Clockwork Top Hat Posted September 17, 2015 Report Share Posted September 17, 2015 So I have a game next week against ressers and know the other guy is planning to take Kirai. Never even seen her played and all I know about her is from Pull My Finger. I have Ironsides and Dark Carnival to play with and a rail golem to play with. Set up is corner deployment - turf war with ALitS, Breakthrough, Vendetta, Bodyguard and Entourage. I'm thinking:Mr Cooper (not sure about upgrades)Monkeys x2Baritone Lola with Smoke and Mirrors & Warding RunesPerformers x2Mannequins x2Oxfordian Mage with Blood WardOxfordian Mage with Doom WardFocus on just scoring VP and leave his crew alone - possibly taking Breakthrough and Entourage. Use the performers to pull his models away from the centre and Kirai. Think Cooper is the best bet - don't think Ironsides is the best option for this situation. Any thoughts? Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted September 17, 2015 Report Share Posted September 17, 2015 Additionally, if you play as Ironsides, Warding Runes is a great upgrade to stop any built-in casting triggers. 1 Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted September 17, 2015 Report Share Posted September 17, 2015 That's my game plan against Kirai. It tends to be okay. 1 Quote Link to comment Share on other sites More sharing options...
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