Hi. Alice is always a favorite character, but on the field she is inferior to some. She really lacks +1" to move. Always 1 scavenger runs next to her and pushes. I completely agree that Pit Traps is good in itself, but only for defensive purposes (we build a wall so that the enemy is afraid to approach). Ideally, she should be given the opportunity to throw a choice, his or scrap (or at the end of the turn from the marker to throw a 6" scrap).
I often play AaD, but if it is not ignored, then it is dead. And getting together is also a problem, only if we don't run straight along the edge to tie them up again. Again, as they said, scrap is very necessary, I'm already tired of asking the enemy, "Do you have this?" And then, often they choose which marker to throw and the Aud remains without its action. It would be nice if he at least threw a marker at the end (or beginning of his turn) so that he could fly, fight, complete the scheme and return.
If I wrote something wrong, I'm sorry)