bfrench Posted August 21, 2014 Report Share Posted August 21, 2014 I've given both the fated almanac and the fatemaster's book a read through but came across a few interesting things. How does the fatemaster determine if the target (hunter for example) hits it's defensive trigger (metal on metal) that requires a ? I'm sure there are multiple triggers noted throughout the bestiary, but this was the first one that stood out to me. Thank you Quote Link to comment Share on other sites More sharing options...
Malsqueek Posted August 21, 2014 Report Share Posted August 21, 2014 I thought those were pulled off the fated attack flip. Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted August 21, 2014 Report Share Posted August 21, 2014 The Fatemaster suit is determined by the Active Card (and anything they might have naturally)... in other words the player's flip or cheat. Quote Link to comment Share on other sites More sharing options...
Brewmaster Posted August 21, 2014 Report Share Posted August 21, 2014 One of the other ways to determine it is if the enemy is high enough level (Enforcer or better), They have access to Card Points, which I see as "burn a point to gain the suit" for one option. 2 Quote Link to comment Share on other sites More sharing options...
Mister Shine Posted August 21, 2014 Report Share Posted August 21, 2014 I dont think thats canon but Im going to adopt it as a house rule either way Quote Link to comment Share on other sites More sharing options...
Brewmaster Posted August 21, 2014 Report Share Posted August 21, 2014 It's completely not canon, but in the games I've had it hasn't wrecked anything. Long as you follow Cardinal Rule 0, it's another way to use the finite resources a FM has. Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted August 22, 2014 Report Share Posted August 22, 2014 One of the other ways to determine it is if the enemy is high enough level (Enforcer or better), They have access to Card Points, which I see as "burn a point to gain the suit" for one option. I was planning to do the same thing as well lol. Quote Link to comment Share on other sites More sharing options...
bfrench Posted August 22, 2014 Author Report Share Posted August 22, 2014 Thank you Quote Link to comment Share on other sites More sharing options...
carlos1170 Posted December 24, 2014 Report Share Posted December 24, 2014 How about for something like the Rapid Fire Talent that says the character may discard a Twist Card to activate this talent. Since the FM does not have a Twist deck when not using the M2E rules how would this be resolved. Thanks Quote Link to comment Share on other sites More sharing options...
Mako Posted December 24, 2014 Report Share Posted December 24, 2014 Card points. Each rank gets some, they get used to count as discarding cards. That lets them use defensive, focus, rapid fire, flurry etc Quote Link to comment Share on other sites More sharing options...
Ad1 Posted January 2, 2015 Report Share Posted January 2, 2015 The Fatemaster suit is determined by the Active Card (and anything they might have naturally)... in other words the player's flip or cheat. Just wanted to confirm the bit in brackets, "anything they have naturally." Are you saying if a Fated has a Specialised skill then the FM character gets to use that as well? Because the rules in the Fatemaster's Almanac don't state that but rather just mention the active card, be it flip or cheat. Reason why we realised this is because we originally used all suits in the result not just the active card but came up with situations where taking a specialised skill becomes a significant disadvantage against some mobs. It didn't seem right so we went looking and found out where we were doing it wrong. As above FM Almanac only lists the active card as the place the FM draws their triggers from. I've played some games where a card points could be burnt for the trigger and other's where we played it straight. Although playing it straight means some mobs need some trigger requirements readjusted. Witchling Stalker as an example since it doesn't have rams or tomes included in its pistol skill. Just looking at removing the ram requirement from the cataclysm trigger which allows them to get Burn +2 condition. Thanks, ad Quote Link to comment Share on other sites More sharing options...
Mako Posted January 2, 2015 Report Share Posted January 2, 2015 Some fatemaster characters have suits built in, so I'm guessing that's what was meant. If they have an AV of 8 and the player flips a 4 , the fatemaster critter gets 8 Quote Link to comment Share on other sites More sharing options...
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