PraetorDragoon Posted August 9, 2014 Report Share Posted August 9, 2014 Something’s Fishy... Yer fella’s listien up. Something’s not right in that place. Fellas dissapearing, crunchy noises, giant fishies are being seen, and worst of all, ‘shine is going missing there! Be careful around there when you swing that fishin’ pole... Set Up After deploying Crews, each player places a 50mm Fishing Pool marker on the centerline. Fishing Pool markers must be at least 6” away from each other and from the edge of the board. These markers are Ht 0, severe, hazardous terrain. Deployment This scenario uses Standard Deployment. Special Each model within “1 of a Fishing Pool marker may take a (1) Interact action to fish from the pool. Flip one card (which may not be cheated) from your fate deck and compare the value to the following chart. Black Joker, King of the Pond: Each model within 3 of the Fishing Pool marker suffers 4 damage which may not be reduced. 1, Old Boot: Each model within 3 of the Fishing Pool marker gains the Poison +1 conditon. 2, Pulled in!: Place the model which took the Interact action in base contact with target other Fishing Pool marker. If the other marker is not in play, Sacrifice the model instead. 3, Zombie Catfish Attack: The model which took the Interact action suffers 2 damage and gains the Undead characteristic. 4 - 5, Why do they throw away this…?: The model which took the Interact action gains the following condition for the rest of the game: "Covered in rubbish +1" Reduce all damage suffered by this model by +1, to a minimum of 1. This model suffers -1 Wk. At the start of this models activation it may choose to end this condition" 6, Reel In: Target model within 8” of the Fishing Pool marker must pass a TN 14 Wk duel or gain the Insignifcant conditon and be pushed in base contact with the Fishing Pool marker. 7, Oooh, Shinies: Each player with 1 or more models within 2 of the Fishing Pool marker adds 1 Soulstone to their Pool. 8 - 9, Caught Something: The model which took the Interact action may choose to gain one of the following Attack Actions until it takes the chosen Action. (0) Jellyfish (Sh 5 / Rst: Df/ Rg: 10 ) Target suffers 2/3/4 damage and gains the Slow condition (0) Swordfish (Ml 5 / Rst: Df / Rg: 2 ) Target suffers 2/3/4 damage which ignores Armor. :ram It’s Angry!: After succeeding, take this action again. This action cannot declare triggers. 10 - 11, That’s a lot of Teeth: The model which took the Interact action suffers 1 damage, then summons a Bayou Shark in base contact with the Fishing Pool marker. The Bayou Shark activates immediately after this model’s activation ends if able.This is a Chain Activation. 12, Watery Grave: The model which took the Interact action summons a Drowned into base contact with the Fishing Pool marker. The Drowned suffers 2 damage. 13, Barrel Floated Downstream: The model which took the Interact action makes a 2/3/4 healing flip and gains the Poison +2 condition. Red Joker, It is friendly, I guess…: The model which took the Interact action summon a Giant Catfish in base contact with the Fishing Pool marker, then remove the Fishing Pool marker. Victory At the end of every Turn after the first, a Crew earns 1 VP if it has taken two or more Interact actions with a Fishing Pool marker during her turn. Credits Initial Concept: Revliss Realization: PraetorDragoon & Makrar People who sat confused in chat: Aaron.Darland, Charnel, Fireuser, theLoki, Kitsune Sidhe 1 Quote Link to comment Share on other sites More sharing options...
PraetorDragoon Posted August 9, 2014 Author Report Share Posted August 9, 2014 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Bayou Shark Minion, Living Beast, Swampfiend 40mm - 6ss Df Wp Wd Wk Cg Ht 5 4 5 3 7 2 Ruthless: This model is Immune to Wp duels during its activation. Apex Predator: When this model activates, if it is not engaged, its first action must be a Charge action if there is a legal target available. Charges made in this way are (1) actions. Silent: Models cannot ignore LoS or cover when targetting this Model. Insignificant: This model may not take Interact actions. Baited into Action: This model cannot be hired and can only be summoned during the Fishing Day scenario Attack Actions (1) Rows of Sharp Teeth (Ml 5 / Rst: Df / Rg: 1) Target suffers 2/3/5 damage. This attack must declare a trigger if able. Overwhelm: After damaging, take this action again against the same target, this attack suffers Ml -1. This trigger may only be declared if the attack which triggered it is Ml 2 or higher. Feeding Frenzy: After damaging, this model heals an amount of damage equal to the damage inflicted. Tactical Actions (0) Stalk: This model may discard a card. If it does, target enemy model within LoS gains the following Condition until this model takes this Action again: “Stalked: At the end of any Activation in which this model took a Walk or Charge Action, one opposing model with the Stalk Action may take a Walk Action that must end the move as close to this model as possible.” ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Giant Catfish Enforcer, Living, Rare 1 Beast, Swampfiend 50mm - 11ss Df Wp Wd Wk Cg Ht 4 5 14 4 7 4 Terrifying (All) 13: Enemy models must pass a TN 13 Horror Duel if they end a Walk Action within this model’s engagement range, or target this model with an Action. Smell Fear: Once per Turn, when an enemy model within 6” loses a Wp duel, this model may immediately take a (1) Ml Action after resolving the current Action. Impossible To Wound: Damage flips against this model suffer . Damage flips against this model may not be cheated. Baited into Action: This model cannot be hired and can only be summoned during the Fishing Day scenario Attack Actions (1) Swallow You Whole (Ml 6 / TN: 13 / Rst: Df / Rg: 1): Sacrifice target non-Leader model unless it discards two cards or two Soulstones. The target must be Ht 1 or have the Paralyzed Condition. If the target is sacrificed in this way, this model heals 2/3/4 damage. (1) Flop (Ml 6 / Rst: Df / Rg: 2) Target suffers 3/4/6 damage. This Attack must declare a Trigger if able. Flail: The damage flip gains :+fate . Splash: After succeeding, reduce the damage dealt with this attack to 0. (1) Throw Up... (Sh 5 / Rst: Wp / Rg: 10) Target suffers 1/1 /1 :blast damage. This Attack must declare a Trigger if able. ..some rocks: When damaging, this attack deals 2/3 /4 :blast instead and this model suffers 2 damage. ...some moonshine: All models damaged by this Attack gain the Poison +2 Condition. He was stuck: After damaging, summon a Bayou Gremlin in base contact with the target. The Bayou Gremlin suffers 1 damage and gains the Poison +3 conditon. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Quote Link to comment Share on other sites More sharing options...
Lupercal Posted August 9, 2014 Report Share Posted August 9, 2014 I smell... A smelly smell.... Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 10, 2014 Report Share Posted August 10, 2014 Shhhhhh..................do you smell something? Quote Link to comment Share on other sites More sharing options...
PraetorDragoon Posted August 10, 2014 Author Report Share Posted August 10, 2014 I smell... A smelly smell.... Shhhhhh..................do you smell something? You keep catching Old Boots? Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 10, 2014 Report Share Posted August 10, 2014 Haha............you get bonus points if you know where the two quotes come from though. Quote Link to comment Share on other sites More sharing options...
LordZombie Posted August 10, 2014 Report Share Posted August 10, 2014 ANCHOVIES!!! Quote Link to comment Share on other sites More sharing options...
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