Jrp1000 Posted January 17, 2018 Report Share Posted January 17, 2018 Hello, i have just got some crews for malifaux and I am about to start playing. I think I understand enough of the rules to start playing. My first master is zipp that I will play. However I am struggling to understand his ability blasting off again. If I understand it correctly when I am attacked and need to make a defense or willpower flip if I flip (or cheat as well?) a mask I can then trigger his ability and move him away from the model attacking me. Is that correct? If so does that mean after I have moved if I am then out of range does the attack I was facing simply end? sorry if this is a really obvious question. I can get my head around most abilities of the models I have but that one I found confusing. thanks in advance Quote Link to comment Share on other sites More sharing options...
Wildcard626 Posted January 18, 2018 Report Share Posted January 18, 2018 You would take any damage coming from the initial attack but can then move/place yourself out of melee range or behind scenery etc if you get the def/wp trigger more or less canceling their charge shot or cast action you can just stone for the trigger too Quote Link to comment Share on other sites More sharing options...
Jrp1000 Posted January 18, 2018 Author Report Share Posted January 18, 2018 Is that what the "after resolving against an enemy..." bit means then...after the first attach has resolved its full opposed duel rule steps, I can then activate zips ability and place myself 6 inches from where I was? So it essentially means you can generally only attack me once before I will then move as the zipp player providing I get get the ability off. thanks for replying. Whilst I have you here... the keyword stubborn.. does it simply mean if your attack is against my willpower and I have the stubborn keyword your attack flip is a negative flip. I assume the core rules apply though in terms of a positive cancelling a negative on a 1 for 1 basis so an attack flip with a positive would simply become a standard flip against a model with stubborn. many thanks Quote Link to comment Share on other sites More sharing options...
Somnicide Posted January 18, 2018 Report Share Posted January 18, 2018 the stubborn example is correct. Also the timing for triggers can be tricky, make sure you read them closely. On success, and on damage are two very different things (not in regards to the Zipp question, just in general). Quote Link to comment Share on other sites More sharing options...
Runeman Posted January 18, 2018 Report Share Posted January 18, 2018 "After resolving against an enemy" on a defensive trigger means that if you are attacked by an enemy (some triggers do not have that last part, so they can use it even against friendly attacks), and if you have the right suit(s) either build in to your stat, directly from the flipped card, from stoning for the suit (before flipping the card(s)) or from some other ability, then you can use that trigger regardless of the outcome of the attack, but it will only happen after step five of the attack sequence, so after receiving damage. Also remember that defensive triggers are resolved before offensive triggers, so if the opponent have a push into base contact trigger, you might end up in engagement if you haven't used the terrain to your advantage. If the trigger had said something like "After succeeding..." then you would only get to use the trigger if you won the duel, likewise "After failing ... " requires you to lose the duel and "After being damaged ..." or something similar requires that you actually take some direct damage from the attack. If you understand how offensive triggers work, this is really analogous to that. Quote Link to comment Share on other sites More sharing options...
Jrp1000 Posted January 18, 2018 Author Report Share Posted January 18, 2018 Thank you all for your help. It's now clear in my mind Quote Link to comment Share on other sites More sharing options...
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