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mistercactus

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Everything posted by mistercactus

  1. Thanks guys. Glad you seem to have enjoyed the episode. It was a LOT of fun to record! The plan was to make people go from "What? oh no" to "hmm, I smell a rat", to "this is actually pretty funny." Hopefully we succeeded.
  2. Sorry guys, it has been a blast, but it is time to move on. I'd advise that it is WELL worth listening to the announcement episode to hear all the reasons for this decision. Check the website (link in the sig)
  3. Yeah, okay. I guess I had that coming! Nilus: I've been considering picking up a not-TARDIS for a while. A small terrain piece that can legitimately be placed on any/every table you ever play on!
  4. Because they were really ebay, I ended up buying 34 plastic daleks without any plan of what to do with them. When on a base they stand as tall as Von Schill, and they come in various bright colours, so I guess they are the new "Ikea-style" daleks. Any ideas on what to use them for?
  5. Again, good work. Lots of good stuff that will be worth repeated listens. Edit: Also, the music is a definate improvement. And to be fair, Julian only said that you were more competitive than us, which is only like saying you are more handsome than Quasimodo!
  6. Sadly, it is not 3 dg when you touch it for the first time. "model suffers 3 dg when it moves into base contact with a pyre marker" emphasis mine. If you move the pyre on top of them, they haven't moved, so no damage. EDIT: typo!
  7. Cloudfang: The plan has always been to release the stories as an omnibus when the arc was complete (whenever that may be). Since "Act 1" of the circus story is now done, and Julian is going to take a little break from writing duties, maybe we could do a special of the stories so far. Or maybe we should wait until just before the circus comes back (kind of a catch up thing). Sholto: Thanks for your insights. I think they confirm what Bill and I were saying. I agree that not having to worry about the ongoing plots gives you an advantage when writing. I'm pretty sure I made that point in-show, but it's possible I edited it out. Apologies if that's the case. EDIT Oh, and Cloudfang, that cartoon was FANTASTIC!
  8. I had a lot of fun pushing pyre markers under Pandora.
  9. Thanks for the comments guys! To make the show as good as possible, we need as much feedback as we can get. We haven't really done much on the painting/modelling side of the hobby, and we're starting to look at ways to include that. Any segments that aren't really working? No point in us planning, recording and editing something if it sucks! Any segments that you consider an essential part of the show? Any way we could do something different? All opinions welcome.
  10. You really think it'd be OP? I admit that I don't play gremlins, though they are my most frequent opponents. I thought it gave a good reason to take a warpig (beyond the awesome model), since the general consensus seems to be that it isn't an optimal choice, plus gave gremlin players another style of play. Presumably the opponent would be gaining benefits from there crew selection too. I don't think these ideas are meant to be taken too seriously, just for an occasional fun game. Maybe warpig and hog whisperer need to be taken to gain the bonus?
  11. Somer: If warpig is included in the crew, all pigs gain significant?
  12. Sticking ears on a stitched souldn't be too hard (I think).
  13. Yeah, Kev does like to sculpt scantily clad young females! Nilus: Sorry we couldn't get that update in for you in time. We'll address it for the wider listenership next episode. Is that okay?
  14. I have a set of the advanced deployment counters, and they work very well for me.
  15. Nix told me he runs his first demos with only the same 4 models: Perdita and Nino Vs Lilith and Mature Nephilim. He said this lets him illustrate all the main aspects of the mechanics within 15 - 20 minutes.
  16. RAINBOWS AND UNICORNS!!!!! (Just wanted to get everyone in a happy place) Let's all just be friends....
  17. Yeah, Ratty is right, it's not just pressing the rewind button. There is development from the deaths. I just wonder there could have been other ways to achieve that development. Doing it once is fair enough, but 3 times in quick succession seems a bit much. That said, it has led to some interesting situations. Looks like Sam may go on a quest to get Sonnia back from Cherufe (and maybe upping himself to in-game henchman status along the way). Personally I'd like him to succeed. I'm also curious if Molly might actually be able to control Seamus now - have the tables turned?
  18. About 3/4 of the way through the book they are dead. By the end they've all come back to life by various means. I had mixed feelings on this. When Seamus got shot I was in shock. I was actually quite sad, since he is a master that I play, but the scene was well done, and I was frankly impressed with the ballsy move to kill off a master. Sonnia's sacrifice was pretty epic - turns out that in the end she really was one of the good guys. When they all came back, in one respect I felt relieved, but I felt kind of cheated too. Having got an an emotional response from me (which is kind of the whole point of art, I suppose), it felt like the writer pulled the rug out from under my feet, blew a raspberry, and said "NAH, NOT REALLY!" The resurrections just seemed to cheapen the (decent) writing that had gone before. Especially pulling the same trick 3 times in a row.
  19. Enjoyed listening to this. Keep up the good work! Sidenote: Nilus = podcast whore? ;p
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