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Kaiser Senpai

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Kaiser Senpai last won the day on July 3

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About Kaiser Senpai

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  • Birthday 01/28/1988

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    Des Moines, IA

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  1. So I've been playing Amina incorrectly and I find it incredibly frustrating that attempting to play with what your crew needs for survival and attempting to play Amina to your crew's strengths is so hamstrung. First off, that friendly Concealment from Diesel Engine/Vent Steam hampers her Obey. Now she needs to burn a Focus to ensure she can reach her target number just because you wanted to protect the crew from ranged attacks. You could argue this was intended to make you choose between safety and offense/support. I can begrudgingly accept that. Second, though, her own Reach of the Union screws with your ability to take advantage of Toni's Df trigger or Howards Vent Steam. It's a blanket prevention, so Amina can't make enemies charge anything within 6 of her.
  2. I dropped Atlantis into the Malifaux badlands. Thought it would be believable in the Faux-verse if the mythical city not only existed, but actually fell into Malifaux instead of the ocean. It became a sort of magical nexus between Earth and Malifaux, and is governed by a homebrew faction whose goal is absolute magical freedom for all (including necromancy). It was a bit of a more lighthearted story arc, as the party was tasked with resolving a rivalry between Pyotr Tchaikovsky and John Philip Sousa (both terribly accomplished magicians along with their musical instruments accolades). The city was a bit of a mix of oasis and pseudo-utopia, juxtaposing nicely with how harsh and unforgiving the badlands were.
  3. Puppet Ironsides with dorky oversized fists (containing chew toy squeakers, of course).
  4. I can see why it's questionable and vague. Honestly, I prefer the simplicity of 'subsequent' meaning 'all damage flips contained within the action' but won't throw a fit if it gets FAQ'ed to be you cant (it's more of a cute trick anyways with Toni).
  5. The most frightening part of the bayou is what lies underneath. Specifically, the locations of the Red Cage and Sunken City. While the native fauna (and often flora) is out to kill you, some nice folks from the Explorers' Society have already written (and revised) a guide to navigate the treacherous waters of the Bayou. No, anyone will tell you that the scariest thing is the unknown, and we know next to nothing of the Malifaux that was. The glimpses we've seen of it, whether its the nightmares of the Necropolis or the Geiger-esque horrors spilling from the Red Cage, hint at some ancient and maddening that the humans of Malifaux are not at all equipped to deal with. The Sunken City is the most promising because it's untapped. We have no idea what's lurking beneath the ruins and Silurid nests, but if it's anything like it's sister city Malifaux and even Earthside could be in danger.
  6. Whelp. This was already mentioned, but I'm going to do my own twist on it. The party get a mysterious invitation to an event out in the Eastern Knotwoods a full days ride from Fortune Falls. On their journey, they receive multiple ill omens of what will befall them when they reach their destination. Upon finally arriving, they stand and the titular Cabin in the Woods, an abandoned shack with no sign of host or guests but with enough provisions to last a few days (oh look, a nasty storm is rolling in). If they attempt to leave, they are forcefully stopped by a magical barrier encompassing the the cabin and the nearby woods. Within the cabin are various trinkets, books, fetishes, and other ominous items that seemingly summon associated monsters and beasts near the cabin once interacted with. The party will finally find an old mineshaft that leads to a not-so-abandoned cave network. It seems a cult has taken residence in the mine, and this whole endeavor was an elaborate sacrifice to appease some dark god they refer to as 'Witness'. Since this ritual has gone horribly wrong, the avatar of this 'Tyrant' threatens to awake and wreak havok on all of Malifaux. What will the party do?
  7. Yarp. Specifically just the Schemes and Strategies, as I don't want to comb through and update my entire play pack with where I diverge.
  8. I downloaded the pdfs from the Google drive and then use a pdf-to-jpg converter online
  9. What: One Fallow Night is a 50ss M3E Three Round Tournament Where: Mayhem Comics and Games in Clive, IA (Des Moines) When: November 9th, starting at 10am Cost: $10 entry fee. Prizes will be given out to every attendee Extra: Prize selection will be based around overall winner, which is a combination of wins, placement, and painting scores. Tournament Packet: https://docs.google.com/document/d/1LqINYIAWf72RWv7qi1nL0MBIAxWNcUrcKDmfP6xOcI0/edit?usp=sharing
  10. I've been a bit busy lately, what with running a tournament and having a child, but I'll be getting back to my model breakdowns soon. I've had a lot of good fortune with games lately, and am feeling more positive about Toni that I have been for a long time. Also! I recorded an episode with Craig Shipman (Third Floor Wars) so look forward to that coming out in the coming weeks.
  11. I vote for Von Schtook. While many other Resurrectionists are terrifying in their own right, Albus has ambitions that can only compare to the late great Nicodem. If you left Seamus and McMourning alone, you'd have to deal with a near constant stream of murders, monsters, and undead. If you left Von Schtook alone, however, you'd slowly see the entire populace of Malifaux turned into his student body. A Resurrectionist is scary. A Resurrectionist that makes MORE Resurrectionists is an absolute nightmare. Whether through his Voxcast or forceful recruitment Albus represents the greatest Resser threat to Malifaux. Maybe even more so then the Undertaker himself when he was still kicking.
  12. I would personally rule it as a suit-less card without value. I feel if you use a card that's in your hand, it's a lot easier to cheese (especially if you put your character in a situation where healing back up is easy to achieve).
  13. What: One Fallow Night is a 50ss M3E Three Round Tournament Where: Mayhem Comics and Games in Clive, IA (Des Moines) When: September 21st, starting at 10am Cost: $10 entry fee. Prizes will be given out to every attendee Extra: Prize selection will be based around overall winner, which is a combination of wins, placement, and painting scores. Tournament Packet: https://docs.google.com/document/d/1LqINYIAWf72RWv7qi1nL0MBIAxWNcUrcKDmfP6xOcI0/edit?usp=sharing
  14. I've been running games for a few years, so there's not a lot I HAVEN'T taken my players to. I think the only places I've still got untapped ideas for are Ringside/The Pits and Ampersand. For the former I can't let my combat-oriented players blow off some steam while tge schemers fix matches and place bets, the latter will be fun to get the party thinking of constructs as something besides mindless servants to be used and discarded. I have an incredibly depressing plot for Ampersand, too.
  15. Sometime I gotta try Hoffman/Ironsides. They share two models already and Toni can be really scary with some of Hoffman's tools.
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