burlinghoff Posted December 2, 2016 Report Share Posted December 2, 2016 I'm running TTB. I'm thinking of granting conditions as story elements, fated rewards, and adventure hooks. Condition on a Wastrel allows the use of cards as designed for range, so 3yd X thrown skill instead of just 3yd, ala Gambit Another condition. Since we're starting earthside, I want to shrink a player and give the condition Feeling Green: Grants the Low Standards talent, effectively turning them Gremlin. Are these appropriate? Are there already conditions that do this sort of stuff? I'm looking for more ideas. I was inspired by a One Shot complication that granted +flip on attack or defense for the rest of the day. Quote Link to comment Share on other sites More sharing options...
solkan Posted December 2, 2016 Report Share Posted December 2, 2016 The problem with using Conditions for that is the duration, and the fact that you're saying "Your reward for this is something that's going to go away in X hours of story time, whether you make any use of it in that time or not." As a player, my response would be, in most cases (particularly at the end of a story session), "Thanks for nothing." Quote Link to comment Share on other sites More sharing options...
koronuslight Posted December 2, 2016 Report Share Posted December 2, 2016 Yeah, not sure how these would play out. It would be better to just make the cards into a thrown weapon at that point with its own rules, but realistically the maximum effective range for a thrown weapon like that would be 6 yd, like a throwing star. Quote Link to comment Share on other sites More sharing options...
mthomas0738 Posted December 3, 2016 Report Share Posted December 3, 2016 could just give manifested powers its what i tend towards for that type of reward 1 Quote Link to comment Share on other sites More sharing options...
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