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ooshawn

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Everything posted by ooshawn

  1. Learned some new things, and I'll feeling pretty good about round two
  2. haha I agree going back and reading. Yeah.... I can get really fixated on stuff + i'm already socially clumsy lol 1. I didn't even think to try that, it's very insightful response and I'll give that a shot. 2. I agree. 3. Just kind of further illustrates my point of view that he needs just a little baby boost in model movement capability. Maybe give him a little more range on his issue command to be able to push those scheme runners where they need to go. 16/18 inches vs 12 maybe? to me this could possibly fix all his issues...possibly. 4. I'll give that a shot. 5. I promise I will field lucius in every scheme/strat, even when it's to my detriment. I'm hard headed like that Thanks for your thoughtful/helpful response
  3. that is unfortunate, I wanna just set it up once and then change the map and deployment : / , I wish you could create some asset in the game that you can just load and it'd give you your set of tokens and preferred models
  4. I've been creating scenarios and just loading them up with my crew and upgrades and tokens ready to go.... why can I not change the map? When I click the change map button it just highlights a few areas with a different color, and then when I go to file and try to change the map, they are all greyed out... .Help...
  5. After playing about 10 games of m3e, I think I might actually really dislike that 15ook/vers. isn't the standard
  6. But the main point is that if you have archie on your team, you also have a rogue necromancy with 2-3 focus on it, which will kill anything in my crew in one activation with no counterplay, maybe even lucius
  7. and also archie can give himself a built in + flip to hit, which nullifies the ability completely
  8. okay bad example, out of any of the probably 30 models that are immeasurable better than agent 46. the point is that you're crew is gonna shrink more often than not
  9. archie or the valedictorian or the nothing beast, don't care about negative flips on your investigator/lawyer/master, they will just focus and throw down a severe two times and kill your model
  10. Also to your point about chasing the changling around. I guess I should address that. the crew as we all know is very squishy, and it's main defense is pitching a card to put you on a negative attack. So focus gets around that, and also makes it very likely to hit moderate or severe, so your not gonna just tank the enemy team. You will fall behind in models, which then allows any models of the opponents choosing to play grab-ass with my scheme runner.
  11. it wouldn't be THAT bad if agent 46 had leap, but they can outrun my 9ss scheme runner hunter with very little effort, and then I'm dedicating 9ss to chase down and ultimately probably fail to kill that necropunk due to the reasons you listed. Ultimately for two necropunks running up opposing sides of the board, it's absurdly hard to stop them and still score your own points
  12. even bringing in stuff like serena bowman and the rider, the saviors of the faction , it's still not equal
  13. Another thing why is leap 6 inches+ base size on necro punks?? That's better than 50% , that's probably approaching 60-70% more movement. Obviously that's the case but, you can compare them. We should Both have options to be better at certain things in a scheme pool. If you look at a lucius crew and then compare it to molly or von stook, there is literally NOTHING he does better than those two crews. You can't out activate them, you can't out efficiency them, you can't out move them, you can't out fight them, they are literally better in every way. You can't possibly have played that matchup with in keyword models and tell me with a straight face it's a remotely even match up.
  14. 2 of the five schemes require interacting in the enemy deployment zone, it just seems like there should be a somewhat equal option for movement that doesn't require a masters AP. In second edition it made a ton of sense because he would walk and give out a walk action, so an efficient 2 for 1. It made a ton of sense. Now that it's one for one, you really can't bring these cheaper models and expect to out efficiency someone , especially with pass tokens. So you have this situation where you have a ridiculous amount of dead models that can't compete with anything that's self sufficient like necropunks, silurids, and molly's little guys. There are just schemers that are so far and away better than things like, guild guard, changlings, terror tots, corrupted hounds when in theory they should be somewhat equal in there ability to move and interact, because that's the standard. Then you have other blessed crews that just magically get 50% or better movement on their minions. If anything it just makes the game stagnant. Nobody is gonna play with subpar models unfortunetly, it's just a unspoken rule in gaming. There's just no way it's fair. Leap just invalidates any other minion without it
  15. after dwelling on this for the better part of 12 hours, I don't know if there is anything anyone can say to make me think leap is balanced. The whole game of malifaux boils down to interacting and moving. full stop. that is malifaux. looking at a necropunk that's 1 more pt than a changling , has 50% faster movement, essentially 3 ap. Way harder to kill. And height one basically means invisibility. In my mind the difference between height one and stealth is minimal at best. There's just no way it's fair that over 4 turns that model has 20 more inches of movement than my changling and can interact twice in my deployment zone.
  16. in theory if you are even on models, you don't even have to kill my changling, you just have to have movement 5 to force it to disengage and then it can't scheme for the rest of the game, you can just follow it around and stand behind it like some creepy uncle.
  17. i get that, the whole issue is making it all the way across the board to drop scheme markers. who is gonna stand in there deployment zone and let you get off your ranged drop scheme markers into base ability. all those things work situationally, but leap is far and away 1000 times more reliable and doesn't require another model to pull it off. I honestly don't think there needs to be any models in the game with the leap suit built in. It's too strong for scheming
  18. if lucius is meant to control the middle of the board, let me ask you all this.... who exactly does he outlast/outdamage/outcontrol/outscheme from the middle?
  19. welp boys, here I go. Guess I should Go ahead and lube myself up and get into position
  20. I can't help myself, I am doomed to always ask for a answer inside of my completely in theme crew
  21. true, but it would be nice to not always have to revert to the most OP models in faction like serena and hooded rider
  22. well that's what I'm saying if you try to bypass the center of the board with anything but brute strength, you better pray you have access to leap
  23. another thing that makes having control of the center board is that your opponent can't engage your models, and I just learned that if you disengage , you can't interact. I can't fathom why they made it like this because it puts the value of anything with leap or a disengage through the roof
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