I just want to be sure before marking one of my players with +1 CR instead of -1 CR. For faction-specific injuries, the last beta print says they are counted as skills instead of injuries.
The player in question has one skill and one equipment upgrade on his henchman and one faction injury on one of his enforcers. Is his campaign rating +3, +1, or is the "injury" not considered as it is special case? I have marked the player at +3 based on the final sentence, for now.
Further, will this take up a skill slot on his enforcer? Again, the wording says yes. The player and I have used the conservative position as the injury is a benefit and should be counted as such. I just don't want to continue penalizing him or rewarding his opponents if a lucky injury flip was not meant to be scored as +1 CR.
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xKoBiEx
I just want to be sure before marking one of my players with +1 CR instead of -1 CR. For faction-specific injuries, the last beta print says they are counted as skills instead of injuries.
The player in question has one skill and one equipment upgrade on his henchman and one faction injury on one of his enforcers. Is his campaign rating +3, +1, or is the "injury" not considered as it is special case? I have marked the player at +3 based on the final sentence, for now.
Further, will this take up a skill slot on his enforcer? Again, the wording says yes. The player and I have used the conservative position as the injury is a benefit and should be counted as such. I just don't want to continue penalizing him or rewarding his opponents if a lucky injury flip was not meant to be scored as +1 CR.
Thoughts?
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