I really like the idea of having some short guides! This is honestly a topic I think is really useful, but I found the formatting a bit weird and it was kinda unfocused. Something quick a dirty I threw together as format could be something like this:
Keyword: The Keyword being talked about.
Signature ability: The common ability between all the models. Run and Gun for Bandit, Torment for Tormented, etc.
Master Rundown: A brief explanation on how the master works/is supposed to be used.
Crew Rundown: How the crew supports the master.
Strong in (type in specific strategies here)
Weak in (type specific strategies here)
Advantage against (specific Faction/s)
Disadvantage against (specific Faction/s)
I think talking about what the Master does is important to the crew, as they are typically the lynchpin of how the crew works - seeing as either the Master supports the crew or the crew supports the Master in some way. For example:
"Cowboys in the Weird West"
Keyword: Bandit.
Signature Ability: Run and Gun - shoot on a Charge.
Master Rundown: Parker Barrows is a charismatic leader of Bandits - he tells them where to shoot, where to run, and what to interact with using his Abilities and Actions. His guns set up for a lot of this, with damaging enemies allowing models within LOS to interact at the cost of a card, as well as triggers to drop enemy scheme markers allowing him to direct his gang to move onto that area and shoot. He also converts the opponents resources (soulstones, cards and scheme markers) into Soulstones or cards for his gang through other Actions.
Crew Rundown: Most of the Barrows gang have the Run and Gun Ability or an Ability that benefits their Charge, allowing them to maneuver around and set up for Strats and Schemes all while throwing attacks around. Most have an ability to eat scheme markers to gain Fast at the beginning of activation, which makes use of Parker's (and the rest of the gang's) shooting, dropping markers, then pushing them up to them. This incredible maneuverability comes at the cost of having very average defense, so be careful about positioning and letting them into close combat.
Strong in ... (I haven't actually given them enough testing lol)
Weak in (See above comment)
Advantage against
Disadvantage against
What do people think?