NickDub Posted April 25, 2021 Author Report Share Posted April 25, 2021 3 hours ago, Whut said: @NickDub Could you update the OP with the new GG2 Round 4 please? Edit: Also on the Round 4 map, how is Terrain on top of the hill handled? Is the Forest effectively Ht5 and the Rocks effectively Ht3? Is the Shadow cast by the Rocks 3" long? Should the Hill have the Dense trait so that a Ht 2 model doesn't see a Ht2 model on the other side of the inner rim? Will the +Ht apply to any Terrain markers placed on top of that hill as well? The forest is ht 3 on top of ht 2 terrain (effective ht 5) The blocking terrain is ht 1 and will only cast a 1" shadow I will check to see if its required for adding dense. The goal is to not allow 2x ht2 models on opposite sides of the ht2 hill to be able to draw LoS. Thats the intention and I will add a trait if needed. Consulting the rules-lawyering-gods as we speak 😃 Yes, Terrain Ht + Marker Ht = Total Ht (Ice pilar on ht2 hill would effectively be ht 6 if measured from the lowest point of the map) 1 Quote Link to comment Share on other sites More sharing options...
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