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Khyodee

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Everything posted by Khyodee

  1. Ok you win, it's not always going to be a simpler game. It's an optional game format that you don't have to play, so I don't see why your taking such an agressive stance on the matter.
  2. Exactly, those who say they don't understand the 7ss or less restriction are missing the whole point of the format. The point is to force people to work with the cheaper models to learn how to play them (the mini standing for cheaper models and lower ss count).
  3. The idea is that players will get 5-8 models in a crew, but they are forced to utilize the lower point cost models which are often neglected. As for easy to learn, the cheaper models tend to be lighter on rules and easier to use. These cheaper models + lower model count makes for a malifaux game that focuses on playing the strat and schemes (which henchman hardcore demo's miss out on) and lets new players get a feel for the game instead of just big models hitting each other hard.
  4. As someone else suggested, the idea is to make sure some keywords aren't locked out of player due to having only two or three models that are available to them. It also gives more experienced players a chance to flex their creativity of mixing and matching models.
  5. Correct, the Henchman can be any cost (as few are 7ss or cheaper) and they have the 3 actions as they would normally.
  6. Correct, the concept is easy to understand, but tricky to word without confusion.
  7. So looking to trying out a "faster" game of Malifaux or a lower SS game to teach new players, why not try out mini-faux! Mini-Faux works just like a normal game of Malifaux, but has the following crew building changes. Henchman only leaders Pick 1 keyword not on your henchman. Models with that keyword are treated as if they are versatile. You CAN NOT hire any models that costs you more than 7ss (including +1ss tax) You have 35ss to spend on models, upgrades, and cache. Summoning abilities, actions, and effects cannot summon models (but other effects from them can be used).
  8. I'm sure at some point you were ready to play some Malifaux, but you had three players that all want to play....time to play some Paranoia! SCORING: Paranoia works like traditional malifaux scoring, but uses a unique strategy and one unique scheme. STRATEGY - TURF BATTLE: At end each of each turn (starting on the second turn), the player with the most models within 8" of the center point of the table gains 1VP. Masters count as three models for the purposes of scoring this strategy. SCHEME - DEATH BY A THOUSAND CUTS: At the beginning of the game, secretly choose an enemy Leader. REVEAL: At the end of the turn, if you dealt damage to the master you noted and it has not been killed yet, you may reveal this scheme and score 1VP. END: At the end of the game, if one of your models killed the noted master on the last turn of the game, gain 1VP. SCHEME - DELIVER A MESSAGE: This scheme works the same as described in the M3E core rulebook. NOTE: When picking schemes, you must choose different masters. CREW BUILDING: Crew building for all three players is as follows. NOTE: No summoning. All abilities, actions, and effects that summon a model are ignored. Each player secretly chooses a master/henchman leader and all a revealed at the same time Each player gains the master and its totem at no cost. Each player gains 15ss to spend one models and upgrades. Each player gains a cache of 5ss + any leftover SS from crew building. DEPLOYMENT: Deploying crews works as follows. All players flip a card for deployment. If any player tied in score, lock in the placement of non-tied player and have the tied player reflip. The highest card choose if they want to deploy 1st, 2nd, or 3rd. The second highest card then choose from the remaining deployment times when they wish to deploy. The first player to deploy chooses their deployment zone and immediately deploys. The second player to deploy chooses their deployment zone and immediately deploys. If the first player deployed in the "center box", you must choose a corner box on the opposite side If the first player deployed in a "corner box" and you wish to deploy in the "center box", you must deploy on the opposite side of the first players deployment. The third player must deploy in the only deployment zone left. START OF TURN: Initiative and pass tokens work as follows. All players flip a card. If any player tied in score, lock in the card of non-tied player and have the tied players reflip. The higher card of the reflip is considered to be the original flip value +1 and the other reflipping player keeps their original flip value. Starting with the lowest flip, players may cheat initiative. After cheating pass tokens are added to flips to determine the final order. If any players tied, lock in the non-tied players position and have the tied player reflip and cheat once again. Once the first, second, and third place initiative values are determined, the first player may choose who goes first and the second player may choose who goes second (aka if activation order is clockwise or counter-clockwise). PASS TOKENS. Each players compares their model count to the player with the highest total models and gains pass tokens based on the difference in models. The game then plays as you would play a normal game of Malifaux.
  9. Android version 10; Security Patch Level Oct 6th -When clicking on Dismounted McCabe in reference section, it shows Mounted McCabe card instead -When creating a game after you select the pool you want and hit create game > Local/Network, the created game has a different scheme pool then what you selected
  10. What? Malifaux grow league where you start with a 75ss pool of models which increases as weeks go on. Where? Mayhem Comics in Clive, Iowa is our primary stores When? Starts Nov 30th and will run for a couple months at least. Primary play day is Saturday morning/afternoon. Lots more details on how the league will work can be found in our facebook group https://www.facebook.com/groups/356790797819702/
  11. Don't need speed when rest of crew is so fast. Also Sparks heals less and can only make things fast with a suit which he can't stone for, unlike Hoff.
  12. Mei Feng with Hoffman added has potential. Lots of fast railwalkers and added healing.
  13. Pretty standard Colette list for me. (1) Colette (2-4) Mechanical Doves (5) Cassandra (6) Angelica with Soulstone Cache (7) Coryphee Duet (8) Mannequin (9) SS Miner with Magical Training (10) SS Miner Schemes Options Search The Ruins - My most likely first scheme take, but could opt out of it if enemy is very anti-scheming (Shenlong maybe?) Power Ritual - Likely take for second scheme. May not take against anti-scheming crew. Outflank - If opponent is heavily anti-scheming, I would likely take Outflank as first scheme choice Take Prisoner - Second scheme against anti-scheming crew. Colette does it using movement tricks. Breakthrough - Unlikely to take as Search and P.Ritual are similar, but easier Bombs are divided as such: 2x on Coryphee Duet 1x on Angelica 1x on Cassandra 1x on Mannequin Duet will double walk, dance apart, then unactivated coryphee nimbles, walks, and drops bomb turn 1. Angelica pushes forward 6", walks, walks, pushes herself, and positions to drop bomb turn 2. Cassandra nimble, walks, and walks dragging Mannequin turn 1. Mannequin goes after Cass and walks and drops a bomb. That is two bombs down on turn 1 and the other three in position to drop them on turn 2. Colette and Miners play defense and focus on disrupting opponents bomb droppers/picking up bombs in Colette's case. For Search, Power, Breakthrough the goal would be to use my bomb planters as scheme runners after they drop off bombs turn 1-2. SS Miners can also help with scheming if the opponent isn't aggressive with bomb dropping. The enemies faction doesn't matter to much to me here since my crew is so good at what they do in this pool. I expect to lose several models early if they play aggressively against me since they can easily get around my defensive tech of (-) flips to attacks. The goal here is to score quickly to get ahead of them, then stall them out while trying to hold onto my points.
  14. Let me know what you think of this week's episode. https://schemesandstones.podbean.com/e/episode-117-improving-play-in-m3e/
  15. Forgot to add stiched are the bane of Colette as they ignore all of her defensive tech.
  16. So far I've been consistently playing. Colette 3x Mechanical Doves Cassandra Angelica 2x Mannequins The speed and scheming of Cassandra, Angelica, and Coryphee have proven very useful in my games which often devolve into score fast and survive long enough to win. Colette has of course been a very important piece with the crew in picking off key support models. The dual keyword models (Carlos and Ice Dancers) are both better in their other keyword and don't pull their weight in the performer crew. I am overall 4-1-1 with the performers, but I wouldn't say they are a really strong crew. As stated before, the game is often setup to score 2-3 strategy points and schemes as fast as possible (turns 2-3) and then just try to survive and stall long enough to win. This means I'm often losing models left and right in the mid-turns which doesn't feel strong, but seems to work well enough. Focus heavy crews really hurt because they basically ignore our (-) flip defensive tech and still get in killing shots. Its funny because I think playing against a performer crew teaches a player good habits like knowing when to focus and attack vs just attack twice. Against these crews, the performers need to rely on speed to avoid attacks and mannequins to take hits for them. Use Mannequins as your early schemers with your fast performers. So Colette, Cassandra, Angelica can all "tow" a unactivated mannequin to midfield by just walking and having the doll push up to the performer over and over. Then the Mannequin can activate and drop schemes/bombs/ect Colette is a bit of an assassin with focused sword trick attacks to one-shot weaker support models and she is fast enough to get to most things. Naturally it helps if the opponent attacks her to let you bury her (good players tend to ignore her and force you to have to bury her yourself). Colette really likes suits on her duels as nothing is built in, so either bring plenty of cache or soulstone miners. Also don't waste your doves, and use them as SS and cards when you need them. I had been throwing them forward which I think is a mistake unless you can get the opponent to waste activations of important models (again good players won't). Remember to save those 6T for Angelica to throw scheme markers 12" away for scoring VP or unburying Colette Remember presto chango can be used to drop schemes where enemies are and/or throw enemies into bad positions (such as setting up charges for you beaters) Don't underestimate unburying Colette and just throwing a model 4" out of position (2" plus 2" from distracted applied from unbury). For Plant Explosives put a bomb on the duet then walk, walk, split, and give bomb to unactivated coryphee. Then have it walk, walk, drop bomb where you want on turn 1. My primary opponent plays Levi which is probably one of the worst matchups since he can easily get around (-) flips and the armor of your constructs. My opponent also likes to sometimes bring Nothing Beast as a tech choice to attack Colette is she tries to bury. I'm also worried about any "focus spam crews" that are mobile. Elite crews with no good ways to quickly get rid of distracted. I can then easily stack it on them to make them very inefficient. I think so, but I am worried once counter-picking starts becoming the norm instead of just playing your keyword. Still speed and anti-scheming will always be useful in the right pools, so she will always have rounds she will prove useful.
  17. So I've been playing Colette as one of my two primary masters right now and I'm looking for input from others as well as revealing my findings. I hope to pool this information together in a future episode to cover the performers by picking the brains of many individuals. What is your "core" performer crew? What models in the keyword have most impressed you? What models in the keyword are underwhelming? How has the keyword felt and performed so far? (strong, weak, fun, ect.) What weaknesses have you found with the keyword? What cool tricks have you discovered with the keyword? Is there anything you fear to see across the table from you? (faction, master, model, etc.) Is there anything you love to see across the table from you? Is the Performer keyword have a place in a tournament players rotation?
  18. Let us know what you think about today's episodes. Welcome Back to Malifaux 3E (returning players) Welcome to Malfaux 3E (new players)
  19. What? 50ss fixed faction tournament 3 Rounds lasting 2h $10 entry fee When? July 6th, registration, 11am -11:45am and tournament 12pm - 7:00pm Where? Mayhem Comics in Clive, IA Other Rules? No painting required, but it will be rewarded Proxies allowed so long as the model is identifiable Prizes rewarded via a point system (player with most points picks prize he wants and so forth) Our stores prize support is fantastic and everyone will get at least $15 in store credit for prizes. You can RSVP via facebook through link below or you can message me on here on the forums https://www.facebook.com/events/449026825884461/
  20. What? 50ss fixed faction (or fixed DMH master) tournament 3 Rounds lasting 2h $10 entry fee When? April 7th, registration, 10am - 10:30am and tournament 11am - 7pm Where? Mayhem Comics in Clive, IA Other Rules? No painting required, but it will be rewarded Proxies allowed so long as the model is identifiable Latest version of the M3E Beta documents will be used Prizes rewarded via a point system (player with most points picks prize he wants and so forth) Our stores prize support is fantastic and everyone will get at least $15 in store credit for prizes. You can RSVP via facebook here or you can message me on here on the forums
  21. What? Friday: Open Tables to play M2E, M3E, or TOS Saturday: M3E Tournament - 50ss fixed faction (or fixed DMH master) Sunday: M3ETournament- 50ss fixed faction (or fixed DMH master) Cost? Tickets can be purchased at www.museonstore.com and are as follows... $60 for the weekend if prepurchased ($65 at the door) $20 for a day pass at the door When? May 24th - 26th Friday: Open Play and Dinner Saturday: Malifaux (3-Round, 50ss M3E Open Beta) 10am - 7pm Sunday: Malifaux (3-Round, 50ss M3E Open Beta) 8:15am - 5pm Where? West Des Moines Marriott Hotel on 1250 Jordan Creek Parkway Who? The Tournament TOs for the event will be myself and Doug Broman Tournament Packets? M3E (Sat-Sun): Will be released once we get closer to the event And of course if you enjoy other games there will be Warmahordes, Guild Ball, Infinity, Blood Bowl, and more. More details will be posted as they are finalized and they can also be found at https://www.facebook.com/events/319491458683376/
  22. What do you think about the updates to old abilities and the new ones? https://schemesandstones.wordpress.com/2019/01/14/m3e-common-abilities/
  23. Let us know what you think about this week's show. https://schemesandstones.podbean.com/e/episode-103-m3e-open-beta-talk/ Also here is a link to the rules cheat sheet. https://schemesandstones.wordpress.com/2019/01/11/m3e-open-beta-cheatsheet/
  24. Let me know what you think of this week's episode. https://schemesandstones.podbean.com/e/episode-102-the-lore-of-the-other-side-part-2/
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