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Conditions as 'loot'


burlinghoff

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I'm running TTB. I'm thinking of granting conditions as story elements, fated rewards, and adventure hooks.

Condition on a Wastrel allows the use of cards as designed for range, so 3yd X thrown skill instead of just 3yd, ala Gambit

Another condition. Since we're starting earthside, I want to shrink a player and give the condition Feeling Green: Grants the Low Standards talent, effectively turning them Gremlin.

Are these appropriate? Are there already conditions that do this sort of stuff? I'm looking for more ideas.

I was inspired by a One Shot complication that granted +flip on attack or defense for the rest of the day.

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The problem with using Conditions for that is the duration, and the fact that you're saying "Your reward for this is something that's going to go away in X hours of story time, whether you make any use of it in that time or not."

As a player, my response would be, in most cases (particularly at the end of a story session), "Thanks for nothing."  :mellow:

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