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Popedarpa

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  1. I'm not sure how Peacekeeper can be considered mediocre damage. For the sake of the argument I'll assume you're only talking about Peacekeeper outside of an augmented crew where his output is reliably going to be somewhere between 2 attacks at stat 6 min 3 from 10" away or 1 gunshot plus 2 melee attacks from 9" away for a minimum of 6 to 8 points. At 10 stones this is pretty much above average not only in faction but across factions without any supporting models involved. Add the ability to deny scheme markers on top of that and it is a perfectly acceptable melee piece with some added utility when you need it. Phiona will never do this much damage, and I hire her for very different reasons than I would hire a peacekeeper. The pale rider is far more mobile, and it's damage is consistent, but it suffers much more against models with HTW, cover, concealment, or really any instance where guns aren't effective. Additionally it's effectiveness drops considerably if you ever have to spend fate tokens on anything but it's bonus action. I don't think those models are fair comparisons because they do very different things than a peacekeeper. This model doesn't have a home right now, and it's not because they're bad at healing, but because they don't synergize with any of their front of card abilities well in addition to those abilities not having a great home in current GG. Restraints will be an awesome ability if they ever add anything like extraction or guard the stash. If they could reliably give out staggered this model would have a good home in such an environment. I wouldn't mind seeing them get something akin to hunting partner, which seems to be the functional version of constriction. I agree, LJ is pretty much fine right now. If I really wanted to buff her I think adding Siphon Power/Price of Progress is the correct change tp leverage the fact that she needs suits that aren't baked in and the healing/necromancer subtheme in the crew. Agree this ability is really gimmicky and I don't see a reason to use it over the reliable crumble away alternative. I agree this model has problems but I have hired it before, mostly for cheese in PE. It's back of card seems pretty barren for most 8ss models and it seems to have a unique identity on the front of its card. The only thing I would probably change would be adding triggers or a bonus action other than shrug off, which seems out of place. I don't think death marshals need to be touched, they function well in their current niche and would be very powerful in GG's where holding territory is necessary. counting as a model for strategies and schemes is pretty valuable for free models, and there are very limited ways in which your opponent can gain value from this in the current GG so I don't know why you think this is a downside. It might not be the most powerful totem but as you mention it gives you resources and acts as a roadblock for your opponent. The only complaint I have with the model is that it is very slow in a crew of fast models. Queller looks like a sweet model until you run into the no engagement range but only ranged attacks wrinkle. I agree adding gunfighter or some mediocre 0" melee attack would help this model out. Startle is a pretty powerful bonus though, not sure if you're putting it down or not in your analysis. Purifying flame is one of the best scheme runners in guild. I don't know how you think adding insignificant could possibly be a buff to an incorporeal model with a bonus action movement. it also serves as the thing you can summon off of literally any model in your opponents crew if it dies. This model is perfect and I wouldn't change a single thing about him. I like Dita but need to play her a bit more to get a feel of any changes I would make. In general I agree she's pretty much fine. I like PDL a lot, they made every list I played with Perdita and felt good. 20" of movement on a 4 SS model is great value I'll refrain from commenting too much on Basse since I've only seen him on the table once. Hopefully that changes with his new stuff. 3/4/6 on a stat 7 against movement that ignores concealing is pretty nuts, you may want to reconsider how much damage this actually is when you have the ability to reposition multiple enemy models in the same activation. Under these proposed changes Basse could easily do 18-22 damage in one activation with 1 focus. I agree this model seems to have an identity crisis. I think they need to pick an aspect for him to actually pursue if they make changes to this model. Neither of these changes break the model but I don't feel like they add a lot of flavor to the model either. I'd prefer something that gives a more obvious reason to bring the model. Agree to disagree on the usefulness of the triggers on issue command, as for hidden sniper I feel like the ability sits appropriately on the card as a tool to use if you need it, not as something you brought the model for. I don't particularly like any of these changes, make hidden sniper too good and you lose the identity of the card. I agree he dies a little too easily but I haven't played much Lucius post nerf. I see these guys taken with reasonable frequency. They help you unpack well in combination with other models and offer easy marker removal. Not to mention how useful draw out secrets is as a trigger. Can't help you much if you aren't finding a use for them but they have a good variety of things they do. I won't pretend my designer brain is perfect either, I'd prefer to leave designing to designers.
  2. You've got way too many hot takes on here for me to reply to all of them. In general I think you're pretty much misevaluating most of the models you suggest changes to. The only takes I can agree with are on orderlies quellerd and recruiters needing some help.
  3. I'll be happy to stick on it and be challenged until we get all the models.
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