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AgrilusHunter

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Everything posted by AgrilusHunter

  1. No, no it isn't. Ratty has already clearly demonstrated why LOS is blocked by the intervening model. Frankly, I'm amazed this thread is still alive. Kill it now, kill it with fire!
  2. I have yet to try out a Watcher with Leveticus. It's definitely on my to get list though.
  3. Soulstone Miner can be Leveticus' best friend. The ability to unbury anywhere on the board can open up unexpected movement options for Leveticus' rebirth (Soulstone Miner is a 6 SS model). I Tried it recently and it worked quite well.
  4. Your Sidir is awesome. Reminds me of Captain Nemo.
  5. Thanks Baskinders and Godlyness! That clarifies things! Edit: Found it on page 20 of the little Rulebook too. Not sure how I missed it before. *Sigh*
  6. Aha! Found the other thread! Sooooo, it doesn't look like there IS an answer. Perhaps this is a question to table until the next FAQs then. Does anyone else take Scramble on Ashes and Dust? If so, what have you and your fellow players settled on for an answer? Alternatively, am I being idiotic in taking this upgrade with A&D in the first place? Don't hold back, I can take it. <hides under desk>
  7. Hello All! Couple of quick beginner questions concerning Ashes and Dust w/ the Scramble upgrade. The wave 2 card for A&D states that if killed or sacrificed I can attach one upgrade from A&D to the summoned Ashen Core. Ashen Core has Wk and Cg stats of (-). Scramble says to increase the models Wk and Cg by 1. My questions are: 1) Does the (-) stat on the card for Ashen Core equal zero? 2) Does increase in Scramble mean to add 1 to each stat or does it mean to raise the stat by 1 regardless of its current value (i.e. math need not apply)? Basically, does Scramble change Ashen Core's Wk to 1 and can I then move (roll?) my pile of bones 2 inches closer to my Dust Storm? I only ask because I want to play A&D a little further into the middle of the table and still reform during the same turn. I think I read another thread very similar to this one on here recently but I couldn't find it tonight. If an answer was already given in that thread (or another) I'm sorry for the repeat question. I hope my questions are clear and thanks in advance for everyone's insight!
  8. Hi All, This is my first post in the Forums so I'm probably picking the wrong thread to start out with, regardless, here goes. I've found Leveticus w/ Rusty Alyce, a full SS pool, and some extra Abominations very effective against Belles. Anomaly (a2) on Abominations is excellent at shutting down any up field Belle's ability to lure your models (blocks all suits on Ca actions). Like MonkeyKing says, Ca8 is nothing without the suits. For example, using Abominations as cover forces a Belle to lure them first, getting them that much closer to walking in and having Anomaly shut down the Belle's luring. Once you get a Belle locked up with an Abomination just shoot into Ml with Leveticus or Alyce. Either you kill the Belle and solve your problem or you kill the Abomination and leave a scrap marker behind to get raised into a new Abomination. Leveticus, in particular, is built to fire into these types of Ml battles as Unmaking either hits your opponent or hits your Abomination and triggers a Ml action against the Belle. Win! Win! In addition, when facing Belles I've found that playing Leveticus very aggressively up field tends to make him the target of these lures first. Basically, if the resser player doesn't target Leveticus first he can use Unmaking to de-animate at least one Belle each activation. While that sometimes means I lose a number of activations during the game from my master (due to him being buried or otherwise tied up) it also means that my necropunks (and other assorted scheme runners) are free to do their thing unimpeded. Plus, Leveticus just loves turning Belles into new Abominations and Channel pretty much negates HtW. Personally, I agree that Ca8 on a 5SS model is too high. That said, I haven't had an experience yet were, win or lose, having Belles on the field made the game unwinnable. Generally, it was tactics, or lack there off, that made the difference instead. With the right amount of terrain on the field and the right crew against them I've found that Belles can lose their effectiveness quickly. Toodlepip! <gets lured away>
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