Jump to content

Kaiser Senpai

Members
  • Content Count

    172
  • Joined

  • Last visited

  • Days Won

    1

Kaiser Senpai last won the day on July 3 2019

Kaiser Senpai had the most liked content!

Community Reputation

121 Has a Big Hat

4 Followers

About Kaiser Senpai

  • Rank
    Minion
  • Birthday 01/28/1988

Profile Information

  • Gender
    Male
  • Location
    Des Moines, IA

Recent Profile Visitors

1,340 profile views
  1. So been in a bit of a rut with my core crew almost always consisting of Amina, Fitz, and Howard. The gist of it, obviously, being to keep the steam bubble up as much as possible and grind things against it. This works for a lot of situations but still lacks in a lot of places and against certain masters/keywords. I'm going to start branching out more and trying a few ideas. I think Toni can do a pretty good Injury spam list, as well a 'wall of bodies' idea I have floating around. I'll keep you posted. Fun bits of 'Oh this works really well' from my last tournament: Steamfitters are clutch for emergency healing Howard and the Mechanical Rider. Being able to charge a guaranteed 2 health into your construct buddies cannot be understated. As fun as the Emissary's main attack is, I find his tactical to be just as useful in several situations. Mainly bubble busting and hurting groups (especially incorporeal). Still didn't save me in a game against Dreamer, but I know now know the weaknesses of my usual builds against him.
  2. Alright. Finished basically all I wanted to do for this thread. Lemmie hear how your games go!
  3. 22nd. Really weird of me to only leave the date out.
  4. What: Faux Moines and the Soulstone Tower is a 50ss M3E Three Round Tournament. We will be using Gaining Grounds Season 0 rules and the 'Bans' variant. Where: Mayhem Comics and Games in Clive, IA (Des Moines) When: February 22nd, starting at 10am Cost: $10 entry fee. Prizes will be given out to every attendee Extra: Prize selection will be based around overall winner, which is a combination of wins, placement, and painting scores. Tournament Packet: https://docs.google.com/document/d/1LqINYIAWf72RWv7qi1nL0MBIAxWNcUrcKDmfP6xOcI0/edit?usp=sharing
  5. Because that seemed like an acceptable change for a model that I feel is just a bit too good for 6 stones?
  6. Being on the receiving end of these, I think Mad Dog Brackett, Guilty, Rusty, & A&D are my biggest complaints. Mad Dog - Cost increase and/or only Injured +1 on the Cigar. Rusty - cost increase and she probably doesn't need execute. Min 3 with relatively easy access to 4 shots an activation is plenty. A&D - Cost increase. Insignificant on Dust Storm Guilty - Cost increase. Some of these are probably a bit extreme, but it's just my initial thoughts.
  7. I think he's perfectly balanced around mediocre stats and pretty bland actions. The dude doesn't even have a trigger on his entire card.
  8. I would be fine with Swarms going up a stone in cost. I feel like that's relatively safe. Amina shouldn't stop the attack from charging on her own Obeys. She's nerfing herself. Saboteurs need SOMETHING to keep them alive. Stealth might be too powerful, but they really die quickly. The Captain could use a nudge. Maybe a -1 to cost and/or a bump to the target number on his shockwave. Alternatively, allow his to negate the damage/burning of his shockwave on friendlies to get a little of his old M2E utility back. I get use out of Steamfitters most of the time, but it still feels like they lack enough of the support that people think they're meant to be performing. Needing a 7 and a tome to give M&SU focused is pathetic when looking at something like a Freikorps Engineer. Give Medibots a purpose in Hoffman or make them Versatile/M&SU I don't like giving out pass tokens due to Totems coming in multiples (feels like a punishment) Perhaps an ability on Mechanical Doves that makes all of them only count as one model for purposes of Pass Token generation?
  9. What: Faux Moines and the Murder on the Ridley Express is a 50ss M3E Three Round Tournament. We will be using Gaining Grounds Season 0 rules and the 'Bans' variant. Where: Mayhem Comics and Games in Clive, IA (Des Moines) When: January 11th, starting at 10am Cost: $10 entry fee. Prizes will be given out to every attendee Extra: Prize selection will be based around overall winner, which is a combination of wins, placement, and painting scores. Tournament Packet: https://docs.google.com/document/d/1LqINYIAWf72RWv7qi1nL0MBIAxWNcUrcKDmfP6xOcI0/edit?usp=sharing
  10. Won the Renegade Open tournament while taking Toni 2/3 rounds. The second round with Ramos I'm confident I could have won with her too. She seems to do all right against Ressers.
  11. The goal is actually to have them charge Ironsides who's in the steam bubble. That's 3-6 damage you're not getting. It IS possible with positioning but I don't think that you should have to finagle your stuff so much to be able to do what they seem like they're supposed to do in the first place.
  12. So I've been playing Amina incorrectly and I find it incredibly frustrating that attempting to play with what your crew needs for survival and attempting to play Amina to your crew's strengths is so hamstrung. First off, that friendly Concealment from Diesel Engine/Vent Steam hampers her Obey. Now she needs to burn a Focus to ensure she can reach her target number just because you wanted to protect the crew from ranged attacks. You could argue this was intended to make you choose between safety and offense/support. I can begrudgingly accept that. Second, though, her own Reach of the Union screws with your ability to take advantage of Toni's Df trigger or Howards Vent Steam. It's a blanket prevention, so Amina can't make enemies charge anything within 6 of her.
  13. I dropped Atlantis into the Malifaux badlands. Thought it would be believable in the Faux-verse if the mythical city not only existed, but actually fell into Malifaux instead of the ocean. It became a sort of magical nexus between Earth and Malifaux, and is governed by a homebrew faction whose goal is absolute magical freedom for all (including necromancy). It was a bit of a more lighthearted story arc, as the party was tasked with resolving a rivalry between Pyotr Tchaikovsky and John Philip Sousa (both terribly accomplished magicians along with their musical instruments accolades). The city was a bit of a mix of oasis and pseudo-utopia, juxtaposing nicely with how harsh and unforgiving the badlands were.
  14. Puppet Ironsides with dorky oversized fists (containing chew toy squeakers, of course).
  15. I can see why it's questionable and vague. Honestly, I prefer the simplicity of 'subsequent' meaning 'all damage flips contained within the action' but won't throw a fit if it gets FAQ'ed to be you cant (it's more of a cute trick anyways with Toni).
×
×
  • Create New...

Important Information