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Le gob

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Posts posted by Le gob

  1. How does the Drink blood trigger work in interaction with armor, soulstones, or other abilities mitigating damages.

    If I flip 3 damages against an opponent with armor +1, do I heal 2 or 3 ?

    Same question if he prevents 2 damage with a soulstone, do I heal 1 or 3 ?

  2. I only have 2 games with Titania and one of them was during the beta, but from my experience, I mostly share @melkore's point of view. 

    Walgeist are too slow, and I don't bring them unless there are huge parts of severe terrain like forests or ponds on the board. The knights are just way better for +1SS.

    I had the same experience with the Rougarou, both times it got gunned down before it could do anything.

    Bultungin would be good if only they had some defensive abilities, but are really too squishy.

    I tried killjoy, but wasn't keen on how it works.

    So, I'm left with:

    Titania, seems like a good master.

    Aeslin, circumpstancial, can be good, can be bad

    Groar, doesn't do much until it replaces something else.

    The knights, good tarpits, but they won't score you any points.

    And that's a bit short to make a decent team. No beaters, no scheme runners, you have to look for them OOK or in versatile.

     

    I'm not experienced in M3E and might have missed some important interactions in the team, but to me it got a feeling of: I play Titania and some random OOK/versatile dudes instead of Titania and her crew.

  3. Some changes made in M3E are interesting and in my opinion would benefite to translate inte the RPG.

    To name a few: charges in 1 action, and the new conditions instead of the old ones.

     

    Is there an update scheduled to get the RPG more in line with the new M3E rules?

    I'm aware this would need to make changes in a lot of character classes, so maybe a new edition?

  4. M3E has become a counterpick game to be efficient.
    So, from a neverborn perspective, assuming you already declared your boss, what would you pick to counter declared 10T teams?
    Shenlong ?
    Yan lo ?
    Misaki ?
    Youkio ? 
    Mei feng ?
    Mac cabe ?
    Lynch ?
    Asami ?

  5. Replace rules, part 3:

    If the original model had any Conditions or
    Tokens, the new model gains those Conditions
    at the same value (if any) and all Tokens. Any
    Summon Upgrades Attached to the original
    model are Attached to the new model; all other
    Upgrades Attached to the original model are
    removed from the game.

  6. 37 minutes ago, Kapten said:

    Do not agree, but everyone to their taste. It gives you the potential to get a 2nd lure off on the same model turn 1, if paired with Vaselisa. And htk armour 1 (which all effs have) is great together with Vaselisas heal.

    So what you say is this model works if you bring vasilisa. Ok.

    But I don't like that you have to bring another model, more so with a strong keyword affinity, to make it work.

    • Agree 1
  7. I'm quite happy with the state of the NB models at the end of the beta, nerver the less, I think there is still a few models in a terrible spot.

    - Mysterious effigy: This model has nothing which makes me want to put it on a table. The actions are bad or start too low to be of any use and the aura is useless.

    - Corrupted hounds are the worst. I know they only cost 3SS and I can't ask much of it, but I don't see any reason to hire one. Die when you look at them, no interesting abilities, for me that's a no go.

    - Terror tot (thanks for bringing the name back): You need them for the grow mechanic and ... that's about it.

    - Grootslang. Even if the model has some situational usefulness, I still don't think it's enough for 8SS. Bad stats, no defensive abilities, ok attacks, situational trick. An 8SS, size 4 model should be impressive, it's not.

     

    Do you agree ? Did I miss some still terrible models in NB?

    • Agree 4
  8. 16 hours ago, Saduhem said:

    Special mention: Has anyone seen a corrupted hound wandering about? Are people using these things?

    I tried to play two in a match at the begining of the beta, they got deleted both in one activation, never used again.
    I don't think there are any reason to bring them on the table.

    They would be worth if they had an ability to dig up corpses.

    • Agree 3
  9. On 1/28/2019 at 5:48 PM, Thatguy said:

    Maybe something like:

    :maskOurs:  Put a scheme marker in base contact with a corpse marker placed by this action then move the corpse marker.

    I find the flavour wonderful, but why not simply replace the corpse by a scheme marker at the end of the action?

    • Agree 1
  10. I don't get the huge Fly with me nerf.

    The nephilims used to be mobile beaters. Now that Ride with me got replaced by fly with me, it's a (1) action and doesn't allow either model to disengage.

    That's a huge nerf, too much in my opinon as it leaves most Nephilims only with a very situational :ToS-Fast: action and a lot of mobility loss. 

    They should at least have gained a new :ToS-Fast: action to compensate or have had a SS cost reduction as they have lost a "free" movement during the turn.

    In my opinion, this nerf puts the Nephilims back on my "not worth putting on the table" drawer.

  11. In our games, we were many to take some crafting skills so much that everything was accessible for a ridiculously low price.

    So it felt unbalanced and too easy, even after we houseruled it to half price insetead of 1/4.

  12. Quote

    Also, what does it mean that some masters are struggling in a given meta?

    If you get the stats from 1 meta, it won't tell you much, but if you see it's always the same masters wining/loosing, you'll start to get some intel on where some balance is needed.

    Quote

    Were the Sandeep's, Pandora, etc. players good before?

    Our meta isn't too competitive, most games are for fun, our 10T player refrains on playing Yasunori, our Gremelin player on playing Zipp as they'd rather have fun than crushing the opponent.
    I play Pandora, and I'm far away to be a good player, I'm average. Same goes for the Sandeep player, but he surely wins most his Sandeep games and not so much with his other masters.
    Our only players who try hard to win, only bringing competitive crews are the arcanist and one of the outcast player.

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