Kaptain O Posted October 20, 2009 Report Share Posted October 20, 2009 I have been playing 25-30ss games and they seem to take a loooong time, maybe it's that we are still learning the rules, or the various holes in the rules or the many many options offered every time you get to activate but games have been going for 90-120mins I would say. I'd much rather a game of that size take about half that 45-60 mins has anyone found their game times approaching that for 25-30ss games? Quote Link to comment Share on other sites More sharing options...
WEiRD sKeTCH Posted October 20, 2009 Report Share Posted October 20, 2009 Some of the folks in my group are the point now of about 45-50 min for a 25 stone scrap. At 30-35 stones about 1 hour/1 hour 15 min. Quote Link to comment Share on other sites More sharing options...
Haight Posted October 20, 2009 Report Share Posted October 20, 2009 Wow, 90-120 minutes seems excessive for 25-30 stones. We've been firing them out in 45-60 minutes, with 35-40 stones taking about 75-90 minutes. I don't think i've had a single malifaux game go two hours yet. Is there a lot of rule referencing in the book, double checking rules, hemming and hawing going on KO ? I only ask because evne my first 25 point game didn't take 90 minutes, and I was using Leveticus (and thus reading his rules every 10 seconds or so). What seems to be holding up the games more than anything, out of curiosity ? Quote Link to comment Share on other sites More sharing options...
ork56 Posted October 20, 2009 Report Share Posted October 20, 2009 I played a 30ss game the other night and it took around 2 hours, but there was a lot of checking and discussion, plus I kept ressing zombies which slowed the Viktorias hacking their way through my army. Quote Link to comment Share on other sites More sharing options...
Angus Khan Posted October 20, 2009 Report Share Posted October 20, 2009 My 25 SS games consistently run between 1 1/2 and 2 hours... Quote Link to comment Share on other sites More sharing options...
Kaptain O Posted October 20, 2009 Author Report Share Posted October 20, 2009 As I said in the OP, it seems to have 3 sources, remembering/looking up rules deciding what to do when the rules don't have an answer or have a hole some hemming and hawing Quote Link to comment Share on other sites More sharing options...
Haight Posted October 21, 2009 Report Share Posted October 21, 2009 Well, remembering and looking up rules will alleviate itself with experience. However when the rules don't cover something, that can bring play to a screeching halt. It's not the ideal answer, but posting rules questions here (and hopefully getting word back swiftly) will decrease the frequency those kinds of things crop up. Hemming & Hawing.... ugh. Yah, nothing is going to alleviate a non-commital opponent. Quote Link to comment Share on other sites More sharing options...
mattausten86 Posted October 21, 2009 Report Share Posted October 21, 2009 My 1st game took around an hour and a half,but we were learning from scratch. cheers matt Quote Link to comment Share on other sites More sharing options...
jmp_mydog Posted October 22, 2009 Report Share Posted October 22, 2009 Single player games at 25-30 SS take us about and hour. Multiplayer games tend to run 2-3 depending on the players. Quote Link to comment Share on other sites More sharing options...
vtol Posted October 23, 2009 Report Share Posted October 23, 2009 Our 1st 3 player game ran about 3.5 - 4 hours, but we were learning as we were going. Didn't really drag on though, it was fun the whole way through. The alternating activations definately help with the fun factor, but I can see it slowing things down if you have a player with analysis paralysis. Quote Link to comment Share on other sites More sharing options...
capcap Posted October 24, 2009 Report Share Posted October 24, 2009 Usually 1 hr for 25 and 1.5 for 30. If you state your totals as you flip for duels it goes much faster. Also the reference sheet is a big help. Quote Link to comment Share on other sites More sharing options...
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