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Favourite models for each scheme?


Maniacal_cackle

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There's always lots of talk about which crews are best for which strategies, but I find scheme considerations equally important. So what schemes do you look out for with your crew, and what do you reckon are the best ways to tackle them?

My take on the Nightmare keyword.

Claim Jump - One of the best schemes for Dreamer. Serena, Teddy, and Lord Chompy are all fantastic at doing this scheme.

Take Prisoner - Also pretty high on the list. Serena, Teddy, and Widow Weaver all have abilities and triggers to reposition the enemy, often making it pretty easy to score the first point. The second point just means having to let the enemy beat on you, and thanks to summons you can basically guarantee you'll engage it at the end of the game.

Outflank - I still want to test this one out more, but I think Dreamer will be quite good at it. With the ability to place summons far away from himself, as well as the ability to teleport LCB... This crew is well suited to holding the two flanks of the board.

Breakthrough - the only scheme marker scheme I like as this crew. Widow Weaver and Bandersnatch make the first point trivially easy to score. The second point can be tricky, but since it is such an easy first point, highly worth it IMO.

Vendetta - a double-edged sword. Serena is absolutely ideal to vendetta another model. She is tanky and can heal herself back up in time for the last point. However, the crew has a lot of expensive beaters, making the enemy have plenty of Vendetta options to choose from.

Hold up their Forces - another double-edged sword. Your summons means you're going to easily line up scoring the points. Your high cost models means you're going to make it real easy for your opponent as well.

The Dreamer is really good at zone control, so all of the schemes that are really reliant on a particular zone are well suited for him to either score or deny.

What are your thoughts on what your crew is good at, scheme-wise?

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1 hour ago, Maniacal_cackle said:

Vendetta - a double-edged sword. Serena is absolutely ideal to vendetta another model. She is tanky and can heal herself back up in time for the last point. However, the crew has a lot of expensive beaters, making the enemy have plenty of Vendetta options to choose from.

Hold up their Forces - another double-edged sword. Your summons means you're going to easily line up scoring the points. Your high cost models means you're going to make it real easy for your opponent as well.

These 2 are crew dependant and you the crew can be modified to adapt to these. With those 2 the minion heavy and/or Puppets strategy is also interesting. Minions range from 3 to 7 SS and are tanky when they work together so are harder to Hold up/Vendetta versus them.

In Hold up Vasilisa + 3 dolls + Hired/Summoned Stitched can be very good; the dolls, vasi and stitcheds will handle staggered to anyone engaged with them (making dissengaging and flee much harder); dolls and stitcheds are cheap enough to not be easy targets for that strategy; dolls aren't insignificant so they count towards it and can be raised again thanks to Vassi (and WW) with a 6:mask+. Teddy is expensive so not good for this strategy, but Vasilissa and dolls supports him quite well and good luck to anyone trying to score Hold up versus him...

Vendetta can always be cheesed with a BBS growing into a mature; then bully that 7 SS model with your 10 SS mature; but Serena is also a very good option. In Vendetta you can also restrict the good targets with a minion heavy strategy (so lots of lucid dreams); relying in Stitched gamble, Chompy and a very hot deck for damage instead of a lot of premium beaters.

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