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Galeon

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About Galeon

  • Birthday 05/17/2000

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  1. Hi. Alice is always a favorite character, but on the field she is inferior to some. She really lacks +1" to move. Always 1 scavenger runs next to her and pushes. I completely agree that Pit Traps is good in itself, but only for defensive purposes (we build a wall so that the enemy is afraid to approach). Ideally, she should be given the opportunity to throw a choice, his or scrap (or at the end of the turn from the marker to throw a 6" scrap). I often play AaD, but if it is not ignored, then it is dead. And getting together is also a problem, only if we don't run straight along the edge to tie them up again. Again, as they said, scrap is very necessary, I'm already tired of asking the enemy, "Do you have this?" And then, often they choose which marker to throw and the Aud remains without its action. It would be nice if he at least threw a marker at the end (or beginning of his turn) so that he could fly, fight, complete the scheme and return. If I wrote something wrong, I'm sorry)
  2. Galeon

    Fix Bishop

    Hi. For schemes, it would be better to play Ronin. Automatically exits engage, lives about the same, only HtK and the ability to return stones for them is still tastier than Bishop. About killing other runners, if we ran into him, then something went wrong with the enemy. Either we were going out slowly somehow, or he ran away too fast, but I agree here, Bishop knows how to beat. But 12" of Bishop (+interactive) or 10" of Ronin (+interactive), taking into account the fact that the second one cannot be kept in its activation, only by sticking models... 12 inches (2"battle tempo + 5"*2 move) 10 inches(2" battle tempo + 3" On the Move + 5" move) The price 9 of the models does not match its capabilities. I apologize if I wrote incorrectly:)
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