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Carcosa

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Everything posted by Carcosa

  1. Hmmm OK\ Vanessa: The Veledictorian is only 10 SS, and I think it would tear Vanessa a new one to be perfectly honest, at least in melee. Yes, the manip would defend Vanessa to a degree, but if she does not have that, she really is vunerable to attacks as it is her only real defence. The tac actions of Vanessa -are- superior however. I think you could convince me to make her 11, but not 12. The Totems: I can see that being in the fluff they might be hireable, so sure. What SS cost would you think? As models I would have to be looking at 4-5 SS each for them, or downgrading their abilities, or even removing the ability to summon them at all. Dorian: I think I am leaning to agree with you here, at least getting rid of the Coterie designation on him as neither Malcolm, nor Vanessa seem to have a hold on him enough to trigger companion, or obey style actions. Mr Lyle is more a research tool, so if we removed the summon on the suffering and shifted them to R2 minions, I could see -him- being the totem to a degree. MOAR STATS TO WORK ON :D Victor: Which one would you give him the to? I assume Field triage as it adds the heal component to the crew, but I am not sure if that is shown enough in the show to be warranted. He -does- work well under pressure however. I like Sembene too, but he is very vanilla.
  2. Could someone email me the stats on these guys so I have another fanmade comparison to look at for my crew please? (PM me for Email Adress)
  3. Whew, all done, time to look at some points costs. Point Costs: Malcolm Murray: Master, 0 cost Cache of 2 stones Why: While Murray can be a support master, there is no denying he can lay down some serious damage at range, so I did not feel he should have a large cache. Looking around at existing masters, the closest fit seemed to be perdita, so 2 sounded reasonable to me. Vanessa Ives: Henchman, 10SS, Cache of 3 SS Why: I am actually concerned about 10 actually being too low to be honest, given her range of abilities. If she had more actual damage, rather than control and tricks I would be certain of it. 10 feels about right though. Suffering: Totem, 0 cost Why: It's a strong model, but only summonable and gives a drawback on it's death to the crew if they are within range. I am not sure if the downside should be so severe, but that is a decision motivated by the source material. I am open to suggestions that they should be hireable off the bat, and a SS cost however. Ethan Chandler: Enforcer, 8 SS Why: He is based of a fusion of Santiago and Mr Graves. Stat wise they are similar, he has less wounds than either graves or Santiago, but slightly better raw stats. He also lacks the extra "native" abilities of both. What he loses there however I think it makes up for in his triggers on his guns, and the fact he can use them at range, and in melee. Victor Frankenstein: Enforcer, 7 SS Why: Originally I wanted him to cost 6, but I could not justify his "front card" abilities, along with his tactical actions in a 6 SS model. I wonder however if he needs a tiny boost to push him up to 7 however, a "flurry" ability for his casting actions perhaps? Dorian Grey: Enforcer 6 SS Why: he's basically a Belle, but with less melee damage, less wounds and no pounce. The recursion factor and the triggers make him feel like he should cost more however. I could be convinced he should be cheaper however as he is also unique. Sembene: Enforcer: 8 SS Why: His stat line is ok for 8SS, but it was his native card abilities, attack triggers and damage track that made me think he was just too good for 7 which is what I was aiming for. That gives the crew with it's "core components" a cost of 39 stones, which is a little more than say the Ortega's cost for the same amount of models, but I think given the broad flexibility of the crew (heal, lure, condition removal, Anti-armour, AP control and movement tricks) that is ok. Comments on those SS costs would be appreciated
  4. Sembene Living Enforcer Coterie DF: 6 WP: 6 WND: 8 WK: 5 CG: 8 HT: 2 Laugh off: This model may not be moved or pushed by enemy models' abilities or actions. Ruthless: This Model is Immune to WP duels during it's activation Companion: After a friendly model ends it's activation within 6" of this model, this model may activate as a chain activation Attack actions: (1) Kukri (ML: 7 Rst: DF Rg: 1 ): Target suffers 3/4/6 damage : Razor Sharp: This strike ignores armour and hard to kill. : Blessed Blade: This strike ignores incorporeal : Critical hit: when damaging the target, this attack deals +1 damage for each in the final duel total. Tactical Actions (0) Manservant: Push this model 5" towards a friendly Coterie model in play.
  5. Just chirping in to second the notion of Ronin for Lucius if you are expecting a lot of armour, for reasons given above
  6. @ Math While I somewhat agree with your points, I am not sure if they are entirely relevant in this case. In the case of nurses for example, 3 would be bad because nurses are support models. Their Ml, baring the trigger is situational, and using take your meds can be random unless you are willing to be card intensive with them (and the best offensive trigger is on crows, which eats into your hand when crows are prized in a resser crew for masters). They are fairly slow, so they don't make good scheme runners, but they do have a good number of wounds, and a nice DF, so they are good for more defensive schemes and strats. In comparison, the Wretches have the same DF, I assume a walk of 5 given the charge of 7, have solid combat skills, a self heal if they kill, immunity to pulses and a built in on the charge. Quite simply, they are far more flexible as either scheme runners, or side beatsticks to finish the job started by a more expensive model. Second Point, they don't need side resources like nurses or rail workers, so there is simply no comparison there, they are all built in and ready to rock. Third point, adaptability. To be honest, I find them very adaptable as I have already said. They don't suffer from the drawbacks of other 5SS models such as needing additional cards (Nurse, Railworker) or Additional support pieces (Guild guard), or having a set kind of role (Nurse, GG), so sure I see them as adaptable to the needs of a player at any given point in time. If I could take 3, I probably would based -purely- on their flexibily and good stat line. Would I do that for every game? possibly not but I would sure as hell -consider- it.
  7. You know you are just rubbing it in now......................
  8. Rare 2? Then yes, I concur that you can achieve balance that way.
  9. That crew............... Damn........... (Looks at collection of grey plastic and finger paints)
  10. If those stats are correct, not only are they brutal, but we can say "Hello Power Creep" in a definitive way.
  11. Dorian Grey. Living, Enforcer, Coterie DF: 4 WP: 5 WND: 4 WK: 6 CG: - HT: 2 Manipulative 14: If this model has not yet activated this turn, when an enemy model targets this model with an attack action, the enemy model must pass a TN 14 WP duel or the action immediately fails. The Portrait: At the beginning of the game, when placing this model place a 30mm portrait counter in base to base with this model. If this model is killed or buried, at the end of the turn place this model in base to base contact with the portrait counter. Enemy models within 1" of the portrait counter may take a (1) interact action to remove the portrait counter from the game. If there is no portrait counter in play, immediately sacrifice Dorian Grey. Attack actions: Slap: (ML: 4 Rst: Def Rng: 1" ) Target suffers 1/2/3 damage. Tactical Actions Lure: (CA: 8 TN: 14 Rst: WP Rng: 18") Move target model it's Wk. the target must end the move as close to this model as possible. Alluring: Take this action again, This action may not target the same model as a result of this trigger. Stunning: Target model gains the slow condition.
  12. Dr Victor Frankenstein. Living, Enforcer, Coterie DF: 5 WP: 5 WND: 7 WK: 5 CG: 5 HT 2 Companion: After a Friendly model ends it's activation within 6" of this model, this model may activate as a chain activation. Manipulative 12: If this model has not yet activated this turn, when an enemy model targets this model with an attack action, the enemy model must pass a TN 12 WP duel or the action immediately fails. Previous Work: Crews that hire this model may hire up to 4 flesh constructs that are not of the crews declared faction. Attack Actions: (1) Scalpel: ML: 5 RST: DF Rng 1" Target suffers 1/2/3 damage Tactical Actions: (1) Field Triage (CA: 6 TN: 13 Rng: 8" ) Target model heals 1/2/3 damage (1) The Right Pill: (CA 6: TN: 13 Rng: 10") Remove one condition from target model
  13. As a duly appointed representative of the "Formless spawn, Ubbo-sathla, Cthonian, Elder thing, Dole" Alliance (F.U.C.E.D for short) I deeply resent the blatant breach of copyright that your so called church represents.
  14. Wet makes more Mogwai, not gremlins................
  15. He thinks he is Dorian Grey, AND his portrait at the same time!!!
  16. Then they need to be balanced. Ethan is based of a cross between Santiago and Mr Graves, and his damage track is probably 1/1/1 too high to be honest given the critical trigger and the flip to attack. I don't mind criticism What about Ms Ives was OOT?
  17. So, how many pieces is the one in the middle made up of
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