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Snow. Invested Animator.


Druso

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Hi guys! Im here to show you a character I made using Into The Steam. It´s my first character using theese book and since that I want to make an Invested (Construct) and not to use the Fated Almanac.

Welcome Snow! the Invested Animator.

Snow is a robot but not an usual one. In terms of age it´s practically a newborn, he doesn´t remember nothing before waking up in the tech room. He often has flasbacks of the past but they aren´t very clear, when he exit from the building in where he wake up he saw a little white balls fallin from the sky, and he picks from himself the name of Snow, because it brings happyness to the peopble. His only help is an inscription on his wrist "Under the bright colors of the Grand Dance, the steed of iron will carry you to the trial of steel, and you will lose the world in a cloud of steam. It will hunt you across the frozen snow and only the candle maker will hear the final echo".He just remembers the lab from somewhere... Snow doesn´t want to be alone so he creates with his crafting abilities.

Where is his creator? Maybe was in debt with the Arcanists or the Ten Thunders, maybe the Guild were looking for him, maybe just die due to a winter storm. Nobody knows but the Fatemaster, who can put the choice he wants in the game. How about Snow being the true creator that transfers her soul to the construct in order to scape from his captors?

Snow. Fated, Construct, Animator.

Allegiance: Outcast

Physical Aspects

  • Might: 2
  • Grace: 0
  • Speed: 0
  • Resilience: 0

Mental Aspects

  • Charm: -2
  • Intellect: 2
  • Cunning: 1
  • Tenacity: -1

Derived Aspects

  • Df: 6
  • Wk: 4
  • Ht: 1
  • Wp: 2
  • Cg: 4
  • Wd: 5
  • I: +2

Skills: Engineering 3, Blacksmithing 2, Athletics 2, Stealth 1, Artefacting 3, Long Arms 3, Melee 3, Toughness 1, Notice 2.

Always More Scrap (Animator): When a Cobbled or Amalgam controlled by Snow is killer or sacrificed by an enemy during Dramatic Time, Snow may draw a card.

Metal on Metal: Snow gains the followint Df trigger. Df(tomes) Metal on Metal: Reduce the damage caused by an Attack Action by 2, to a minimum of 1.

Lenguages: English

(1) Integrated Javelin: AV +5-----Rg: 1-----Resist: Df. The target suffers 1/3/4 damage.

(1) Integrated US&E Carbine: AV +5----Rg: 12----Resist: Df. The target suffers 2/3/5 damage. Capacity 2 Reload 2. Precise: the attack gains the trigger Critical Strike.Saddlegun: This weapon may be fired with one hand at no penalty. If is fired using both hands Snow gains + to the attack flip. May use Grace insted of Intellect when determining the AV. This weapon gains no benefit from a Custom grip.

(1)Cobble Together or I just wanna make some friends!: AV Intellect+Artefacting----Rg: 8----TN: 10 tomes. Snow summons a Cobbled with 4 Cobbling Points. Snow may only have 1 Cobbled active at a time. The Cobbled gains the Slow condition if it activates on the round it was summoned. In order to cast this Manifested Power, Snow must have acces to an appropriate ammount of scrap which is then transfoermed into the Cobbled.

Gear: Improved lenses (+ to Notice Duels), Javelin, US&Carbine, 10 bullets. All the gear is integrated in Snow body.

Destiny: Under the bright colors of the Grand Dance, the steed of iron will carry you to the trial of steel, and you will lose the world in a cloud of steam. It will hunt you across the frozen snow and only the candle maker will hear the final echo.

Twist Deck: 

Defining Suit (Tomes): 1,5,9,13

Ascendant Suit (Rams): 4,8,12

Center Suit (Crows): 3,7,11

Descendant Suit (Masks) 2,6,10

(*) Optional to Fatemaster. More Skill triggers

-Engineering: (Crows) Fine Tunning- After succeding against a Construct, that Construct gains either a + or a - (your choice) to its next Challenge Duel.

-Artefacting: (Rams) Patch Up- After succeding, if you are working on a Construct, it heals 1/2/3 damage.

-Long Arms: (Rams) Headshot: When damaging, this attack ignores Hard to Wound. If a Critical Effect is generated it automatically affects the target´s head.

-Melee: (Crows) Smeared With Posion- After succeding, the target gains Poison +1.

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