Traceroute Posted September 17, 2019 Report Share Posted September 17, 2019 I was just curious what masters everyone is using for what schemes and strategies? I have just been playing Wong a lot and he makes Harness the ley line and Power ritual trivial with his launch into space. So I got to wondering if other masters excelled at any specific scheme / strategy that I could look more into after I get Wong down a bit better. Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted September 17, 2019 Report Share Posted September 17, 2019 I only play Infamous & Tri-Chi, and Infamous is such a swiss army knife I have to make a conscious effort not to take them in every situation. Quote Link to comment Share on other sites More sharing options...
wizuriel Posted September 17, 2019 Report Share Posted September 17, 2019 24 minutes ago, Jesy Blue said: I only play Infamous & Tri-Chi, and Infamous is such a swiss army knife I have to make a conscious effort not to take them in every situation. out of curiosity what kind of infamous lists do you play? generally I find them pretty hard to make crews for. Generally I pick my crew more for strategy / opponents master / schemes but in a nutshell Plant Explosives: Tricksy, rooster riders can get deep to drop bombs and pit traps can protect my bombs. Turf War / Reckoning: Kin, I find they are pretty tanky to not give up points / markers and good at killing. Take a few fast models to grab markers or drop schemes Corrupted Idols: Tri-Chi / Big Hat: Tri Chi have the healing and announce factor on getting the idols and Big Hat can summon fodder to annoy the opponent. I also like Wong in Turf War / Reckoning depending on enemy master and schemes Quote Link to comment Share on other sites More sharing options...
Jesy Blue Posted September 17, 2019 Report Share Posted September 17, 2019 A couple of my standard lists include: Soul Stone Cache: 7 [Masters] - Captain Zipp, Leader [Enforcers] - Lucky Emissary - Merris LaCroix - Earl Burns [Minions] - Iron Skeeter + Tactical Trench Coat - Iron Skeeter + Twelve Cups of Coffee - Iron Skeeter + Twelve Cups of Coffee ======================== Soul Stone Cache: 2 [Masters] - Captain Zipp, Leader [Henchmen] - Mancha Roja + Inferiority Complex [Enforcers] - Earl Burns - Lucky Emissary - Whiskey Golem [Minions] - Wrastler - Wrastler - Wrastler ========================== The first one will get me anywhere on the table with a quickness; the second one is for any marker heavy masters (Rasputina, Titania, Mah, mirror Zipp). I can take him in anything not Reckoning without an issue. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted September 17, 2019 Report Share Posted September 17, 2019 So in general I think our crews can handle most Strategies, its usually the combo of schemes and strats that determine the crew for me. For instance: Zipp- Plant Explosives and Turf War when the schemes are Break through, Search, Power Ritual, Assassinate, Take Prisoner, Detonate Charges, Dig Graves. Because I know I can accomplish most of them and deny all of them Big Hat- Any strat but where Harness, Claim Jump, Outflank, Dig Graves are present. Zoraida- Cursed Idols, Plant Explosives, but also Assassinate, Vendetta, Take Prisoner, Detonate, Hold Forces, Deliver are in the pool. Brewmaster- Turf War, Reckoning, Cursed Idols but where Assassinate, Take Prisoner, Hold Forces, Dig Graves. Tricksy- Any Strat and honestly almost any scheme at this point. Kin- Turf War, Reckoning but also where Assassinate, Vendetta, Claim Jump are in the pool Sooey- Turf and Idols but where Harness, Dig Graves, Deliver a Message, Power Ritual, Breakthrough are present. Whizz-Bang- Turf and Plant but where any of the scheme marker heavy schemes are present This is a pretty basic list and isn't final by any means, but its the process I look at when I am determining a pool. There are also some crews that have fairly hard counters in other factions so I won't always take a keyword even if it is good in that pool. Say for instance, Guild has SOnnia who will just massacre Somer so I won't bring Big Hat into Guild most times. But if I think a terrain heavy crew is coming my way I might grab Infamous for their access to terrain removal. 3 Quote Link to comment Share on other sites More sharing options...
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