link to comment Share on other sites More sharing options...
Cenotaph Posted October 15, 2010 Author Report Share Posted October 15, 2010 It's funny I was originally going to put Range Effect wording on the sheet but didn't. And the one thing that came up on Wednesday night when I was playtesting the sheet was a Blast damage question. Next time I'll go with my instinct on what to include. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 15, 2010 Report Share Posted October 15, 2010 I can't work out how I've managed to get so much room on that sheet though. I've managed to slot in terrain effects on movement, Range Effects, a longer Rule of Equivilence. And I haven't made any of the text smaller, in fact I've made quite a bit of it bigger. Quote Link to comment Share on other sites More sharing options...
Cenotaph Posted October 15, 2010 Author Report Share Posted October 15, 2010 Maybe we now have the worlds first A3 ref card Quote Link to comment Share on other sites More sharing options...
Cenotaph Posted October 15, 2010 Author Report Share Posted October 15, 2010 Maybe if you double the font size again we could get all the model stats on there as well Quote Link to comment Share on other sites More sharing options...
Svenn Posted October 15, 2010 Report Share Posted October 15, 2010 Again, thank you guys so much for this. This is the greatest thing ever! And again, the latest version is on Tabletop Geeks. Ratty, I really should just give you an ftp account to upload the latest versions directly. Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 15, 2010 Report Share Posted October 15, 2010 Again, thank you guys so much for this. This is the greatest thing ever! And again, the latest version is on Tabletop Geeks. Ratty, I really should just give you an ftp account to upload the latest versions directly. Argh don't do it... the temptation to tidy up html and Css will be too much. Quote Link to comment Share on other sites More sharing options...
Svenn Posted October 15, 2010 Report Share Posted October 15, 2010 Argh don't do it... the temptation to tidy up html and Css will be too much. lol. Well, I could create a very specific ftp account that only gives you access to one folder. Also, my HTML and CSS are superb! No need for that! :-P Quote Link to comment Share on other sites More sharing options...
Ratty Posted October 15, 2010 Report Share Posted October 15, 2010 (edited) lol. Well, I could create a very specific ftp account that only gives you access to one folder. Also, my HTML and CSS are superb! No need for that! :-P well I would be tempted to change the long link lists on the download page into unordered lists which would give you greater control over the layout of the links, so where you have links over 2 lines you would get a slight gap between the link and the next link making it a bit easier to read. also I might be tempted to change the two columns so they go Magazine .................. Reference Sheets ... ............................. ... ................................. ... Scenarios ... ............................. Counters ..................................... Miscellaneous ... ..............................Cards ... .................,............... Edited October 15, 2010 by Ratty Quote Link to comment Share on other sites More sharing options...
Svenn Posted October 15, 2010 Report Share Posted October 15, 2010 Well, I am always open to ideas on how to make the downloads section better/easier to read. I've been thinking about re-organizing it but I'm not sure what the best way would be yet. Quote Link to comment Share on other sites More sharing options...
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