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GJ Yan

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Everything posted by GJ Yan

  1. We tried out Bog Roll Brawl today, so I thought I'd do a bit of a report of the game in case anyone is interested how it went. I played Ten Thunders McCabe and my opponent went for Guild Lucius. Standard Deployment Bog Roll Brawl Scheme Pool: Hidden Martyrs, Sabotage, Claim Jump, Breakthrough, Runic Binding I chose Hidden Martyrs on Ruffian (Bob) and Desper, and Breakthrough My opponent chose Hidden Martyrs on the False Witnesses, and Breakthrough Crews: Ten Thunders Size: 40 - Pool: 7 Leader: Lucas McCabe Totem: Luna Hires: Desper LaRaux Dawn Serpent Huckster Ruffian Ruffian 2 Guild Size: 40 - Pool: 2 Leader: Lucius Mattheson Totem: The Scribe Hires: Agent 46 - No Prisoners Pale Rider Guild Steward False Witness False Witness 2 Deployment My opponent flipped to be Attacker and decided to Deploy on the left side of the board. This is what the board looked like after placing Startegy Markers and Deployment: Turn 1 (We're using Flicker Tokens here to represent the Bog Roll Tokens) Turn 1 was mostly both Crews moving forward and picking up some Strategy Markers. Lucius Hidden Snipered Desper 3 times forcing me to use 3 soulstones to keep him alive (which proved the right choice in the end as it enabled me to score Hidden Martyrs). McCabe managed to get a shot of his Net Gun onto the Pale Rider to give him Slow and Staggered. Turn 2 In Turn 2 McCabe ran back with a Bog Roll Token and dropped it in my Deployment Zone allowing me to score my first Victory Point for the Strategy. Lucius finally managed to erase Desper out of existence which allowed me to reveal Hidden Martyrs at the end of the turn for a second Victory Point, not really the way I wanted to score that point but it made his death slightly less bitter. Other notable Actions included Agent 46 cornering the Huckster preventing her from Disengaging or Secret Passaging away, but ultimately getting rescued by Ruffian Fred with his Chain Gang. Guild Steward and The Scribe both Dispelled Magic on Pale Rider allowing him to pick up another Strategy Marker and start running back towards his Deployment Zone with a Bog Roll in each hand. End of Turn 2 Score: Ten Thunders 2 : Guild 0 Turn 3 The Huckster managed to Secret Passage and False Claim to eventually score me the first point for Breakthrough, using Ruffian Bob to drop another Scheme Marker which I later removed for False Claim. The False Witness on the top half of the board tried to chase her down to deny it but McCabe shot her down with his Net Gun and picked up another Strategy Marker. Dawn Serpent moved back into my Deployment Zone and dropped another Strategy Marker directly underneath his base to score me a second Victory Point for the Strategy. Pale Rider ran back and dropped a Strat Marker of his own to score my opponent his first Strategy Point. At the end of the turn he also revealed Hidden Martyrs for a second Victory Point. End of Turn 3 Score: Ten Thunders 4 : Guild 2 Turn 4 Turn 4 was pretty disasterous for McCabe and Co; Lucius managed to Hidden Sniper Ruffian Fred and Luna and kill both of them, while Pale Rider killed the Huckester, forcing her to drop a Strategy Marker in his Deployment Zone, leaving only McCabe, Ruffian Bob and the Dawn Serpent alive. McCabe ran back with the other Strategy Marker and dropped it, allowing me to score my third Strategy point. Agent 46 ran down the left flank, getting ready to score a Breakthrough point in the next turn. End of Turn 4 Score: Ten Thunders 5 : Guild 3 Turn 5 In the final Turn, Dawn Serpent tried to desperately kill the remaining Flase Witness to deny my opponent his second Hidden Martyrs point but ultimately failed to do any damage despite having a great hand due to the False Witness' Tell No Lies , meaning that my opponent would score his second Hidden Martyrs point. He did however manage to tie up the False Witness for the entirety of his activation, preventing him from dropping a Strategy Marker, before getting Hidden Snipered by Lucius. McCabe tried to chase down the Pale Rider but failed to do any damage as by that point the Pale Rider had built up a large stack of Fate Tokens, which he used to reduce damage with his defensive trigger. I also completely forgot about his Ride With Me which allowed him to slip away and put down a final Strategy Marker for another Victory Point. Agent dropped a Scheme Marker for Breakthrough and Ruffian Bob hid in a tree to get me my second Hidden Martyrs point. Final Score Ten Thunders: 6 Bog Roll Brawl: 3 Hidden Martyrs: 2 Breakthrough: 1 Guild: 6 Bog Roll Brawl: 3 Hidden Martyers: 2 Breakthrough: 1 Post Match Thoughts Congratulations to my opponent for a great and tight game. A well deserved tie. My biggest mistake, by far, was picking up a Strategy Marker with the Huckster, allowing my opponent to shoot her down and drop it in their Deployment Zone for an easy second Strategy point. I think I might have played Desper too aggressively in Turn 1 but ultimately I managed to score both Hidden Martyrs points. Bog Roll Musings Both me and my opponent really enjoyed the Strategy and it posed some interesting choices in whether to run back to our own Deployment Zones to score points or chase down the other player's models to deny them. I think we will come back to this Strategy in a few games' time, probably with different Masters and at 50ss.
  2. Thanks for your thoughts! 1. I didn’t really think of that. What would you suggest the markers be treated as? Severe perhaps? 2. That’s a good point, I didn’t consider enemy unbury effects. Maybe just changing that to all Burying causes markers to be dropped would be fine? I don’t think that would work too much to the detriment of Bury-focused crews as they can still put enemy models in inconvenient spots? 3. The idea of Poison +1 was definitely more of a conceptual one than anything else and I did think this could be problematic with some crews hence the “or Distracted”, but your idea is probably a lot more mechanically sound. The way you’ve written it, would the only way to get rid of Distracted be to actually take the penalty on the model’s actions? I think that would be enough of a detriment to consider when positioning models. I think the social distancing should be there to discourage a lot of close interactions and basically prevent player’s from throwing their models into engagement unless it’s going to score them points. Perhaps instead of Poison, it could be some sort of unique Token that deals damage at the end of turn? Greatly appreciate your feedback and I’ll probably make these changes before we try it out on the (digital) table. 🙂
  3. So my friend and I recently got into Malifaux, sadly the current situation has made games practically (and reasonably) impossible but we didn't let that stop us so we decided to carry on learning the game together over Vassal. Anyway, we were joking around with the idea of doing a game of Malifaux in which social distancing rules apply, and off the back of that we decided to have a go at making our own Strategy to reflect the times. So, here it is. I want to point out that we're both very new to Malifaux, neither of us are game designers, and we haven't actually tested this yet (we're going to try it out some time next week), but I thought I'd post it on here to see what other people's suggestions might be. No idea if this is in any way balanced, it's just for a bit of fun. Bog Roll Brawl After the Attacker chooses a Deployment Zone, but before Deployment, starting with the Defending Player, each player alternates Creating four neutral Strategy Markers centred on the centreline, at least 2” away from another Strategy Marker. Strategy Markers are Impassable. A friendly-controlled model in base contact with a Strategy Marker can take the Interact Action to remove the Strategy Marker and gain a Bog Roll Token. A friendly-controlled model with one or more Bog Roll Tokens can take the Interact Action to discard one Bog Roll Token and Place a Strategy Marker within 1”. After a model with one or more Bog Roll Token(s) is killed, it discards any Bog Roll Tokens and the opposing player must Drop an equal number of Strategy Markers into base contact with the model. If a model with a Bog Roll Token would be Buried by a friendly-controlled effect, it discards any Bog Roll Tokens and the opposing player must Drop an equal number of Strategy Markers into base contact with the model. If a model ends its Activation within 1” of one or more friendly or enemy model(s), the opposing player may have that model gain Poison +1 or Distracted +1. At the end of each Turn, a Crew gains 1 VP if there are more Strategy Markers in this Crew’s Deployment Zone than this Crew has earned VP from this Strategy.
  4. I am setting myself weekly goals this month so I will just post as I go, and then take proper pictures with finished bases at the end of the month. So far, I've finished this Ruffian. Not as clean as my first one but I'm very glad to be done with him. I think I went over the face about 5 times before I was even remotely happy. I'm still not entirely satisfied but decided to call it done before I make it worse. McCabe is up on the painting table next. The April Challenge Three things that have massively improved the quality of my painted minis: 1. Thinning my paints. Like a lot of people, I started out painting straight from the pot, as the Citadel paint pots wrongly encourage people to do. Once I started thinning my paints, I realised how much easier it is to get a smoother and cleaner paint job and correct any mistakes. 2. Using a wet palette. As soon as I realised how important it was to thin your paints, wet palette seemed like a great tool. I'm no longer afraid to mix colours as I can leave the mixed paints on the palette for long enough to finish what I'm working on. Also makes shading and highlighting so much easier when you can create a gradient right on your palette. 3. Zenithal highlight priming. This had massively improved my understanding of highlighting and shading. I use a cheap £20 airbrush just for this purpose and it works great. I won't go into too much detail as there are loads of great tutorials for this online but essentially what this does is creates natural shading that you can use as a guide line for placing your shadows and highlights. This also works a treat if you're using glazing to block out the colours.
  5. Thanks! I'm not sure I'd call it colour theory, more like just throwing colours that I think will look cool together 😅. For the jeans I used VMC Dark Sea Blue, it's a lovely blue/green shade and will most definitely use it again on trousers! I have just started painting McCabe for next month's pledge so you definitely haven't seen the last of that style. Thank you for the kind words.
  6. My pledge for March is now complete. I present to you one Ruffian and Malifaux's goodest girl, Luna. Considering I don't plan on leaving the house a lot for the foreseeable future I may still add something to this but for now, here we are: Ruffian - 5ss Luna - 2ss Total - 7ss
  7. Thought I’d post a little WIP of my Ruffian. Pretty happy with him- probably best set of eyes I’ve managed on a Malifaux mini so far. The highlights on the shirt could have been a bit cleaner but it’s my first time glazing so I’ll take it. Just the leather bits and highlights on the chains left to do. Loving the progress on everyone else’s models so far!
  8. Love your Tanuki! I’ll be tackling mine next month. For this month, I’m pledging a ruffian and Luna.
  9. I love that idea. It would also explain the renaming of the Scion of Black Blood to Maurice - sounds a bit more aristocratic, doesn't it?
  10. Hamelin has Nix who’s a henchman. or should I say... henchdog?
  11. Thanks @Caedrus! I'm pretty pleased with how the colours turned out. Next thing to work on is definitely metallics. For some reason I just hate using metallic paints, I never seem to get them to blend in well with the rest of the model and end up dulling them down quite a bit (see: Sidir's gun). Any tips on getting true metallics to look decent are welcome! I'm toying with the idea of trying enamel metallics but I should probably focus on getting good with acrylics first. Anyway, I'll be starting on a Ruffian next. If I get him done by the end of the month I'll add him to my pledge, otherwise he'll become part of my March pledge.
  12. I’ll try and take some better pictures at some point but that’s Sidir done! I really had a lot of fun painting this model, but I’m excited to paint something with a bit less white 🙃 So that’s 9ss to complete my Enforcer pledge!
  13. Personally, I’d do a final highlight on the skirts (?) and be done with them. I think the rest of the models look finished. You can always keep highlighting more and more but honestly, I think they look great!
  14. Some great work already happening here! My pledge for this month, the first model for my first proper Malifaux crew: Sidir Alchibal. This is one of the most badass miniatures I own and I’m very excited to paint it. I’m thinking of going for white robe with red trims and red turban.
  15. I'd like to buy into the 2020 challenge and commit to the Enforcer level pledge. This month I finally managed to finish the Half-Blood and Asylum models from the m2e starter set. I'm very new to Malifaux (and especially m3e) so I will also treat this as a log of my first steps into Malifaux. So, here are the models: - Dr Grimwell - 9ss - Nurse Heartsbane - 7ss - Orderly - 5ss - Orderly 2 - 5ss I started the Asylum models around 3 years ago. You can see some of the shading and highlighting on Dr Grimwell and the leftmost Orderly is quite messy as they were mostly painted when I originally got the set. I just added a few details and fixed them up a bit to go with the freshly painted Nurse Heartsbane and other Orderly. I'm pretty happy with how the latter two came out - this was the first time I consciously tried blacklining. - Angel Eyes - 9ss - Maurice - 7ss - Bloodwretch - 5ss - Bloodwretch 2 - 5ss Having been away from regular painting for a good few years, I had a bit of re-learning and discovering to do. I knew that these models probably won't see much game time in the future so I decided they were the perfect candidates for trying out the (in)famous Contrast Paints *gasp* 😱. All but few details I actually decided to pick out have been painted using solely GW Contrast Paints (over a zenithal highlight undercoat). They're nowhere near showcase quality obviously but overall, I think they're a respectable tabletop standard, all done in a grand total time of 6 hours. So that's it from me for January. A total of 52ss. I'm already planning what to paint for February... 😁
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