Jump to content

Smokey616

Vote Enabled
  • Posts

    181
  • Joined

  • Last visited

Everything posted by Smokey616

  1. Or means that any of her spells that need a soulstone AR are freebies the first time.... Still both are awesomely powerful abilities none the less... Only been playin with the showgirls for a short while so still getting to grips with their sheer versatility that seems to leave people feeling cheated when the card go right... Boy do things go right... Cheers for all ya help
  2. But ya can spend the free soulstone, from artificial soulstone on initiative?
  3. Does her artificial soulstone ability and soulstone augury work with initiative flips and healing flips?
  4. Leading collette in my first jolly against the anti arcanists and am slightly apprehensive as to her staying power in sticking it to "The Man"... ... Any thought gratefully received
  5. Cool cheers dudes they are two powerful somebitches:)
  6. With regards the coryphees dance together ability; what happens to the rest of the activation if you dance together and form the duet? Do you just activate the duet as normal Wight the activation order or does the duet get to continue after tue coryphee?
  7. Unless you were pushed out of melee range!!! Sorry good point!
  8. Yeah the disengaging still counts I think but both the coryphee and cassie can give negatives to attacks and a duet gives ou 2 negatives on disengaging strikes. Here is another one then; can ya spend a soulstone and sac a dove for another uber soulstone on the same flip?
  9. Not at all! It does more than enough I was content with my initial interpretation, but this way is muchos mighty! Duet and Cassandra? ... ... Yes please
  10. Ouch! That's hugely powerful! Does it count for every move made that activation?
  11. With regards the show girls action, (0) sword dance; I'm right in assuming they have to pay with ap for the attack she interupts her move with? And doesn't get a cheeky free one?
  12. And the difficulty to cast all helps with the resist flip. This thing jus keeps on giving and it leaves stuff open to an exploding ice gamin
  13. And can anyone clarify the wording on ice pillars? It says "this spell may only be cast once per CREW, per turn." does this mean if 2 opposing crews both have ice pillars then only one can cast it per turn? Or does it mean you can cast it once for your crew and once for the oppositions crew? (for cover and for movement hindrance respectively)? Cheers O Learned Ones
  14. Aright guys! Quick question regarding rasputina; When she casts (0) Biting Chill, which automatically triggers again if not resisted, does biting chill just keep going indefinitely? Or at least until a df resist is passed? Seems strange for a (0) action. But then trigger happy can go until you run out of cards!
  15. Quick one for ya with regards magical extension and the dreamer; If lcb is out and the dreamer buried, am I right in assuming the daydream can't cast the dreamers (1) spells but can cast lcb's (if he had any) ?
  16. So in that light shouldnt LtJ be called likes the job
  17. But then, by that logic, it does make perfect tactical sense to walk into melee range and not attack! Jus stand there and wait for them to hit you because in hitting first your inviting death! Doesn't seem to make sense. Would make more sense to reward the aggressive playstyle that the executioner begs for
  18. I agree! By the time you've rifled your hand for anticipation (which I think is one of the funkiest things in the game) I barely got the masks left. And quite often I'd rather burn up high masks on cheating the damage with nino than give him another shot. But just really like the idea of 3 obeys and an executioner
  19. Quick one dudes; What would happen if an enslaved nephilim uses magic extention with perdita (1) execute? What would the poor little fella use to make the strike?
  20. So I suppose a simple way of remembering then is; last one to use STD is resolved first. The old mtg ccg mantra "last in first out"
  21. Why though, just because someone is on 0 wd, can you not hit them again? Playing this ruling makes logical the tactic of walking to to your enemy and just waiting for him to hit you. Kinda strange that these two rampaging beasts should really just stand circling each other.
  22. But how can that be so? Snow hasn't been taken off the board when exe gets his STD, otherwise he would have his wounds back. So he gets to strike snow?
×
×
  • Create New...

Important Information