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Talison

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  • Birthday 05/04/1976

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  1. Ah, yes. I saw this after I posted. Man does that change a recent game I just lost.
  2. It seams the standard answer for whether you can cheat a damage prevention flip is no. However I'm asking again because this came up in a recent game. On page 48 of the Rules Manual it specifically says you can't cheat a healing flip but does not say that under preventing wounds on the same page. Is there somewhere else where the rules say you can't cheat a prevention flip?
  3. I'm sorry, I'm new here. What are alps?
  4. OK, I can accept that. But other posts on the subject have talked about a target having 14 slows cast on them for a net of -1 action but needing 14 fasts to cancel out that -1. Or at least that's how I'm reading it. http://www.wyrd-games.net/showthread.php?24851-Fast-Slow-Spellbreaker&p=309577&viewfull=1#post309577 Your way is easier to deal with.
  5. Just trying to clarify. Fast cannot stack with fast, slow can not stack with slow. (Page 20) If a target has fast, and receives slow, or vice versa, the two cancel each other out. The model is not effected by either slow or fast (page 34) In the example with Lilith (page 34) the two castings of slow are not stacking. One is cancelled making the other the only one affecting Lilith, yes? It is my understanding that you can still cast slow or fast on a target multiple times, the effect just doesn't stack. So in the example with Perdita and the Student of Conflict, let's say he does cast fast on her. She does not become Fast (+2) because they don't stack. But if an enemy then casts Slow on her it would cancel one of the Fasts out and itself be cancelled by the Fast. This would still leave her with Fast (+1) as she had two occurrences of Fast on her before slow was cast, correct?
  6. Still new to Malifaux. Loving the game and the rulebook reads so well. The one area I seem to have questions about is the Line of Sight rules on good old page 15. I feel like I understand them, but questions keep coming up. So, here we go. 1. Under determining LoS (second bullet point) it states that the target must be within 1 inch of intervening terrain to claim cover. So I take this to mean that: 2 Targets are 6 inches apart. There is a Ht 1 fence with the blocking trait directly between them, 3 inches away from both. Neither model can draw a line to the other that does not cross the wall. So if one fires at the other the LoS is Obstructed, but the target does not receive cover. Is that correct? 2. Under the Blocking trait (third bullet point) it states if a model is within 1" of the intervening terrain it cancels the target's cover. This makes sense if both models are within 1 inch of the fence mentioned above. They are shooting over the fence at each other and the fence is basically out of their sight. OK, that's fine. But what if there is a Ht 1 hill that is 6 inches long. The model is at one end of the hill and the target is over 6 inches away at the other end. Both are 1 inch from the hills base. Does the target really lose cover at that distance just because the shooting model is 1 inch from the base? I think that's all for now.
  7. Thanks everyone. I thought once it was gone it was gone, but wanted to be sure.
  8. Hi, long time gamer who is new to malifaux. Probably going to have a few basic questions over the next few weeks. My first question is about harmless. After a model takes an action that causes harmless to end, does it end for the rest of the game or just the current turn?
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