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Regelridderen

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Everything posted by Regelridderen

  1. Okay. Since this would be my first time giving Seamus a spin, I thought, I’d just make one list to the three games, just to build familiarity, something like this : Redchapel Represents II (Resurrectionist) Size: 50 - Pool: 5 Leader: Seamus The Whisper Totem(s): Copycat Killer Hires: Dead Doxy Grave Spirit's Touch Dead Doxy 2 Grave Spirit's Touch Avatar of Dread Archie Nurse References: Mindless Zombie
  2. What’s your amazing warstories of the Neverborn. I just had a great moment in the weekend. Kade Lures in Rusty Alice with a Crow, uses the Slow to push her down a Hill into hazardous terrain for 2x1 damage. Then proceeds to stab her with his knivs and two coordinated attacks from the Teddy behind him, finally healing them both for 2 points. Six actions, a ton of damage and four health healed from a simple Enforcer.
  3. I’m going into a tournament next weekend, and rather than reaching for my usual Neverborn, I was thinking of inviting solo Seamus and finally try him out. The schemes and strats are this - and any advice is welcome : - Close & Personal: Standard Deployment Reckoning 5-Dig their graves 6-Hold up their forces 7-Take prisoner 10-Assassinate 13-Vendetta - Schemy: Corner deployment Plant Explosives 1-Detonate charges 2-Breakthrough 8-Power ritual 11-Deliver a message 12-Claim jump - Showdown: Flank deployment Turf War 3-Harness the leyline 4-Search the ruins 9-Outflank 10-Assassinate 11-Deliver a message
  4. The walls were climbable, so it was just 2” of movement. But with the river itself being severe, you spent at least 1 action and one health, just getting out. And when a model landed in the river, I concentrated my fire on it, so it’d end up killing itself trying to do something - Mad Dog had to waste an entire activation on just regenerating in the hope, that he could leave the next turn.
  5. It got to be a bad beating, but so many things could have turned it. If Alice hadn’t black jokered against Teddy, he would have died etc., so the result was pretty one-sided, but it wasn’t a walk in the park. But definitely the terrain was deciding. A simple stun to push for 1 Fall damage and 1 hazardous damage, and then have that model stuck in severe hazardous terrain was nasty. - Sadly squidboy only made it to T2, where the cowardly Sue shot him in the back. But he managed to push Mad Dog into the River of Death, that he never got out of, so he got a long boiling revenge.
  6. So I just said goodbye to Parker Barrows, here’s how it went : Strat : Idols Deployment : Wedge Schemes : Breakthrough, Harness, Outflank, Search, Hold forces. Terrain : See image, as I’ll be describing the battle from that perspective, forest were concealing, the rivers were hazardous and severe, and everything else was concealing/cover. The river Banks Pandora crew deployed on the left side (image) : Pandora, Poltergeist, Coppelius, Candy, poised to go for the center with a Sorrow hidden on the tip of deployment in the river. Kade, Teddy and another Sorrow were positioned to go across the far bridge. Parker crew deployed left : Parker, Doc, Mad Dog, Sue, Rusty Alice, Emissary, Malifaux Child and a Bandidos. TURN 1 The idol landed in the center, but both sides shuffled on their feet, cautiously approaching, focusing etc. A Bandidos ran to the far bridge and dumped a scheme marker behind the container, while Kade and the two sorrows congregated on the other side. Teddy managed to scale the container to engage the bandit, but he couldn’t land a blow. Alice took up position on the river bank to cover the center and far bridge with her nasty gun. Then suddenly hell broke lose on the near side, as Mad Dog blasted poor Coppelius down to 1 health. Pandora ran to his aid, while pushing Candy towards the center and give her a mask, but spent too much time moving, so couldn’t deal much damage to mad dog. So also closed in on that flank, and a tough fight were brewing. Parker unleashed a few shells at Candy, Finally Candy got to do her thing, she Glimpsed the Emissary, and her built-in mask teleported her to be a nuisance to doc, Alice and the Emissary. Score 0 - 0 TURN 2 I cheated initiative to save Coppelius - luckily, this dropped the idol to the far edge - Octoface charged Mad Dog, landed severe damage and pushed the poor guy into the river. He then darted back past Pandora to lick his wounds, but Sue came in and shot him dead in the back, before lighting up Pandora in the ring of fire. Pandora then brought Mad Dog to his knees in depression, but a Black joker saved his life, but she managed to push Sue into the river as well. While the Poltergeist came in to Support her. Mad Dog himself gave up his activations, and just regenerate a single wound. Teddy ate the Bandidos and moved further up the bridge, where Rusty Alice started pelting him with bullets using a Malifaux Child for Meat shield. Luckily Kade could move up to him, use Where’s Teddy to heal, and get in front of the bear, so he could get Alice in T3. A Sorrow jumped into the river and through the idol 3” up, putting it to one wound, and set up for Outflank. The other Sorrow moved towards the center idol. Score 1 - 0 TURN 3 The idol landed on the near edge. Pandora killed Mad Dog, turned her attention to Parker, with a high crow in hand, she Self Loathed his Stick ‘em up!, gave him slow and pushed him into the river. Meanwhile Sue got out of the river, he reached the idol with a charge and shot the Poltergeist down to 2 health. The Poltergeist charged him back, hit him a couple of times and pushed him back in the river, killing Sue and scoring Outflank. On the far side, Alice blasted at Teddy, but luckily missed on the final shot, this made Kade mad, he Lured Alice in gave her Slow to throw her in the river, then managed to flip two high masks when attacking her, giving Teddy two free coordinated attacks - she barely survived, then Kade healed up Teddy and himself, before Teddy ate Alice, but fluffed hitting the child. The Sorrow in the center threw the idol, which made Parker mad, and blew its depressed energy apart. Score 3 - 0 TURN 4 The idol landed in the center. Poor Parker, Pandora hit him with 3 Self Loathing Stick ‘em Up, draining his hand (this was of course a mistake, since SEU can only hit the same target once) while replenishing my own. Kade then lured him through the hazardous river, where the poor bandit died. The Doc saw his chance and killed off the Poltergeist, denying me a chance to toss the idol. Teddy ate the child and got across the bridge, where Candy threw a Temper Tantrum pushing the Emissary right into Teddy’s eager claws, and then moved back towards the centre for the waiting idol. Score 3 - 0 TURN 5 With only the Doc and the engaged Emissary left vs Pandora, Candy, Teddy, Kade and a Sorrow, we skipped the turn and just determined what would happen, Kade would scheme for Harness, so would Pandora while taking up Outflank position, while the final Sorrow would then score Harness and Candy would chuck a third idol. Final Score 6 - 0 SUMMARY A great game, I owe my victory to 2” pushes into severe and hazardous terrain from Ht2, which took a big toll on my opponent, both damagewise but more importantly, the cost to his mobility was the deciding factor, giving me control of positioning. The synergy between Kade and Teddy was amazing, the heals, the place’ing tricks, and not to mention the epic coordinated attack lure on Rusty Alice. I was a bit at odds, whether I should dump a Sorrow for Iggy, and if I should have used the rider instead of Coppelius, but with the terrain, I think I chose right. Iggy because my opponent never achieved scheming, and Coppelius because dumping Mad Dog in the river through a wrench in my opponents strategy, and if I had been a little smarter he could have continued being nasty. My Sorrows are usually fairly resilient from leeching life, but Corrupted idols is tough on them, but the terrain made them amazing for this game.
  7. That’s funny. I was thinking that of the rider. As C has Terrifying and a decent chance of healing through WP checks. Which also means, he is better prepared for flipping idols.
  8. Its gonna be an uphill battle, but I am more positive than vs Shtook. The Parker crew haven’t got great condition removal and WP defenses, and looks to be fairly reliant on triggers. So Stun and Terrifying looks to be fine tools against them. Biggest problem is, there is no way in hell, that I can outscheme them, so I’ll need to stomp them good before scoring. I was thinking something like this : Pandora, Poltergeist, Candy, Coppelius, Miss Ery, Baby Kade, 2 x Sorrows, 5 Stones. Coppelius / Candy can deny the Bandits Fast / give Slow. Kade and Teddy can do their thing and run fairly Independent. Coppelius and Teddy should be able to weather the worst of the damage the bandits can throw at them. Supported by the mobility of Sorrows and the girls Self Loathing. While both Coppelius and the Poltergeist have great anti-scheming abilities. Schemewise, I think, my crew is too killy to Hold their forces, and Outflank is the only other scheme that doesn’t require scheme markers. Since my crew is fairly slow, I want to avoid having to go to the other half, so Breakthrough and Search the ruinsmight not be such a great idea, leaving me with Harness the Ley Line. So Harness and Outflank would be my schemes. That is, at least for now... I’m also looking at models like Carver, Rider, Hinamatsu and Inhuman Reflexes, and I kinds miss them - Note : I’m not much for proxies, and I have nothing but nightmares and woes to choose from (+Hinamatsu and the rider).
  9. The entire game has been streamlined to give every Master a unique feel and crew. So basically everything is ‘useful’. Rather than asking, what’s ‘useful’, you should ask yourself, what kind of game, do I want to play, and the forum whether there’s any Masters to suit your wants. Or better yet, buy some really cool models, paint them up and have fun.
  10. So up next will be Parker Barrows in the same Strat/Scheme as Von Shtook. Feels like another bad matchup, very schemey game vs a very shooty and schemey crew. It’ll be a hoot.
  11. I learned this in a game, where the opponent simply refused to fail a WP duel until late turn 3. Then suddenly things escalated.
  12. Kade had Inhuman Reflexes (Pandora had Eldritch Might, neither of the upgrades came to use). He was more concerned with securing the first idol with the Valedictorian, so there never was an alpha strike, and they ended up on completely opposite flanks. There was something nice about Kade/Teddy in Idols; the instans healing from Where’s Teddy allowed them to go off on their own and toss idols, and the massive threat they pose is a real deterrent. I was quite at odds about taking Candy in the first place for those reasons, but Corrupted Innocense and Temper Tantrum is great, and she gave Serena a lot of extra speed, but she definitely wasn’t having the impact she usually does, and as my opponent was more concerned with Carver, she wasn’t the resource drain that she excels at. I would initially have included Coppelius in her place, but I forgot packing the model. Coppelius would have excelled against all the scheming, and with the three other nightmares and his speed - and having a third min3 beater.
  13. The crew runs like a well-oiled machine. The card draw is insane, and the speed even more so. A really powerful crew. If I should say anything negative, it seems a little too straightforward. But maybe its different on the other side of the board.
  14. His totem has a tome trigger on his already nasty poison vial attack, allowing him to drop a scheme marker. An insignificant model with an 8” shockwave capable of dropping scheme markers. Its SO good.
  15. I just had Candy stun Pandora today for her On Your Heels trigger and get her into a good position. Stun is of course never a positive, but to some models it is less of a detriment, than others. And Candy is such a central model to the Woe crew that it is a worth considering.
  16. So I finally met von Schmuck, and got a good beating from a great game. Corrupted Idols P2 vs VS3 Wedge Breakthrough P0 vs VS2 Harness the Ley Line VS1 Search the Ruins Outflank P2 Shtook, Totem, Valedictorian, 2 Undergraduates, 2 Necropunks and Arrrrchie! Pandora, Poltergeist, Carver, Candy, Serena, Miss Ery and Baby Kade TURN 1 Shtook placed the idol to the edge of my left flank. And the brunt of our forces marched that way, one of his necropunks reached the idol, but didn’t toss it. Terrain forced Teddy and Kade to go right, where a necropunk headed as well. Arrrchie went last and lonely towards the center. Blows were exchanged as a teleporting undergraduate engaged the Poltergeist, pushed it to my table edge and through a combination of Black Jokers they exchanged blows until turn 5. One funny trick I tried out; realizing Candy’d been left too far behind, I used Glimpse of Insanity to stun Pandora and use the mask trigger for an 8” to get some extra speed. Pandora would be first to activate next, and I rarely get to use her triggers anyway. TURN 2 I hit iniative with a 13 of crows and suddenly an idol appeared on the right edge giving Teddy and Kade a new purpose, they were overtaken by a necropunk, who tossed it to my half, before Kade and Teddy tore him apart, but could only put it back on the centerline. At the other flank the necropunk tossed the other idol and dumped a scheme marker, while the Valedictorian and Carver began a protracted duel. Supported by Shtook the 2nd undergraduate Pandora, Serena and Candy. Arrrchie! Found himself all alone in the middle and the numbskull dumped two scheme markers on the centerline. So at the end of the round Shtook took two points from Harness and Idols. TURN 3 I flipped another 13 of crows for initiative, forcing my opponent to cheat the red joker, if Kade and Teddy shouldn’t just sit on it. The random suit then placed the idol right between Teddy/Kade and Arrrchie! building up for a monstrous duel. Arrrchie! Went first and chugged the idol into my half, I cursed, but in return I sent Teddy in his face, but didn’t hit “Curses!”. Kade chugged the Idol on the right edge into Shtooks half (and had himself and Teddy healed via *Where’s my Teddy*, before Teddy took on Arrrchie. On the other side, things were going bad for the Carver, but Pandora, Candy and Serena managed to deal with the undergraduate and necropunk, and Pandora moved into position to secure Outflank and more importantly protect Carver via mood swings. So Shtook took another point from Idols, and I took my first. While his Totem schemed for Breakthrough and Kade and Pandora took Outflank. TURN 4 Another Idol hit the center and was left for Von Shtook and his Totem, I cursed, and got distracted, and before I knew it, the Valedictorian was flipping for Terrifying against Carver, and I complete forgot Mood Swings and your friendly neighbourhood scarecrow went down and a student of Steel appeared in his stead “Curses! Foiled again!”. But in return Teddy ripped Arrrchie! in half. While Kade was tethered to the edge to secure Outflank. In the middle Von Shtook tossed the idol to my half, and on the left flank, Pandora, Serena and Candy bled the Valedictorian for stones, but only managed to bring him to 1 life. And were still unable to secure the icon. So Shtook took his third idol point. TURN 5 Initiative was a funny thing, I flipped and won, but my 13 ram would place it right in Von Shtooks lap. My opponent cheated a 10 of masks to foil my attempts to cheat for a better position, so I cheated to lose, so my opponents mask placed the idol right behind Teddy. Instead Von Shtook and the totem secured breakthrough. While the Poltergeist finally managed to kill the undergraduate - before he would teleport out and steal Teddy’s Idol. Teddy took the idol and tossed it back into shtooks half, foiling any dreams of scoring a fourth strategy point and earning my second. On the left flank Pandora’s Mood Swing returned with a vengeance foiling the Student of Steels chance to heal the undergraduate and forcing the undergraduate to activate - with 1 life, right next to Candy. So in the end, Shtook secured breakthrough, while I got my second point for Outflank and Idols FINAL SCORE 4 - 6 A great game vs a nasty and mobile crew.
  17. Game ended now, thanks for all your responses. It was a tight loss 4 - 6. Shtook took 3 idol points, 1 from Ley Lines and two from Breakthrough. Pandora took 2 Idol points, 2 from Outflank and 0 from Breakthrough. A good tight game.
  18. So no real weaknesses in the VS crew. Nothing to exploit?
  19. My Pandora has taken up a challenge from Von Shtook in : Corrupted Idols – Wedge Deployment Breakthrough, Harness Ley Line, Search the Ruins, Hold up their Forces, Outflank Since it's my first time vs Transmortis, I'd love a few pointers in countering him, and what to expect? Thanks
  20. I just realized that the Bandersnatch is a nightmare that you’ll want buried, and this boosts the Dreamers batting potential. Generally, I’d prefer the Dreamer to do anything, but swinging his bat around though.
  21. I fear Execute triggers will be overrated vs. Transmortis. It looks to have plenty of card draw. Of course, if you don’t hit him for his cards, he’ll only stand to gain even more.
  22. @Maniacal_cackle Sadly there is no choice of crew, as its a fixed Master league. I was thinking, to go heavy on WP defences. Try out the Aversions to thwart the alpha strike, and focus on Terrifying enforcers etc.
  23. My next opponent will take Von Schmuck into : Corrupted Idols Wedge Breakthrough Harness the Ley Line Search the Ruins Outflank Advice is welcome, as it’ll be my first time facing Transmortis, and I will of course be bringing Lady P into a setup, that really doesn’t look to favor her.
  24. Strategies are just one aspect of the game. Another is the 5 Schemes, and the tech you need to accomplish those. Another is your opponent. What works against Wong doesn’t work against the Victorias. You need to take those things into account, when you choose your crew. Luckily the Dreamer is fairly versatile in the minions he can summon. So you can shore up for your shortcomings. But the good choices for henchmen and enforcers only show themselves through practice 😊 I suggest, you get some games in, choose what models, you want to learn to use, during those games, and rotate once you get the hang of it. Don’t play to win, play to learn, so you learn to win consistently.
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