As written in the title, I searched in the forum but found nothing about.
The interaction in question is the "remove any marker" effect in the "Carve a Path" strategy, and effects specifying that a marker "cannot be removed by enemy effects", such as the Assault markers or a scrap marker within 4" of a Rock Hopper, just to name two examples.
My question is if the strategy remove rule is considered a friendly effect, or not.
My guess is that it's not considered a friendly effect to anyone, since the strategy define it, and in this case those markers are removed as usual.
The opposite would lead to undefined situations. For example, the "friendly" status would depend on the owner of the marker pushed, or on the model that's activating the push??? And in case of an unremovable impassable marker (don't know if there's any in the game...), the strategy marker would stop its push, or would continue its movement?
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SunTsu
Hello!
As written in the title, I searched in the forum but found nothing about.
The interaction in question is the "remove any marker" effect in the "Carve a Path" strategy, and effects specifying that a marker "cannot be removed by enemy effects", such as the Assault markers or a scrap marker within 4" of a Rock Hopper, just to name two examples.
My question is if the strategy remove rule is considered a friendly effect, or not.
My guess is that it's not considered a friendly effect to anyone, since the strategy define it, and in this case those markers are removed as usual.
The opposite would lead to undefined situations. For example, the "friendly" status would depend on the owner of the marker pushed, or on the model that's activating the push??? And in case of an unremovable impassable marker (don't know if there's any in the game...), the strategy marker would stop its push, or would continue its movement?
Let me know your point of view... 🤔
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