Jump to content

monkeysmiles

Members
  • Posts

    18
  • Joined

  • Last visited

Everything posted by monkeysmiles

  1. I'm excited about the release of story scenario boxes. I assume they will be released in a version 2.0 format, even though it seems one will be coming out before the rulebook of 2.0 so i'm not sure. This will also be nice if they made a scenario box for the halloween scenerios that would give us carver, werewolf, and other models unique to the scenario
  2. be sure to post this on that halloween scenario contest thread
  3. Ah yes cause those things in malifaux would just be....wyrd.
  4. I'd ;like to add a couple more Ideas For a guild arcanist dual faction- A noble or duke that serves the governor general. He trows alot of parties at his mansion and has a strong interest in magic. He seretly funds Ramos's experiments in exchange for soul stones. His crew would consist of assasins, party attendees/informats (dressed for a masquerade), magical experiments, and his servants (cook, maid, butler, gardner, ect). For an outcast/guild dual faction a circus- Will have a ringmaster as the master and the crew can be made up of freaks, tamers who can be mounted, acrobats, and $$$$$$$$$$$$. so why is it when I say $$$$$$$$$$$$ it puts in dollar signs instead? anyways it rhymes with crown
  5. I would like to see a native american theme crew with the power of lycanthropy. They can have the natives themselves and each native minion can attach to an animal spirit and they can be hired as one like performer and mannequin. They then can have the ability to fuse to become a lycan. A totem pole would be a great totem for this crew as it could switch around spirit animals to which tribe member they will aid. Edit: Just wanted to add that I think for the fluff of this crew could be something like they had sensed disruptions in the spirit world (caused by Kirai) and now seek to restore balance. This would be especially nice in having a counter to her vengeful spirits like the tribe is kinda the yin to her yang.
  6. The parts that attach the plastic arn't that strong you should be able to easily cut it. I could clip of a piece with my nails so a blade shouldn't have any trouble.
  7. Thanks dgraz, I had alot of difficulty with the glue holding metal so I got used to using a bit more than what plastic probably needs.
  8. from the feel of the models I think they would break if you stepped on them, but dropping shouldn't since they are really light
  9. I don't know the scale of plastic minis to classify it sorry, yeah the gorilla super glue is what I am using though is seems a bit slippery for a good long while unless you have something reliable to prop it i till it dries. I currently am out of my quick dry spray also. I did hear about this polystyrene glue that is suppose to be good with plastics...has anyone used it?
  10. Thanks everyone, yeah I don't have nail clippers with me (skipped my mind to bring them) so I was just doing my best to take them off with as little plactic stub as I could. Guess i'll wait till I get back home sunday to fully assemble. Hungering darkeness is actually really easy to assemble, its the more humanoid modelst that are in more pieces and I think I have more arms than attachments for them so II think you have a small pool of selection for the arm types you like. (ex: such as tentacly arms or regular arms). Also I never worked with plastic minis before, what is the best type of glue to use with them? Oh it is also a fun little game to try to match which piece goes to what since the plastic parts are all together on a sheet
  11. I'm having trouble with the seams on hungering darkness, can't seem to get his two halves completely together with the mouth piece between them. I can actually see through it if i'm looking at it straight on. Anyone else having this problem?
  12. Liked the part where they advertised this bakery and a short time later announced that it was robbed.
  13. Thanks for all the feedback. I'll give you the context of the game I play so to give you a better understanding. it combines what I love about arkham horror and its fluff with the fluff and combat system in malifaux. I play it on a board that I made combining different materials to create this world with different locations. Like in Arkham horror I have event locations that effect models occupying a certain area along with world events that effect models in all locations with world events occurring on odd turns and location events occurring on even turns. There are also stores on my map which you can purchase items to aid your models. I also use malifaux models and arkham horror miniatures from the mansions of madness game that will appear as random encounters through out the game as well as classic monsters like the headless horseman and Frankenstein which I use proxies for. I added the a mechanic "hide" so that it is possible to avoid battles. I have several different games I can play using the map, but my typical game is a CO-OP with a goal to find the four beacons of light which are scattered throughout the world, these markers are hidden with other markers that hide traps. One of these traps is a cult ritual which can also be caused by a world event. The cult ritual puts 4 cult models and a cult leader model around a ritual marker. In five turns the ritual is complete and each turn after they can roll a dice and if they get a six they can summon an ancient one. When the ancient one wakes it IS suppose to mean game over, I just added the stats so me and my friends can have fun running around the map in terror of this thing while attempting to try and stop it or get the last beacon for the win. It is possible in my game to bury it with an elder sign that you can get from the shop if you accumulated enough gold from killing monsters. From the reactions I have gotten it does seem that Yig is unstoppable where it is now. I wanted to be sure since I have little experience with the malifaux game. Of course that where it should be being an ancient one and all. A quick fix for the purpose of this challenge would be that it simply won't flip a fate card for the duel so you just need to get higher than its original stat. I am glad that people like Yig's bury mechanic counter I feel that that is what this game needs to counter a tough mechanic as well as more counters for spirits. I like that clarity of makin it in base contact. I believe I will change it to a wp vs. wp and if the defending model fails it is unburied along with yig.
  14. Added regenration, terrifying, melee expert, fast. Got rid of action points.
  15. Thanks for the reply, since I made this stat card for my version of the game it doesn't follow strictly by malifaux rules since I am not playing a malifaux game, and as I mentioned before I never played a malifaux game so i didn't know at the time how fast, melee expert ect. worked. I did also make a converter to include the monsters from the arkham horror game as well as investigators. I also made more stat cards for creatures like the wolfman and dracula. I put up these ancient ones because I wanted to see how they would test out. I am satisfied with the other monsters however if anyone would like to try them out I can post them. Keep in mind this is just for fun (and for me to play around since no one around me plays malifaux that I know of yet).
  16. Hello everyone, I would like to invite you all to attempt this challenge I made while creating a type of Lovecraft survival game with my malifaux miniatures. This game involved me creating Stat cards for these god-like monsters called ancient ones. As in lovecraftian lore they are pretty much unstoppable and I did my best to reflect that in their stats and abilities as well as fluff. However since I haven't played a game of malifaux yet I haven't tested them out and it looks like it may be some time before I can. So I will ask if anyone of you here would be willing to attempt a battle against these great evils? So without any further delay I will present the first challenger! Yig WalK: 10 Charge: 15 Height: 5 Willpower: 17 Casting: 18 Defense:14 Wounds: 58 Weapons Fangs : range 3, combat 19, Damage 9/11/14 Serpent limbs: range 8, combat 16, damage 8/9/10 Abilities Serpent Kin- when this model is put on the map put 5 serpent tokens around him. These serpents have a walk of 3, Charge 5, df 3, wp 3, 3 wounds and can use bite (combat 6) 0/0/0 damage on a model within one inch, bitten model receives poison if :crowsor Paralyze if :tomes Strange eons- if this model is killed instead bury him for 3 turns. Yig’s anger- When one of yigs serpents is killed this model moves its walk toward the model responsible. If model is in range it may execute an attack on that model. Terrifying 14 Regeneration 1 Melee expert Fast 2 King of Serpents - this model can control any other serpent models. (can exchange its own action points to move a serpent) Triggers Fangs- Paralyze :tomes or :rams- this model is paralyzed permanately Fangs- Yig’s poison :crows or :masks- enemy model receives poison, if not treated will die at the end of next turn. (may cure by using a serpent corpse counter) Serpent lims- Constict :masks- Enemy model receives insignificant. Actions Command snakes- May move all snakes their walk value in any direction. Go under- Model buries itself and may still move and attack other buried models in this state. Spells Mark of Yig-20- One snake gains wk 6, ch 8, df 6, wp 5, wounds 5, fangs cmb 6 3/5/6 with trigger yig’s poison. Primal magic-24- all snakes with mark of yig gain trigger Onslaught :masks or :crows. So there you Are. You may use several crews to try to take him down. It also cannot use soul stones. Like I said I haven't tested it so any comments on ways to make it better or questions on how it works just let me know! Please include a battle report if you like, but not necessary. Have Fun, i'll post more if this guy is successfully buried.
  17. Just looking for games, I would like to have a feel for the game if I were to attempt to grow a community. I do have a friend that lives in fort wayne so I could probably make my way up there so long as the organized play is friendly toward someone who hasn't got a game in.
  18. Hey! so I didn't know exactly were to post this so I will do it here. I got into Malifaux at Gencon last year. I had never played a miniature game before, but the affordability and the horror themed models broke my will power to stay away from miniature games so I jumped in. I didn't however get the chance to partake in a demo in addition I never really got involved in my area's gaming community since a lot of the friends I made over the years are not gamers (story of my life), but from what I gathered my occasional visits to the stores is that there isn't a community for malifaux among them. So to this day I have never played a game of malifaux; I do however have a bit of a collection of models now and i've read the rules manual but i'm better learning from seeing than reading. I hope to get some games in before gencon so I don't have to spend so much time there learning it. If anyone could help a malifaux deprived soul I would appreciate it greatly
  19. Would it count if I painted a small smiley face?
  20. Will it be required that the miniatures bases not be bare, I personally choose not to add anything to the base, does this mean I can't participate?
×
×
  • Create New...

Important Information