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GrumpyGrandpa

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  1. Hello all I’m a long-time forum stalker, and figured I’d finally join the community. I’ve recently purchased the Zipp crew box, and I’ve since then had quite a few games, but I really struggle to get him right. Frequently, I find that my crew (Zipp included) gets absolutely wrecked by my opponents, and I can’t really keep up. Now, our local meta are all based on previous 40k players, so people often pick extremely offensive lists. While this should mean that they’d theoretically struggle more on the scheme-side of things, they normally just obliterate me before it becomes a problem. It also doesn’t help that they are quite respectable players (especially compared to me). I usually run Zipp when schemes such as Undercover Entourage or Tail ‘em is in the pool, but I’ve gotten the impression that Zipp is somewhat good in almost all schemes? I normally face Arcanist, Guild, Neverborn. I often pick: Zipp – The Gift of Gab, Hovering Airship, Stilts / Dirty Cheater Earl The First Mate – Treasure Map, Where the Captain Can’t See (If it is a very scheme-marker heavy pool) Burt – Dirty Cheater (Almost always) Iron Skeeter - Poorly Handled Explosives (Often tries to get Burt in there, and give him Fast too) Francois – Stilts (If Zipp doesn’t have it) 2-3 Stuffed Piglets (For activation control + general nuisances) Other than this, I choose depending on the scheme pool (ie. Gracie for Extraction and so forth) Are there any general tips / playstyles that I should maybe be aware of? I’ve tried my best to read through this entire thread, and memorize any general comments, but maybe there is some other tricks that people are using? I’ve also noted that @Joel is joining the Schemes and Stones podcast, and I cannot wait for the episode.
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