yardeldo Posted May 10, 2014 Report Share Posted May 10, 2014 Just wondering, with the Union MIner's "False Claim" ability, he can throw out two markers, but if "at least one" of these are still in play at the end of the Turn, one must be discarded. How is this any different from just placing a single marker? I get that the 3" distance is a benefit, but what else am I missing here? Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted May 10, 2014 Report Share Posted May 10, 2014 Well if you have abilities that remove multiple markers for benefits like Cojo's or have other use for them like Colette getting two of them to play with is nice. Alot more useful if you plan to be spending those markers to have two rather than one. Also you can pick which one you want to remain if both are standing at end of turn, useful for certain schemes. Quote Link to comment Share on other sites More sharing options...
Mister Shine Posted May 10, 2014 Report Share Posted May 10, 2014 Or for schemes and strats that use them. Your opponent doesnt have 1 to remove, they have two, giving you a big VP advantage Quote Link to comment Share on other sites More sharing options...
bertmac Posted May 13, 2014 Report Share Posted May 13, 2014 Good for plant explosives too Quote Link to comment Share on other sites More sharing options...
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