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Fictor

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Posts posted by Fictor

  1. Hi dudes! 

    For long time ago I doen't play Mali, so I'm returning on M3E, in the rulebook says "The new model’s Health is set to the original model’s Health or to its maximum Health whichever is lower If the effect that Replaced the model Heals the new model the new model Heals at this point"

    So when I have 1 Fire Gamin, and summon 2 more with Sandeep, and with the last Fire Gamin with slow, replace for a Fire Golem, it will be created with slow, 1Ap and ONLY 4 wd? 

    thx in advance.

  2. On 10/11/2018 at 2:33 PM, Franchute said:

    @Fictor can you share your list(s) with us? 


    OK, why not, I used the same crew for all games in the tournament:


    Sandeep Desai (6ss pool)
    Arcane Reservoir 2ss
    To Command Another Plane 1ss
    Seize the Day 1ss
    Snow Storm 11ss
    Warding Runes 1ss
    Imbued Energies 1ss
    Oxfordian Mage 6ss - 1ss
    Blood Ward 0ss
    Temporary Shielding 0ss
    Oxfordian Mage 6ss - 1ss
    Doom Ward 0ss
    Temporary Shielding 0ss
    Oxfordian Mage 6ss - 1ss
    Nemesis Ward 0ss
    Temporary Shielding 0ss
    Angelica 6ss
    Medical Automaton 5ss
    Malifaux Raptor 3ss

     

    For me this Crew is simply perfect, all miniatures are good, doesn't need sinergies, but they have a lot too...

     

    On 10/11/2018 at 2:33 PM, Franchute said:

    Why do you consider Snow Storm with Sandeep exactly? Do you give Banasuva frozen heart to move him around?

     

    Lets speak abaout Snow, IMO the best Hechman in the faction and probably one of the best in the game

    He is so resilient, Df6 & 10Wd, Frozen Heart and heals 5 on attack with :crowand can use SS, add to that Warding Runes with 3 Oxfordians buffs, if you play him well is immortal

    He do a HUGE dmg, with IE and :ramcan do 18dmg, if you have the :+flipIce Gamin, he can do 21dmg with :+flip

    He can move Banasuva, yes, but a lot more important than that is that he can move the :+flipIce Gamin, with that all your crew can attack with :+flip

    He is so fast, Wk6 with IE, can be pushed him with Angelica and you can shot him with your Oxfordians to push him

    And that are only a little portion of tricks that that crew have, you can do a lot of variants

     

    Hope that helps you, and to anyone that want to read! ^^

    • Like 1
    • Thanks 1
  3. On 8/1/2018 at 2:44 AM, bluepanther said:

    Declared Faction: Arcanists 
    Crew Name: Kaeris Golem 50ss 
    Leader: Kaeris - Cache:(5)
       Seize the Day 1ss 
       Grab and Drop 1ss 
       Blinding Flame 1ss 
    Malifaux Child 2ss 
    Carlos Vasquez 9ss 
       Stunt Double 1ss 
    Fire Golem 9ss 
       Well Rehearsed 1ss 
    Oxfordian Mage 6ss 
       Blood Ward 0ss 
       Temporary Shielding 0ss 
    Oxfordian Mage 6ss 
       Doom Ward 0ss 
       Temporary Shielding 0ss 
    Oxfordian Mage 6ss 
       Nemesis Ward 0ss 
       Temporary Shielding 0ss 
    Arcane Effigy 4ss 
    Fire Gamin 4ss

    For that crew I prefer change the Fire Golem for the Medical, and Well Rehearsed for Warding Runes on Carlos to make him a rock (Well is only for living models so is useless for the Golem and probabli most time you have him on the frontline and no friendly models at 3"), G&D is one of the best attacks in the game, this crew probably works.

    Carlos is so tanky but maybe with the markers and the Oxfordians you can take Fitzsimmons because his aura are so good.

     

    2 hours ago, cbtb11235813 said:

    Anyone else found Grab and Drop to be problematic with the Fire Golem? Removing the burning is non optional, so you basically want to never ever activate the Golem within 6" of Kaeris with that upgrade

    And YES you NEVER wants activate the Fire Golem near Kaeris or you was autofucked. :P

  4. 25 minutes ago, Ikiwith said:

    Congratulations Fik and great report. Your key this time was be drinking water the previous night instead of tequila shots. xD

    OMFG, yes, better pay attention to the game than fight for survive like in last tournament... kids, drink is Barbados, don't drink :P

  5. First of all sorry for my english and possible game mistakes, I didn't take notes in the tournament and I can do mistakes here.

    This will be a different Tournament report, I will tell you my impressions and my game style, that report will be of the valuable actions of every turn, and I will save my oponent crews in case they do not want to teach them, I will not post my crew or his crew, but if you read you cant take notions of it.

    G1        Darky              NB                 Zoraida
    G2        Jon Ortiz        TT                 McCabe
    G3        Rober              Resus           Yanlo
    G4        Linar                Guild             Hoffman
    G5        Antonio           Arcanist       Ramos

        G1    Zoraida's crew with 2 Will o'the Wisp to summon Grupps from the 2Ap of the Mother and Dolls from Zoraida, for me his biggest error was expose Zoraida to Snow charge on T2, with my :+flip Gamin I can kills Zoraida really fast.
        
    T1        With one push from Angelica Banasuva charge to Nekima
    T2        He expose Zoraida to do an Obey on Snow and Snow charge her
    T3        Snow kills Zoraida, Sandeep kills enemy sucker one Will o'the Wisp
    T4        Nekima kills my sucker and later I kill Nekima with my Vendetta Oxfordian, Sandeep kills the Spawn Mother
    T5        With only a few models in enemy crew I take the rest of the points

    One great game and great opponent, his crew seems powerful with the Will o'the Wisp taking 2Ap's actions

    I was took Vendetta on Nekima, Sucker on one Oxfordian and the central mission was Ply

    Result: 9 - 5 Win.

        G2    McCabe's crew with a Emissary, Jorogumo and a lot of minions to give upgrades, the deployment kills my enemy, he put his 50mm miniatures cover the rest of the crew and the escenography doesn't let him pass
        
    T1          Banasuva charge to McCabe and Snow discard IE to charge Yin with the :+flip Gamin and engaged with Luna and Emissary
    T2          Snow kills Yin and Luna, my crew takes positions and do some dmg on his crew
    T3          Sandeep kills Jorogumo, the Oxfordians kills Emissary, a Monk and dismount McCabe
    T4/T5    McCabe move, reactivate and move to take points, I kill the rest of the enemy crew except Sun Quiang for Take the Prisoner

    My opponet loss for the table elements, he play good the miniatures but he can't pass and with my placements, pushes and teleports I doesn't have problems with that

    I was took Hold up, Take the Prisoner and the central mission was Symbols, I kills so fast his crew that I can't take points of Hold up, mistake here

    Result: 7 - 2 Win.

        G3    Yanlo with full spirits and Sybelle + 2 Rottens, so much movement tricks  in this crew
        
    T1    One Oxfordian take Vendetta from Datsue Ba, Banasuva kills 2 Seishins to cut his activation control, a Rotten takes Vendetta from one Oxfordian 
    T2    He expose Yanlo and Snow charges to him, mi crew takes positions and do some dmg
    T3    Sandeep + one Oxfordian kills Yanlo, Snow charge and engage with 3 miniatures, the rest of the Oxfordians push the wagon and do some dmg
    T4    I kill his sucker with fire that was Datsue Ba, he doesn't take points and I take 2 points from Vendetta, I kill all his crew except Sybelle, Chiaqui and 1 Rotten that can't let me move his wagon to denny his points
    T5    Continue the fight to move his wagon nothing inportant happens I can't kill Sybelle or Chiaqui, and can't move the wagon

    My opponent plays pretty well but his crew have a lot of incorporeal models and my crew have full Ca attacks, that lets me kill him really fast

    I was took Vendetta, Hold up and the central mission was Symbols

    Result: 10 - 5 Win.

    In that point I was happy but knew the last day would be hard, what I didn't know was how fucking lucky that I was going to be...

        G4    This man plays milimetrical, is a really good player, and his crew, for me, is the best in Malifaux: Hoffman + Ryle
        
    T1    He do his chain on Ryle with triple Obey and kills 2 of my Oxfordians, Sandeep push him closer and summon Banasuva and :+flip Gamin, Banasuva hit him, and later Snow walk and hit him with the first big luck of the day RJ on dmg, Ryle ends to 1Wd
    T2    Snow discard IE and triple hit with :+flip and... can't do 1 dmg on Ryle he has Df8 because of 'El Mayor', Hoffman Obey Ryle and get him out of the combat, Banasuva charges to Hoffman
    T3    My Sandeep kills Hoffman with a moderate on :-flip:-flip, Ryle can't come closer because I can summon a Metal Gamin or teleport an Oxfordian to kill him, we fight for the points, place markers and move carefully
    T4    Snow kills Ryle and engage with Francisco
    T5    Angelica push my miniatures to get points and Sandeep kill the Guild Investigator that deny my markers

    For me the most dificult game in the tournament, we move very carefully but when I start with 2 Oxfodian killed that was terrible, for my luck I have the RJ on dmg from Snow and that was a reliable point, in all moment I try to get my important miniatures like Sandeep or Snow in the range of Medical

    I was took Eliminate the Leadership and Search the Ruins central mission was Public Executions

    Result: 10 - 1 Win.

        G5    I know he is a great player and in fact are the only with me that goes 4 - 0 so that will be hard again, he plays the Vox Ramos list, that push you with Mauler, Cojo and Captain and does 12 - 16 dmg out cards, bad news
        
    T1    Like in the G4 we move carefully, he put Strike markers with Ramos and the Child, I push an Oxfordian out of range of the markers, and summon Banasuva and :+flip Gamin ready to charge the Mauler, at this point starts the fight, he uses the Captain to push my Banasuva back, but I move one Oxfordian and shot my own Banasuva to push him again in charge range, Banasuva charge to the Mauler with +1dmg and :+flip, doing 9dmg + burning on the bear, and with melee expert atack hit the captain with a RJ on dmg, he prevents but gets BJ and die... this is the second point of luck and the biggest, Mauler dies at the end of the turn for burning
    T2    At this point he lost so many pushes, and the Strike markers doesn't are effective, I have the table control. Snow discard IE and charge to Union Steamfitter to try kill him and stop the scrap generation from Ramos, Snow can't do it and Sandeep finish the job
    T3/T4    I kill all his miniatures except Ramos, that can't move from his deployment zone, we decide stop play in this point

    I really have a lot of luck in the fist charge, because my Banasuva can't cheat the fate, the Mauler have a low defense but the Captain ... and he has bad luck on the prevention.

    Opponent crew and game style was good and hard but sometimes the deck want to speak.

    I was took Undercover and Guarded Treasure, central mission was Ours

    Result: 8 - 2 Win.

    I play a hight movilithy crew, pushes, teleports, placements and more pushes, with two/three heavy hitters and two supports, all the games have the Medical near to my key miniatures like Sandeep, Snow or Oxfordians

    My priority was engaged or kill his valuable miniatures with Banasuva/Snow and take position with my Oxfordians all the time that I hit I do with :+flip thx to the Gamin

    Try to not waste cards on hurt, select the right moment and waste cards on kill, a miniature do the same job on 1Wd or 10Wd

    Hope you enjoyed this report and thanks for reading

    • Like 1
    • Respectfully Disagree 1
  6. 2 hours ago, Dereikt said:

    On anything living, Well Rehearsed provides a more reliable boost to survivability while also getting extra pushes. 

    Ofc Well Rehearsed is better upgrade, but, man, it's only for Henchmans 😋

  7. Like some nights, yesterday, I was review the upgrades and while was reading Colette's...

    Did you read Audience Participation!?

    Let's read together:

    • 0Ap, you can only take it one time
    • no dmg
    • 8" treat
    • 2ss upgrade, you need stones + slot
    • TN 14:tome:tome, so you need 7:tome
    • You can only target minions
    • Must be unactivated minion
    • Need be within 3" of a allied Scheme Marker

    Now compare with a fucking trigger on Collodi attack:

    • 1Ap, 3 or 4 times per activation if you gain fast vs only 1
    • 2/3/4 with :+flip on dmg vs 0 dmg
    • 10" treat... 2" more
    • No upgrade, no slot and no stones needed
    • You need the additional :mask, but you only need win the duel, not TN
    •  You can target all non-Leader miniatures
    • Can target activated non-Leader miniatures
    • Doesn't need Markers

    Yes the upgrade in addition gives Focus on :aura 8" of Colette to minion-showgirls, that's is in all the game: Performer + Ice-Dancer + Oiran (mercenary), thx for it, yeah, it's op upgrade...

    Take this shit and burn it please...

    • Agree 1
  8. 12 hours ago, edopersichetti said:

    So yeah, maybe you're right...I have, like, 15 other masters that I could dedicate my time instead :D

    Unfortunately the effect is that if everyone does this, you hardly ever see her on the table anymore (and in fact...)

    Yes, and I really WANT to do something competitive with her, because for some reason that I can't understand is a big challenge for me, but... still fail 😟

  9. After think a little, Envy, Large Arachnid and Rail Golem have the same problem for me, Sh5/Ml5, its low and sometimes the enemy can avoid that, but Envy have :blast and it's nice.

    And my bigger problem with Shastas Vidaya Guard, is the 3 miniature box xD, Wyrrrrrrrrd!!! xD

  10. 4 minutes ago, retnab said:

    I'm pretty sure an Ice Golem under an Ice Gamin's Bite of Winter who RJ's is the highest we can get at 22 (for a single hit).

    For sure, but you need can cheat the dmg, have the RJ, and have an Ice Gaming near with his aura active, I'm not speak about that.

    I'm search a reasonable dmg, for that reason speak about the :ram on snow, or the min 9dmg on the Golem.

    For example in your case you need the Golem, Ramos with his :+flip Under Pressure,  the Mobile Toolkit to give :+flip on dmg and the Ice Gaming.

    So much easy to push Carlos with his 0AP, 1AP for Focus and hit for 7dmg.

  11. I try to explain that, I'm think on the highest dmg we can get with only one hit that we can get in one model of our faction.

    Something like that:

    1. Snow can SS for :+flip:+flip and  try to get 6 dmg cheating (but this is invalid vs Impossible hound models)
    2. Ice Golem can cheat to hit his Smash and get 9/10/12
    3. Carlos with 3 burning on him, can Focus and hit to cheat severe and trigger to convert burning on dmg for 7dmg

    Some ideas about that?

  12. I'm agree 100% with you @edopersichetti, I play him a lot before and after the nerf, for this reason start this topic, after the few games, I'm sure to speak and don't say anything that didn't tested.

    9 hours ago, WWHSD said:

    To be fair, that crew will probably end up being around 8 activations after summoning some doves. 

    Yes, the Doves, but man, 8:mask for a Dove hurts, you have a free SS, but for example in the last game, in my first turn I only have 13:tome higher than 7's, doesn't want spend that on a Dove, and can't summon nothing (Try one time and fails xD), at this cost we can summon a Gaming who can interact and gives all your Crew :+flip on attack... the same thing... I think that must be reduced to 6:mask or 8 out suit.

    27 minutes ago, Rufess said:

    What made the prompt so bad? I always consider the action as an alternative version of Lucius's Issue Command. In most situation the 2 actions have similar value.

    The thing is that, in the past you have most versatile Master whit only 1 miniature of each type, if you want shot x3 on Acolyte, if want hit x3 on Howard, if want lure x3 on Performer, and even if you only have one miniature on reach you can do that, now you can't do that, you need all time x3 miniatures at 8" to get your x3 Prompts, and if you have versatility you can't do more than one time the same action for the limit.

    5 hours ago, edopersichetti said:

    Her new upgrades were a chance to help her - missed, as they are mediocre at best.


    It would have been a lot easier to just make Prompt Minion+Showgirls only, or make it 1x for Enforcers and Henchmen, or something like that.

    For me that two phases are the solved problem, refix her Prompt or up her Upgrades

    And for sure the other Arcanist nerfs hurts Colette like the PP and similar things, at this point is the trash tier Master.

    • Like 1
  13. 1 hour ago, grim_stoki said:

    I feel Colette doesn't deserve the garbage designation she's given. She is certainly not optimal, but I find her to be reasonably competitive especially in Wagons where handing out 0 AP is very helpful. 

    I think the key to Colette is building a crew around her that takes advantage of some of her unique abilities:

    • Handing out 0 interact actions for wagons / headhunter
    • Giving glass cannon type models reactivate, where the sacrifice isn't too bad as they will probably die anyway
    • Models that benefit a lot from doves, or using doves to disrupt enemy crews that rely a lot on positioning. 
    • Handing out free focus to showgirl minions

    This is what I normally take:

    Colette AR, CC, AP

    Cassandra PP

    Joss

    2 Coryphee

    Performer.

    I'd like to try swapping the coryphee for ox mages at some point

     

     

    6 activation Crew... In a few games in my meta you loss turn 2 is the opponent go slowly...

    51 minutes ago, WWHSD said:

    Coyphees are models that look horrible on paper. Are they any better on the table?

    Not for me, y play a lot this model because love the miniature, but at 14ss cost all other options are better like x3 Oxfordians, Howard, Myranda+IE (that can be reactivated with Prompt and turn into Cerverus) and all other combinations...

    YES, only one nerf on one ability ruined this Master because the other abilities and upgrades are B-A-D, and when you starts to lose miniatures Prompt turns bad and bad, with only 2 miniatures and your Master you only can do 2 Prompts, and 1 if you only have 1, in the past this doesn't matters because you can do 3 Prompts until the end, or Colette can do Prompts she can't do nothing, the other things are shit.

    I doesn't say return to the past, I say up a little the Prompt, if the problem is Howard do only affect minions or Showgirls or do the other abilities a little better for can so something other than Prompt.

    • Like 1
  14. Like I said, I play all combination of miniatures, and in all cases if I change Colette for another Master the results will be better...

    Use Shell Game make me sad,  this upgrade are really bad, you need activate your master early, spend stones or cards, upgrade slot, and Aps... oh man, if you say that this upgrade are the best of Colette... and yes I try to use this a couple of times.

  15. Hi guys, since she was nerfed, for me, becomes the worst Arcanist Master, and stoped play with her.

    But... since a couple of weeks I want to test my mind and play a lot of Colette, with all upgrades, and all combination of miniatures.

    In every game I feel the same, she is pure shit now, in all of the games the same Crew with another Master works better.

    Yep, in the past people abuse of Prompt, but it's because the other abilities are trash, for real, are really trash, doesn't are abilities of 4ss minions... are abilities of a Master with poor 2ss of cache.

    The best upgrades to carry are PP, SotD and AR, two of them generics and another for Showgirls, you doesn't need use that master for that.

    You can pay 4ss for have Collodi's abilities with out :+flip on dmg and 4" instead 10"... OMFG

    She live from Scheme Markers but, she discard the markers, and you need them for Schemes, for keep her alive, for hit, for ALL, and can't interact while engaged.

    Really this Master need up the cache to 4/5ss, leave Prompt 3 times on minions or Showgirls or rewrite her fucking trash upgrades....

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