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NAX3011

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Everything posted by NAX3011

  1. Hi Guys, For a while now I played Parker and his Bandits and got really hooked into that high noon shooty western theme. So I ordered Perdita, all her Keyword models, Effigy, Emissary, Rider, Guild Steward, Domador de Cadavres, Rifleman, Austringers, Pathfinder and Cornelius Basse. Now my question is what does a common list look likem What models are autotakes, what models are situational? (looking at you Papa Loco) What upgrades are another autotake (LLC on Perdita?) What is a healthy SS Cache to start a game with? Usually I use 5-6 with Parker, but he and his crew generates them very good. Perdita and her crew seems the same like Parker is, but more glasscannon. Thank you!
  2. Cornelius Basse Bernadette Basse Jonathan Reichart (10) Lead-Lined Coat Brutal Effigy (4) Pale Rider (11) Austringer (7) Pathfinder (6) Frontiersman (5) I like to test this. Having in start of t3 rider and emissary. Before t3 effigy is doing some schemes.
  3. In that case you could remove a friendly or enemy schememarker. Does not matter.
  4. Wokou Raiders are good against 1vs1 melee. Or 1vs2, but a bit expensive with 8SS IMO. Benny is a Trap. Never used and never will use him he's bringing nothing to your parker crew. Dead Outlaws are funny, but squishy with 4def.
  5. Yeah its confusing. Sometimes they say friendly or enemy as you like.
  6. It was just a situation in wich the Rider does not work. I won't include him every time. He is not weak, but in turn 1 and 2 he's a bit meh...in turn 3 he is great. IMO for 11SS he lacks in the ability to use SS to protect himself, but just my opinion.
  7. He's far too easy too counter. I saw a Deadie die in T1 from 1 Seamus shot. Pretty nasty. I will try to OOK hire a Domandor de Cadavres or a Rifleman.
  8. 🤣🤣🤣🤣🤣🤣🤣 nice one. I came up against Basse last week with Parker. I played against a girl in our local community to train her for our local tournament a week ago. Before the "trainee-game" I read the other ones Crew and was hooked....I shot Basse from the Board but my opponent(ess) made some bad,bad desicions and had bad flips and hands too. Basse + Jon are really really frightening and Paul Crockett is very nice with Jon because of his mask trigger (coordinated attack) I don't know why all guys are hooked on that Pale Rider thing, he's good but a 11 SS model Enforcer that needs 3 rounds to Ram(p) up is a bit situational IMO. "Ride with me" okay, but you could deploy Jon and all others 8" further you won't need that rwm-ability.
  9. Doppleganger may be to copy some spells with a 7stat of Cerberus, Cojo, Myranda or some other beasts. Emissray isnt worth in Marcus.
  10. Chaingang lets you move a model 3" and the Gunslinger too.
  11. 2 is a way too much IMO. 1 with wanted criminal is okay I think. True I don't know how he plays, but his statement red as you never walk...period!" And thats not true.
  12. I tried today switching Gunslinger with Midnight Stalker, because Ruins was in Schemepool. It worked good but sometimes I missed the chainganging.
  13. It could be disgused not sure about. Sure its correct what you are saying about the upgrafe, but your statement of you never move is just wrong. Sry.
  14. Maybe something does not generate actions from charging. 2 gremlins in a guillie siut, Jonathan Reichart for example.
  15. Ah...what..and how does your dudes creep along? Just chainganging and raiding
  16. I just red the rules again and it says that triggers that does not specify when they happening they happen after succeeding, so IMO thist has a huge impact in the Deftrigger of the Gunslinger and maybe he needs the Wanted Criminal Upgrade to use some SS to get the Mask. His def trigger happens if he wins the duel + has a mask against the attack he resolves. Not easy to achieve. This puts him into another light for me.
  17. Gunslinger against Ophelia, Perdita, Basse, Seamus seems good. I don't know what to do with Pride. First turn I activate him after Gunslinger, Bandidio, Mad Dog and give him stunned for another SS. Do his 0 action (wich counts now as a 1action) and try to get the trigger to place a Schememarker. After that I take a walk action for a better position. The Schememarker is for a Gunslinger, Badidio or Mad Dog to get fast in Turn 2.
  18. Jonathan seems a bit overloaded with abilities for the opponent. I'm really afraid facing him.
  19. Dont forget Sue got a Fist full of Scrip too. This was often very useful for Ruins or Leyline. Are you Guys useing 1 or 2 Gunslingers if ypu switch Sue out? My common List with a good success was Parker Doc Mad Dog Brackett Sue Gunslinger Bandido Prospector Emissary
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