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Plaag

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Posts posted by Plaag

  1. 1 hour ago, Adran said:

    That sounds a very convoluted way to get there,  since I can only think of Toni as a model with bring it that Mei can hire. Even then I can't really see why you picked 13 as a top number, because that needs the model, you use bring it on to have a moderate damage of 4 and do severe damage to you.  Mei gets to do 6-12 damage from her actions (as long as you were already putting up her aura anyway) as long as you are prepared to get her ram trigger (which is easier for her than for most), but with the down side that you have tor go to them, and hit them twice rather than bring them to you.  this doesn't use Bombs in your belly

    (this is assuming that you really mean your combination is 2 hazardous bits of terrain (mei feng and a scrap marker for Sparks to use for example), and Toni with bombs in ya belly  standing near them using Bring it to make the enemy walks through the terrains, then attack through the terrains, and then suffer damage from good shot my turn as well as you putting the blast created by Sparks over the attacking model. )

    Neither set up is something I think would work consistently in games as the bring it seems a lot of effort for that pay off (you have very little control over the amount of damage, and you are possibly taking a large amount in return in the bring it route I can see, where as the set up required for the jackhammer kick through 2 pieces of hazardous and hit again does not seem like the 1 extra damage from Sparks is worthwhile in the combo).

    I'm interested to hear if you have a better way to achieve what you say. This is, after all, a discussion forum

    u have sparks, scrap and went steam, so from 1 bring it u make 1+1+1+1+(0-4,5 from up)+(2-5 def trigger)

    • Thanks 2
  2. hello everyone, i have seen battle reports and read some topics on forum, they performed well, but played bad, so im searching for top players of all factions of non-russian community; i challenge you, come and play with me) if you dare)

    please write here or pm, better discord

    my discord Plaag#9539

    also if u want to play with russian community join discord chat

    https://discord.gg/C2Fcqcb

    • Like 1
    • Respectfully Disagree 1
  3. 1 hour ago, dannydb said:

    then why bother posting, 

     

    no one is learning anything from you posting statements and going "believe what im saying cos i said so"

    because u have your own opinion, like in msu topic-i explained my point of view abt fitzsimons, but people dont believe until they see it, so if u want argue - lets play, and u will see, its the best way; and im interested abt top non-russian players in every faction, i would like to play with each, because all that i have seen before in battlereports and topics was performed well, but played bad; if u could help me, i will be happy

     i must tell, that i am interested in malifaux as sport, not hobbie, i dont like to paint and clue miniatures

    • Like 1
    • Agree 1
    • Respectfully Disagree 1
  4. 1 hour ago, dannydb said:

    But that doesn't help anyone else or expand discussions on here

    if people want their own exp, they must try models, and its easier for me to show then to explain and argue)

    • Respectfully Disagree 2
  5. 1 hour ago, dannydb said:

    @Plaag would it be possible for you to go in to a bit more depth regarding what you considering good and bad models and why

     

    you seem to have very poler views on models without giving any detail why?

    just trust me, if u dont-we can just play in vassal

    • Respectfully Disagree 4
  6. 10 hours ago, Mycellanious said:

    I agree that Marcus is strong, if still the weakest in his Factions, but disagree with your overall accessment (I play Arcanist). For me, I think the Rattler is criminally underrated, with Magical Training and Armored Plates it can punch way above its Cost and usually scores points for me. I also really like Vogel, even if he's the most complicated model I've ever seen. The extra movement the Beast brings is crazy, and the extra card draw and healing from Vogel is fantastic. 

    I think Order Initiates are now worth it. They seriously reduce the pressure on Marcus' AP and Cards. They can also punch above their weight class. Start them with Serrated Teeth and Claws, Charge in use Stampede for 1 damage. Use Adaptive Evolution for Puncture/Chimera Strike and get Adversary on them. Then Bonus Action to grab Formidable Horns, and Adaptive Evolution for Onslaught attacks which are now at a positive/double positive. Quite reliable, quite powerful. 

    After playing Somer, I realized you can super stack Focus on Cojo. Have some models drop Scheme Markers near him (max of 3 without False Claim) and then he Concentrates, uses his Bonus and has Focus +4.

    The biggest difference between our evaluations however is that I think Marcus is stronger with a good chunk of stones OOK. This allows him to focus his efforts on a few beasts, instead of the whole crew. It also drastically reduces upgrade pressure, since all the Chimera models are priced with the potential for upgrades in mind. I like the Riders for this, since they can pull Marcus up the board and he really doesnt want to be walking.

     

    What I would do is make Adaptive Evolution part of the Upgrade, even if that ability has the restriction "non-Master Chimera models gain the Ability." Because getting an upgrade stuck on Vogel or Paul or the Rattler or the Molemen feels crappy. I'd also consider upping the rarity of each upgrade to 3.

    initiates are very bad models, rattler is also bad if u hire it on a start, vogel is bad model too

  7. 1 hour ago, Mycellanious said:

    I wasnt just talking about Raspy, but the crew as a whole. Acolytes and Silent Ones both have Sacrifice to December, so they want to target things near Pillars, but then have to deal with Cover. I dont think they need Expert Shot, I think Harsh Winter should be "Friendly December models ignore Ice Pillars when drawing LoS"

    when u target model near pillar-u draw los from that pillar and model does not have cover

  8. 1 hour ago, frumpypigskin said:

    Hey @Plaag, you sound like you've got some experience with M&SU under your belt. What's your preferred way of advancing the crew while staying unionised without being picked apart as you move up? In terms of Activation order and abilities etc. What does your turn 1 usually play out like? 

    Thanks

    i have played seweral times with msu, i took toni, hovard+cash, amina, rider+cash, steamfitter+train

    just throw rider scrap marker, steamfitter gave 2 focuses to hovard, amin makes him fast and obey for went steam, so toni is waiting for target, if she dont find it-focuses, walk, the hovard run to enemy, trying to kill it, trying to win initiative to make attack+like the wind go back to crew for the second run

    also u can take toolkit, but 5 ss is better

    • Like 1
  9. 1 hour ago, Ogid said:

    Oh true, Paul is a great model! I kind of forgot about him because i'm playing Marcus in very mobility based pools (in NVB) and I stop taking him because he loses some value when I don't want to brawl, and as he isn't a beast, healing him is hard.

    7 Focused lol? Are you using Union Miners in your lists? I've gotten from 2 to 5 a few times using Wisps/dolls but I've never gotten 7 the first turn. It adds some good damage to the Accomplice combo with Marcus and make up a bit for how card hungry Marcus is, however stopping that it's too easy; from stunning Marcus to pick things with Extended Reach/Reach of the Union/Disguised... I rather something more reliable to brawl.

    Could you elaborate this? I have a friend getting into Mei Feng that I'm sure that would be interested in doing that.

    It's not the first time that I hear this, I don't have that much experience with/vs them so I'll take your word here.

    abt marcus-yes, u are wright, im using miner, and abilities against charge dont work well when model is already near your model, so paul shoot 2 times, makes cojo hit 4 times if u have mask or cash on him, also u can use reactivation

     

    abt mei-u need 2 hazardous and model with bring it with bombs)) i think u are starting understand

     

    abt firebranded-i have tried them, u need to heal models, so u need it 6" near, but in that position he dont lives well

    • Thanks 1
  10. 1 hour ago, Mycellanious said:

    The Keyword needs to be able to ignore Ice Pillars. They often give their opponents Cover and have several big base models that really struggle to navigate them, but also need to be near them for benefits. Often times I feel like Raspy's crew drains their own resources more than their opponent's

    thats true, but u need to create pillars wisely, and ice golem need laugh off because of 4 walk and opponent just can throw him away

  11. 1 hour ago, Adran said:

    I can't work out the Sparks combo ( Although I assume it's something with bombs in your belly, so it's not really1 action and requires sparks up close to a bubble)

    why it is so fantastic to u?

  12. 2 hours ago, Ogid said:

    I've played versus Mei Feng, but not versus Sparks yet. Those upgrades seem quite scary tbh (specially as a NVB player). Hoffman is another that I haven't faced yet, It looks good tho.

    The most powerful lists with Marcus are some mix of sabertooths + SS cache, Cojo, Blessed, Myranda and miners; but imho is a waste when a master with a ton of models only works well with a few of them and can't adapt well adding Versatiles/OOK. I'm not sure if you have played in NVB with him, but he is bellow the curve in the purple side.

    Firebranded aren't impressive but seem okish. I've faced them once, they are not that hard to remove but for 6SS offer good healing and may have :+flipto every duel. What would you change in them?

    The golem I think it's ok, vulnerable versus condition removal but very mobile, tanky with enough Burning and hit hard. I've only seen him in Sandeep crews tho (now that may be summoned with a huge stack of burning and Focused), not sure how good/bad is with Kaeris. Why do you dislike it?

    in marcus u need paul, and cojo have 7+ focuses 1 turn; with sparcs i can make combo 6-13 dmg with 1 action; firebranded only heals near model and models with some burning on them/near, its better to take silent one or medical auromaton if u need good heal; so firebranded need to be specialized on smthing-like heal with reapeat and good distance; golem is bad model, because of 5 stats, living only with burning, some actions like condition removal or making dmg with the value of condition wii kill him very fast, and his triggers are awful

  13. 1 hour ago, Ogid said:

    Yep agree with the above choices, Sandeep and Colette are the 2 strongest ones imo, but I'm not sure about nerfing them tho; they aren't that far from what masters from other factions do.

    For buffs Rasputina and Marcus are also the 2 ones I'd pick.

    Rasputina is very resource hungry and her master only ability is a bit weak. A buff in Harsh Winter, for example increasing the aura to 2'' and making her draw a card when the enemy model decides to discard a card to not gain slow. Maybe give her also Expert Shot, and give December Acolytes Nepharious Pact.

    Marcus has his 2 sabertooth build with SS cache that works well (specially when it snoballs), but the rest of the keyword doesn't quite work. Plus is quite hard to add non-chimeras to the crew, it has a lot of weaknesses, it has a slow start but no scaling and there are a big difference between NVB and ARC.

     

    I've played this last one quite a bit in NVB and I've been thinking about what I'd change:

    Marcus:

    • Guided evolution adds: When a beast or chimera is deployed, that model may attach 1 mutation upgrade. Those models cannot be the target of chimerancy in turn 1.
    • New ability: "Two Worlds": When hiring, chimera and beast models may purchase upgrades from all factions this model belongs.
    • Remove Call of the wild from Marcus, give him a new ability that make friendly models move (even non beasts), friendly beasts may chose to charge instead (not being this a trigger) with a built-in tomes and a Purification trigger.
    • Primal Roar gain a Reposition trigger.

    Myranda:

    • Huntress aura apply to non-chimera beasts too.
    • Primal flame changed to heal 0/2/3 for friendly models. Beasts get +1 healing and the :+flipfor mutation attached. A non-built-in purification trigger added.
    • Bestial form also gives Attuned.

    Sabertooth:

    • Loses Onslaught trigger. Gains Shove aside, Pouncing strikes or Quick Reflexes trigger.

    Adaptive evolution: Only works in Friendly-controlled actions; It's added to cost 2 mutations.

    New Mutation: Hive Mind (Cost 1). It cannot be attached to Mindless models. If this model is a beast, it gains Adaptative. This model gains the free action Final Sacrifice.

    Beast added to: Posion Gamin, Wendigo, Snow Storm, Waldgeist.

     

    The objetives of these changes are:

    • Open the keyword to Versatile/OOK picks while keeping beasts as the ones with more synergy (Marcus and Myranda action changes).
    • Reduce some glaring keyword weakneses (conditions and obeys). 
    • Give a big gimmick to the master that reduce at the same time the impact of upgrades between factions (Two Worlds).
    • Increase the synergy within the faction (new beasts and Myranda aura).
    • Keep the combat abilities of the crew on check (Cerberus changes and crew still very weak versus any anti charge tech).
    • Give a niche to cheap beasts, make beast more reliable and speed up the first turn (Guided evolution change plus new mutation).

    sandip is not too strong, he is balanced; marcus is very powerful, u just pick wrong models; raspi need to be rabalanced, i like your idea abt card draw for opponents discards; mei feng is very powerful, but sparks ups need to be rebalanced; kaeris is good master, but golem and firebranded need to be reworked, they are terrible; toni balanced; colette is the strongest master, she need to be reworked a little bit, but i dont want it)) but if u will think abt her, u will see, that she does not deal dmg, so as master she is balanced; hoff is pretty strong master 

    • Haha 1
  14. 2 hours ago, dannydb said:

    colette and sandeep probably need looking at a tad maybe reducing presto chango range to 6 and doing something with kandara?

    marcus and raspy are my masters that need a boost, raspy doesn't have a plan b if you can deal with her ice pillars and marcus seems to lose out with all the mobile masters we have that are better than what he offers in some way

    marcus is very strong, if u know how to play; raspi is weak; give her ignore of concealment, cover and/or friendly fire

  15. 1 hour ago, dannydb said:

    so yes his back of card suffers for how good his front of card is but that doesn't mean he's a bad model 

    Picket line might be pritty poor damage but it's realy reliable at essentially stat 6 positive a lot of the time

    Arson is amazing for removing scheme markers at long range. if it does damage thats a bonus but essentially its a 6 to remove a scheme marker at 10 inches, thats the key bit 

    Interrogate has its uses. i don't use it often but ironsides doesn't have much card draw and card discard can be horrible for some crews 

    I didn't start the fire isn't great, but if they have burning for some reason its a great way dropping schemes. its great vs kaeris and reva.    fire golems hate it

    fire golem is bad model too

  16. 1 hour ago, dannydb said:

    whats wrong with fitz? he makes your crew tankier, he can remove and drop schemes at range and his melee attack is pritty good even if nothing special 

    for the model with cost 8 he do nothing: aura is good, but all his actions are very bad; so u prefer spend 8ss for model that would only reduce dmg if model is in aura, or have that 8 ss for another good models-henchman or ss user?

  17. 1 hour ago, Ogid said:

    I’d love to pick up the glove, but it’s not the best moment unfortunately...

    I’ve got very little times for games nowadays… right now I get lucky if I can get 1 each 2 months (plus I've not played during all this corona lockdown madness), and I rather expend that time with my mates because that’s a way to keep the contact with them a bit.

    When (If lol) I get more free time, I do want to get into Vassal and play versus players from other regions, and then I’ll definitely ask you for a game. As I said I’m curious to see all those strategies for bad pools in play and I do enjoy games with players that make me sweat :)

    But anyway, even if I’ve always been a strong player in my meta in skirmish games; my meta is still relatively new to Malifaux, I’m rusty and I’ve not played in any major tournament yet… Besting me wouldn’t prove your point. When a player one tricks her winning a major tournament, I’ll start paying atention to that best master theory. That could be you! ;)

    just write if u have some time, will play with pleasure) 

    • Like 1
  18. On 2/19/2020 at 5:46 AM, AskM3L8r said:

    @Ogid

    I ran this crew on Parker loss 5- 6 Idols with Corner Deployment 

    My biggest struggle was having more insignificant models than significant ones. 

     The other pain was not sharing a key word. 

    I got 3 on Idols 1 for deliver the  message and  1 for  take prisoner 

    She got 3 idols 2 power ritual and  1 take prisoner.  

    She called prisoner on SS Miner and I called it on her Bayou Smuggler and they engaged each other.  We were denied the second point on each other (short version) 

    Think harness the ley line,  dig their graves were also in the pool ( I didn't recall those)

    This was a very handicapped crew.  Amina was killed early and Mad Dog went after the Duet.

    Wasn't as painful as the last run I used Collette against Parker. In more experienced hands with a different Strategy I think this could work. Following a few other threads and chats,  I might have an idea on how to do better  with Collette and the birds.  Thank you @Kaiser Senpai. Wish I had caught your Toni Collette team up before I played with this crew.

    IMG_20200216_143346.jpg

    parker is one of the most weak masters in 3e, against him take captain and models with armour like envy; never take fitz to toni, he is useless; steamfitter, howard, amina, rider are models that u need

    • Respectfully Disagree 2
  19. 3 hours ago, Ogid said:

    Haha, I've seen one of his games (the one vs Titania). Yep he is a good player, very good decision making, good list and nice guy.

     

    I didn't mean to discredit anyone (sorry if it sounded like that!). I'm genuinely curious about a Colette player making those comments about her, so I was checking how much experience he has outside of his local meta to see how much I can believe in that comment.

    But anyway, I'd like to read his strategies and crews for the less friendly pools and crews able to counter her well if he one tricks her successfuly in every pool.

    we can just play in vassal, so u will see)) there is no chances against my colette) no matter how many games u played or sow))

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