Some abilities change the rules for specific models. But what happens, when two identical models become opponents? Here are a few examples:
Hanged's Forever Doomed:
This model treats any Black Jokers it flips or Cheats as Red Jokers. Enemy models treat any Red Jokers that they flip or Cheat in opposed duels with this model as Black Jokers.
What happens when two Hanged models flip jokers against each other?
Pride's Solo:
Until the End Phase, friendly models within range always Cheat Fate after enemy models in opposing duels.
Who cheats first, when two Solo auras overlap?
There's a precedent in Mourner's Mourn the Dead:
Until the Start Phase, Corpse Markers within range are treated as friendly Scheme Markers. If a Corpse Marker counts as a friendly Scheme Marker for both players, it does not count as a friendly Scheme Marker for anyone.
Should the "negate each other" principle be used as default?
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Ming
Some abilities change the rules for specific models. But what happens, when two identical models become opponents? Here are a few examples:
Hanged's Forever Doomed:
This model treats any Black Jokers it flips or Cheats as Red Jokers. Enemy models treat any Red Jokers that they flip or Cheat in opposed duels with this model as Black Jokers.
What happens when two Hanged models flip jokers against each other?
Pride's Solo:
Until the End Phase, friendly models within range always Cheat Fate after enemy models in opposing duels.
Who cheats first, when two Solo auras overlap?
There's a precedent in Mourner's Mourn the Dead:
Until the Start Phase, Corpse Markers within range are treated as friendly Scheme Markers. If a Corpse Marker counts as a friendly Scheme Marker for both players, it does not count as a friendly Scheme Marker for anyone.
Should the "negate each other" principle be used as default?
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