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$UpAhOTTÿ_69

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Everything posted by $UpAhOTTÿ_69

  1. Thanks for running it, it was a lot of fun!
  2. Hey guys, these are still ongoing! I'll still be in-store each week but I won't always be available. If you reeeeally want to learn to play or are looking for opponents feel free to send me a message and I'm sure I'd be able to find you a teacher whether it's me or one of our awesome community. See you there!
  3. Welcome back through the Breach and the world of Malifaux that lies beyond it! Another 50ss tournament! There will be prizes to be won, merriment to be had even if - and don't forget - Bad Things Happen! We'll be running a single tournament and casual games over the course of the day; a 50ss for those who have already got themselves up to speed on how to play, and we'll be running three 2.5 rounds, as well as 35ss casual games for those who are still getting their foot through the Breach and into this wonderful game (for those interested, Soulstones (or 'ss') are the equivalent of points for models in other wargames). Learn to play sessions will be available, and some of our awesome community have offered to donate their crews for usage in the 35ss tournament - so if you're interested in the game and want to try out a specific master just message me to let me know! I'll see what we can do for you. If you’re interested in learning to play, just come in on the day and talk to the man in the ‘Henchman’ shirt. Dead Man's Hand will be allowed for this tournament. As there are crews that have models whose cards have been released but no official model available, they may be used without an official model as long as an appropriate proxy is used. Additionally, you may proxy a model so long as you have the official model. This will be a Gaining Grounds Season 0 event. Check out the full event details and book your ticket to it here >> https://hobbymaster.co.nz/events/event/3318
  4. I think that being more specific helps people to understand what they need to keep an eye out for when thinking about using or going against the Keyword. That's a really good point on the abilities thing - it's probably better to change it to Signature Abilities + Actions. The main reason for giving it a format is to make it easier for people to give input and consolidate info about certain things about a Keyword. I don't think you need to go heavily in depth on each mechanic, but actually talking about what they're called helps new players from having to search around on the cards to figure out what everything means. Looking over it, I'm pretty sure the Freikorps are one of the few exceptions to the rule of common Keyword synergy since the only think keeping them together is a few actions (Load up, Rummage through the Trunk, Adaptive Tactics) which probably is enough synergy anyway. Correction on the unbury, it's within 1'' of an enemy model (from Tara's perspective). Base contact is for Tara's models when removing Fast from models to unbury.
  5. Welcome back through the Breach and the world of Malifaux that lies beyond it! With the advent of the 3rd edition of our beloved game we're opening with a 50ss tournament. There will be prizes to be won, merriment to be had even if - and don't forget - Bad Things Happen! We'll be running a single tournament and casual games over the course of the day; a 50ss for those who have already got themselves up to speed on how to play, and we'll be running three 2.5 rounds, as well as 35ss casual games for those who are still getting their foot through the Breach and into this wonderful game (for those interested Soulstones (or 'ss') are the equivalent of points for models in other wargames). Learn to play sessions will be available, and some of our awesome community have offered to donate their crews for usage in the 35ss tournament - so if you're interested in the game and want to try out a specific master let us know! We'll see what we can do for you. If you’re interested in learning to play, just come in on the day and talk to the man in the ‘Henchman’ shirt – he may also be wearing a yellow beanie. Dead Man's Hand will be allowed for this tournament. As there are crews that have models whose cards have been released but no official model available, they may be used without an official model as long as an appropriate proxy is used. Additionally, you may proxy a model so long as you have the official model. Strategies and Schemes for each round have been provided at the bottom of the page. Check out the event and book your ticket to here >> https://hobbymaster.co.nz/events/event/3282
  6. I really like the idea of having some short guides! This is honestly a topic I think is really useful, but I found the formatting a bit weird and it was kinda unfocused. Something quick a dirty I threw together as format could be something like this: Keyword: The Keyword being talked about. Signature ability: The common ability between all the models. Run and Gun for Bandit, Torment for Tormented, etc. Master Rundown: A brief explanation on how the master works/is supposed to be used. Crew Rundown: How the crew supports the master. Strong in (type in specific strategies here) Weak in (type specific strategies here) Advantage against (specific Faction/s) Disadvantage against (specific Faction/s) I think talking about what the Master does is important to the crew, as they are typically the lynchpin of how the crew works - seeing as either the Master supports the crew or the crew supports the Master in some way. For example: "Cowboys in the Weird West" Keyword: Bandit. Signature Ability: Run and Gun - shoot on a Charge. Master Rundown: Parker Barrows is a charismatic leader of Bandits - he tells them where to shoot, where to run, and what to interact with using his Abilities and Actions. His guns set up for a lot of this, with damaging enemies allowing models within LOS to interact at the cost of a card, as well as triggers to drop enemy scheme markers allowing him to direct his gang to move onto that area and shoot. He also converts the opponents resources (soulstones, cards and scheme markers) into Soulstones or cards for his gang through other Actions. Crew Rundown: Most of the Barrows gang have the Run and Gun Ability or an Ability that benefits their Charge, allowing them to maneuver around and set up for Strats and Schemes all while throwing attacks around. Most have an ability to eat scheme markers to gain Fast at the beginning of activation, which makes use of Parker's (and the rest of the gang's) shooting, dropping markers, then pushing them up to them. This incredible maneuverability comes at the cost of having very average defense, so be careful about positioning and letting them into close combat. Strong in ... (I haven't actually given them enough testing lol) Weak in (See above comment) Advantage against Disadvantage against What do people think?
  7. Hi everyone, I'm one of the Henchmen in the local area so if you're interested in playing, want to talk shop or get amongst the local community, feel free to flick me a message! We run a weekly night every Thursday from 5pm-930pm at Hobbymaster Event Centre as well as Sundays from 10am-6pm and I am free to run people through a game during these times through this month of September. We also have a Facebook group for the area, the Auckland Malifaux League. Hobbymaster also has crew Core Boxes and does regular orders to bring in stock so you can just let one of the counter staff or myself know - just ask for Arvin or Stephen. Look forward to seeing you around!
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