Managed two smaller 25SS games at the LGS, part of a demo of the 3rd edition rules.
Game 1: Deployment Corners, Strategy Turf War
My Team: Perdita, Enslaved Nephilim, Nino, Santiago, Monster Hunter, Pistolero De Latigo
Schemes: Deliver a Message, Outflank
Their Team: Seamus, Copycat Killer, Madame Sybelle, Rotten Belle, Rotten Belle, Rotten Belle
Schemes: Deliver a Message, Breakthrough
Result: Draw (4-4) (I can do math, really)
Nearly took out Seamus with Nino on my first activation, but he survived with 1 hp which was lucky for my Deliver a Message scheme. We both managed to Deliver a Message (a Rotten Belle onto Perdita, Santiago on Seamus), and each had 2 VP from the Turf War at the end of the game.
Game 2: Deployment: Flank, Strategy Turf War
My Team: Perdita + Lead-lined Coat, Enslaved Nephilim, Nino, Santiago, Papa Loco, 1 SS Schemes: Breakthrough, Vendetta (Santiago on Mad Dog Brackett)
Their Team: Parker Burrows, Doc Mitchell, Mad Dog Brackett, Bandido, Bandido, Bandido, 1 SS Schemes: Harness the Ley Line, Breakthrough
Result: I conceded at the end of Turn 3.
Whhhhhhat a blood-bath. My opponent seemed to have the cards when needed, and between Mad Dog and Parker, the Family just got mowed down. Meanwhile, my return fire seemed to fizzle out. I conceded when I'd lost Nino, Santiago, the Nephilim, and was about to lose Papa Loco ... I did score 1 VP on the Vendetta at least, and 1 VP from Turf War, but couldn't stop them from scoring the Ley Line, and getting another +2 VP on the turf war.
Still fun, though. The Family can be pretty maneuverable, I found... but when you can't flip higher than a 6, what can you do.