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Ghoul

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Posts posted by Ghoul

  1. After closer investigation we have found the answer to the question 

    Thought this was absurd and it was.

    for anyone else looking or curious it is Beta rules page 11 last paragraph in “after succeeding”

     

     

    • Like 1
  2. Hello all!

    I had my first game of M3E Beta today. All in all we had a blast. A question came up regarding triggers and their application. We were particularly interested in “quick reflexes”. In one action my buddy was able (due to lucky flips and cheating) to get nearly 7 shots off a single action.

    Is this possible? Can free attacks generated off of triggers generate more free attacks by triggering the same trigger?

    we skimmed the rules and didn’t see anything to the contrary. I am hoping there is a limit because an experience like this could put people off the game.

    I know this is improbable but I’m proof tonight that it can happen.

    thanks and sorry if this question 

    A: doesn’t belong here and...

    B: has already been asked 

  3. 11 hours ago, SAYNE said:

    So turn 1 I've found that I like to keep the Karkinoi back and bulk them. They go in on opportunities since they're your shock troops, they should be kept safe. They should go first and shoot for as many eggs as you can make to eat. If you can get all three, perfect! If you can only get one, make sure it goes to Stormy.

    Good stuff! Makes sense as Storm sirens gloried lure (can’t remember actual name) and the dangerous tide pools are too legit not to have early. 

    How are you all protecting stormy from Margaret belle? I feel like the horde really struggles with her as our lack of shooting with current releases is atrocious.

    any tips and tricks to prevent death via rapier wit?

  4. On 1/4/2019 at 11:09 AM, cbtb11235813 said:

    Summoned units also come in with a single full fireteam instead of the full unit

    Very important to remember! I made this mistake when I first started. I knew it felt too good to be true even when I was losing. Haha 

    on another note, anyone else buy heavy rains turn 1? I have in the last few games and have not regretted it.

  5. 1 hour ago, Thisendup said:

    Claiming objectives with Endless numbered eggs

    Sadly models that are summoned are unable to claim objectives that turn just like @cbtb11235813 said.

    I know it’s not tactics persay but something else for newer players to remember:

    Summoned models come back flipped from glory (much to my dismay)per summoning rules. Just thought I’d throw this out there as it was something I overlooked at first. 

  6. advance, eat, repeat. That is what I’ve been trying to do. I Played 2 games back to back against 2 different KE players. The damage was brutal to say the least. (Especially the South Wales guys). My only salvation that particular game was oddly enough that they were too good at killing my things. We were playing set traps,so I was able to come back with skulkers in his backfield and start placing next turn.

    13 hours ago, Pergli said:

    Using focus effort turn 1 sounds great on paper but if you're up against KE or Aby, you're going to get shot to death if you aren't advancing forward. 

    I know there is already another thread about this but the damage these factions put out is gnarly.(seemingly when compared to ours). My karkanoi connected infiltrators turn 1 and they lived for all 5 rounds as well. Maybe I just flip cards like burnt pancakes but I could not kill the buggers 

     

  7. When I see food I eat it.

    All joking aside, I am now a few games in with the hordes. I’ve only played 1 commander (siren) and the starter set with a few assets to taste for 25 script games. After playing I was left wondering, “Am I devouring enough?”

    my question to my fellow Sea Kings is this... How aggressively are you snacking?

    should I for example, activate karkanoi with focused effort. Eat a fire team, go to glory spawn egg with next one, regenerating segments last one? Of course take the reinforcement token from focused effort. This obviously requires flipping right cards but could be quite good.

    or is it better to bide my time on egg clutches? Furthermore in the case of clutches, would it be viable to bring a few tasty eggs to the party on army construction? Bring it back next turn anywhere with one tactics token?

    Please feel free to share your devouring strategies :) 

     

     

     

  8. The lampad shenanigans seem quite fun! I’ll have too look into them more Forsure. Would a dead doxy be worth it in a Reva crew as well? Seems like the push/pull thing would be good for her.

    @Adran I think the fees were more nasty because he made me discard cards repetitively. Granted I’m way out of practice so In hindsight I could have just avoided it if I remembered how it worked. Lol. I also had 0 condition removal.

    in regard to the poison synergy I was thinking about how you can poison mcmourning send him down the field with pushes and fly him in like a cruise missile from an unexpected angle. I know that there are a fair share of keyword synergies I need to explore :) 

     

    on another note did manage to get a good game in last night with Seamus. Tried out “ do you know who I am” with the -2 wp upgrade and decaying aura. Went master hunting. Seamus scored me 6 points off of undercover entourage and eliminate the leadership. It was a super bloody game. Tried Asura out and a kentauri, he felt really strong and great for dragging Seamus around. his large base making him easy to hide behind. Not sure what upgrade to take on Asura.

     

  9. Wow thanks a lot for the replies! I would like to know a little bit more about what you were speaking about @Sagrit

    3 hours ago, Sagrit said:

    Hard to say about all faction at once )) maybe you need more information for a specific Master or Crew?

    If we are talking about book 5 models than I would say Seamus synergies impressively well with Asura and even Kentauroi. Actually almost all synergies well with them ))) Molly now prefer a Kentauroi taxi instead of Sybelle. Asura is awesome anywhere, and Reva loves her for her Corpse markers. Reva synergies well with Lampads, just tried one yesterday and it gave away 17 burning on a turn with Reva (however didn't managed to summon more). 

     sounds like kentaori and rotten is where it is at. Out of curiosity how were you able to dish out 17 burning??? I remember playing with kaeris a little bit back when she first got promoted and I loved the mechanic.

    as far as specific masters i  still love Doug and Reva seems to be quite powerful upon closer inspection. I own her and painted her up a while back. I’ve also read speaking of beasts that the Scorpius performs quite well with mcmourning.

    how do I go about getting more bang out of these guys?

    also I’ve read about bone piles a little bit. Seem like they would be impressive scheme runners, as are crooligans and punks. Is there a proper way to choose the right one (like scheme runner flow chart lol)?

     

    thanks!

  10. Hello all😁! I am a returning Rezzer player and I need a pick me up.

    i started playing Rezzers in 1st edition and have been playing them primarily since with a fair smattering of breaks here and there. I fell off right around book 4. I did pick up most of the models however. Book 5 on the other hand has (although owned) remained mostly unopened. Upon recently getting stuck in again (played 2 games yesterday) i am realizing that I can’t seem to recall much of the synergies of the faction.

    i played  against guild who threw fees out left and right. And then a neverborn list completely themed around collodi’s synergy’s.

    so I guess really... TLDR: what cool gimmicks do rezzers have these days outside of poison? What cool combos do we have? Not looking for “gotcha” moments on my opponents. I just want to know what to throw on the table outside of book 1 staples.

    sorry for the long winded post I just want to love my dead again before I   Think about starting another hobby project. 

    Thanks and Happy Haunting!:crow

     

  11. On 5/5/2017 at 11:15 PM, Vorschlag said:

    In which case you will want stitched together, teddy and widow weaver with Dreamer becoming the next most obvious expansion as he will use all of the above plus possibly Candy

    What does candy bring to a dreamer crew? I'll have to dig my books out. I've just spent the day finishing up building the queens return box and some wisps.

    colodi got here today too! Super excite!

  12. 4 hours ago, Mutter said:

    In my last game with Pandora, my opponent Yin'd her, and that made me, very, very sad. It was pretty much lights out for her after that, so stuff that shuts down her slipperyness is very powerful.

    This! I main rezzers and my buddy does neverborn.

    he runs Dora with lust and let me just say that is annoying. I gave her negative to ca/wp duels with gnawing fear and then hit her with hanged. Super funny to watch Dora  get paralyzed. Sadly iggy was still a thing and set everyone on fire. We were playing extraction. But Seamus was able to run leave your mark all on his own and eventually kill lust and Dora.

    I play against pandora the same way I play against shooty guild and that is hand management. Start taking note of the duels you can afford to lose and really think about the ones you can't. "Maybe my henchmen can take the damage from Dora so I'll save the 13 for casting gnawing fears".I have also used the red joker way more defensively against this kind of crew. Knowing pandora can push out. Just ignore her.

    I would also say you're opponents need to look at the pieces that make your crew work.  Iggy's incite doesn't seem strong but in concert with your crew within 6inches of your dudes it can do 3 damage as a 0 action  (1 from Dora 2 from your sorrows) then force them to activate for fgf damage.

    Sometimes you just need to walk opposing players through how things work, or will work especially in friendly games. I know I had to do this a lot with Hamelin.lol

    hope this helps:)

  13. I like the idea of pandora with the Knights that seem legit. Man this game is so cool! I actually look forward to investing in and playing with all these ideas. 

    One thing though that I've been wondering about is in regard to collodi crew. How does he run schemes? Or do you just choose ones that are more his speed?

    in which case does he just bunrakus and beconers to pull enemy scheme runners into his bubble? 

     

  14. In the case of the autumn knights with pandora is it due to the wp duels on their lures and opponents activating near scheme markers? Or are their other reasons? It does sound fun luring people into fears given form. But idk if baby kade and teddy would be better suited with careful positioning. I know it's a lot of points but I've actually used the combo to scheme run even haha

  15. Hmm... when it comes down to which to do first I would recommend Barbaros. His challenge aura is a "0" if I remember correctly. This allows you to position properly. Not to mention it is a passive aura which requires no real work on your part. Where behold my glory is a trigger that requires cards to hit your opponent. That way when your opponent sees what you're up to he may not be able to alpha strike barbaros considering your cards in hand and soul stone mitigation.

    two turns against this pair and you learn very quickly to avoid incite and kill barbaros asap. Lol

  16. Really depends on the crew

    but I think wisps call is incredibly good for certain strategies. Especially extraction interference and guard the stash. the look on your opponents face when they want to move to try and score only to be given the run around. Sometimes forcing your openent to sacrifice their second action to try and move back in to score isn't necessarily bad either as you have effectively controlled their activation with a 3ss model:D

  17. wow! Thanks for all the responses.:D

    as of now I'm thinking 

    zoraida. 

    The swamp fiend theme is so cool. Mc Tavish + doppelgänger + obey... yes please! Lol and the whole will o' the wisp lightning butt bugs seem too goofy/cool to pass up. Oh and barbaros with fears given form:)

    Collodi. 

    I was a huge fan of the puppet master movies back in the day. Plus I think it's really cool how they can share each others conditions. Is it wrong I'm thinking about running a beconer plus an illuminated with him?

    Pandora.

    I have run both versions of her to great success (much to the dismay of my opponents). Plus I already have her built.

    I had read earlier that Titania and Pandora fill a similar role in area control denial. One of them being super card intensive for your opponent and the other just passively knocking out your opponents models. I guess the choice between the 2 would come down to scheme pool. Passively/accidentally  giving some one frame for murder turn 2 is never fun. Haha

  18. Thank you so much for the reply!

    I thought about focusing on 1 as you had said. I was between Lilith and Pandora personally.  The whole "3" thing was really just to keep me focused. I guess this being malifaux and all I should have asked which 3 would give me a varied in game/ hobby experience.

    personally I love 

    dreamer, Lilith, collodi, Pandora, Titania and zoraida. 

    I guess there's no real wrong choice here.

  19. I've been on the other end of this combo quite a lot. It really does eat your hand. More so than it even appears.

    challenge reads in part, " when declaring a model other than this model(Barbaros) as the target of an action.

    this includes things that aren't even necessarily attack actions. Such as call belle on sybelle. Or even Rasputinas frozen touch.

  20. Hey all! Let me start off by saying thanks for being a wonderful community! I have long dredged through the forums for many ideas and answers to various questions.Now I thought it was time to actually become a part of the this awesome community:)

    A little bit of background about myself. I have been miniature gaming for around 20 years and have been playing malifaux off and on since 1st ed. In the past year I have shelved all other systems to play the one that I feel is the best! I get roughly 4 games in a week mainly with rezzers but I do own a bit of everything. I have never been a real tournament kind of guy due to conflicts on the weekends but I would like to change that and delve into Neverborn.

    so, now that I feel that I've droned on.I would like to get back to the title of my post... the big 3

    I would like to focus on 3 masters that can keep me covered in the competitive environment. I know it's hard to say not given the schemes and strats but I know that there are some masters that some consider to be auto picks for certain things. Basically, if you were gonna pick 3 masters to focus on who would they be and why? I'm not so much trying to limit myself as I am just trying to focus. I tend to want to play everything and thus become a jack of all trades master of none kind of guy.lol

     

    thank you so much! Look forward to seeing what others have to say and finally contributing to the very forums I've taken so much from.

     

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