The Resurrectionist minion Shieldbearer has the following ability:
"Chosen: If this model would be killed and it does not have a Soulbound Upgrade attached, it is not killed. It heals all damage and attaches a Soulbound upgrade ignoring all restrictions, then places a Corpse Marker in base contact with itself."
In my last game, my opponent was playing Pandora. I had a Shieldbearer, with 2 wounds remaining, who failed a Wp check within range of four separate effects. Each effect caused 1 damage from the failed Wp check.
My question is, when is a model 'killed'?
In this instance, I said to my opponent that the Shieldbearer would take four individual wounds, since four effects caused 1 wound each. My Shieldbearer took 2 wounds, dropped a Corpse Marker because the second wound would have killed her, and then took 2 more wounds from the remaining effects not yet resolved.
I'm fairly sure I did this right, but I'm wondering if a model is considered to be killed the moment it loses its last wound, or is the model 'killed' in a separate resolution stage, and the remaining damage is no longer there to be applied?
Any help greatly appreciated.