MrPapa13579 Posted August 27, 2015 Report Posted August 27, 2015 I forget which wind it is, but one of the winds has an effect to "adjust" your wounds up or down. What exactly does that mean? Does a character suffer or heal that many wounds? Or is the total number of wounds on a character increased or decreased? If it's the second one is it a permanent effect or until the start of a new day? Quote
Rob Lo Posted August 27, 2015 Report Posted August 27, 2015 Pretty sure it's meant to be that you heal/suffer that wound. Making it an increase in your total number of wounds would throw the balance way off. Quote
MrPapa13579 Posted August 27, 2015 Author Report Posted August 27, 2015 That's what I thought, and that's how I play it, I just find the wording unclear and wanted to get a consensus Quote
Sybaris Posted August 28, 2015 Report Posted August 28, 2015 It's also how we did it and the most logical way. South wind is a very nice ally if pleased...as you save days by healing in her lands while still being able to resolve challenges (unlike staying in the village). Quote
Shephel Posted December 4, 2015 Report Posted December 4, 2015 Semi-related question, does angering or pleasing a wind result in a cumulative bonus or penalty? For example, if I pleased the North Wind to the second (+1) spot, do I get +2AP or just +1AP. I could see it working fine both ways, but I wasn't entirely sure. Quote
Lucidicide Posted December 4, 2015 Report Posted December 4, 2015 Semi-related question, does angering or pleasing a wind result in a cumulative bonus or penalty? For example, if I pleased the North Wind to the second (+1) spot, do I get +2AP or just +1AP. I could see it working fine both ways, but I wasn't entirely sure.It is heal / suffer wounds for the South Wind.The Wind effects aren't cumulative; it is exactly the number it says where the token is. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.